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Deutherius

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Everything posted by Deutherius

  1. As far as I know, there is no such thing as caffeine addiction, or at least it has never been recorded. You can have a mild physical dependence, but not an addiction (as per definition - a compulsive and pathological behaviour to seek rewarding stimuli despite adverse consequences).
  2. One possible use is when you are going for the outer planets with an ion powered craft - starting from a retrograde orbit puts your departure node on the side of Kerbin that's facing the sun.
  3. It works, and is preferable to energy drinks for me (I drank a lot of them back in high school/college, and my intestines always cried for help afterwards). And even if coffee didn't work, I'd still probably drink it - I like the taste and the ritual of preparing one is a welcomed part of my daily routine.
  4. If the active ship is the rescue vessel and the target is Jeb, then you got this pretty much covered, the encounter looks good enough. Just follow this simle procedure: 1) Wait until you are close to the orange marker (~1 minute, depending on your TWR) 2) Click on the velocity display on the navball until you are in a "target" mode (it usually does this automatically when you are close to your target, but better safe than sorry) 3) Turn your ship to the displayed retrograde and burn until velocity reads close to zero or zero 4) Turn towards your target and burn a little 5) Wait until you are closer to your target. If you are too far, repeat steps 3 and 4. If you are comfortably close, just do step 3 Congratulations, you are now parking right next to Jeb's ship with the option to transfer him by EVA/dock and refuel/whatever you wish
  5. Not if the kerbal is "fresh" without any achievements, as Claw has said. I've done this multiple times without breaking anything. EDIT: Just for confirmation, I went into a save with a lot of progress done and a bunch of ships and stations orbiting. Made a backup, hired a fresh lab rat kerbal, quicksaved, renamed him in the quicksave, quickloaded, everything is fine and dandy. Disclaimer: I do not guarantee it won't break your game, just stating it works in mine. Always make a backup of your save before messing with the files.
  6. Alternatively, you can stay inside the current game, make a quicksave, change the desired kerbal's name in the quicksave.sfs file, and quickload. The persistent.sfs file will automatically update itself to the loaded quickload.
  7. Well, yeah. I was looking for something online (platform independent, and not a java applet), easy and fast to use and with the ground track displayed on a flat map. Meanwhile I found a neat android app, Orbit Designer, and totally forgot about everything else. I'll be sitting in a corner playing with my phone if anyone needs me.
  8. How I imagine it (the unnecessary part): I imagine it would look the same as a prograde one (just travelling in the opposite direction, of course). The satellite basically draws a sine wave on the ground. If your inclination is 0° or 180° (perfectly equatorial prograde or retrograde), the frequency of that wave is 0 - it's a line. Increasing the inclination increases the frequency in the interval <0°;90°> and <180°;270°> and decreases the frequency otherwise. The highest frequency achieved is in the 90° and 270° inclination, and how fast the trajectory oscilates depends on the planetary rotation. There is one thing to note however, as the satellite at polar orbit travels across the poles, the ground track "jumps" from one side of the planet to the other - essentially transforming the sine wave into a square wave with rounded edges. A video to help visualising it (because I suck at words): What you are probably looking for (an online simulator with ground track visualization): http://en.homasim.com/orbitsimulation.php EDIT: Frak, doesn't allow retrograde orbits (or at least I'm unable to create one)... I'll keep looking for a better simulator.
  9. Not only that, the presented tool is, as of now, kinda broken - it only gives a correct sum of dV for the first body you click on, every other selection fails to reset and gives false results. The map itself is reasonable, though, so if you calculate it yourself, you're going to be good. 5570 m/s dV is NOT enough to land on the Mun, btw, you fell victim to the fault described above. You will need at least 6200 m/s just to land (if you're good), and about 800 - 900 m/s dV to return.
  10. Banned for being the 1st commentator on page 1337, but not having 1337 posts.
  11. The way I see it, MRS locked in -24. We have both reacted to that number at the same time, doing different operations - and the last post is correct, according to the rule #7. But feel free to wait for confirmation from someone else
  12. (next, all in the same minute) MRS: -24 (valid) Jaffa: -25 (valid, but overriden) Deutherius: -23 According to the rule, the last number, -23, is correct. Unless it shows in a different order on your screen, which would be really weird
  13. It's funny how you reference the correct rule, yet you act against it... EDIT: Also, don't tempt me.
  14. -22 Judging from the fact that I have 308 posts just in this thread...
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