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Topics posted by Snark
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- 32 replies
- 11,610 views
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[1.3.1] VesselCategorizer v1.1.1: Choose vessel type in the editor, or automatically based on ship name. 1 2
By Snark, in KSP1 Mod Releases
- 30 replies
- 5,953 views
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- 29 replies
- 8,803 views
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[1.12.x] AntennaSleep v1.1: "Snooze" button for deployable antennas so they don't get destroyed during reentry 1 2
By Snark, in KSP1 Mod Releases
- 28 replies
- 19,468 views
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- 25 replies
- 2,592 views
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- 24 replies
- 3,123 views
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- 20 replies
- 2,100 views
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- 19 replies
- 2,779 views
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- 18 replies
- 4,947 views
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Collect anonymous usage data (parts, planets) for game-balance feedback to Squad
By Snark, in KSP1 Suggestions & Development Discussion
- 18 replies
- 1,806 views
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- 18 replies
- 1,596 views
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How to adjust size of particle f/x for an engine?
By Snark, in KSP1 Modelling and Texturing Discussion
- 17 replies
- 2,955 views
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- 17 replies
- 1,552 views
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[1.3] GliderStats v1.0: Gather flight statistics for testing glider designs.
By Snark, in KSP1 Mod Releases
- 16 replies
- 2,333 views
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- 16 replies
- 3,407 views
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[1.11.x] SteeringTweaker v1.1: More tweakability for steerable wheels & landing gear.
By Snark, in KSP1 Mod Releases
- 15 replies
- 3,622 views
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- 15 replies
- 1,096 views
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The new 1.0.5 "mouselook" feature: like or not?
By Snark, in KSP1 Suggestions & Development Discussion
- 15 replies
- 2,647 views
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- 14 replies
- 3,763 views
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Maneuver UI should be fully usable while game is paused
By Snark, in KSP2 Suggestions and Development Discussion
- 14 replies
- 1,695 views
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[1.12.x] VariantPersist v1.1: Automatically remembers your choices. Per part, per game.
By Snark, in KSP1 Mod Releases
- 13 replies
- 6,308 views
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- 13 replies
- 18,569 views
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Air intakes shouldn't provide air when submerged
By Snark, in KSP1 Suggestions & Development Discussion
- 13 replies
- 2,161 views
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- 11 replies
- 1,908 views
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How to manipulate action groups in the editor?
By Snark, in KSP1 C# Plugin Development Help and Support
- 9 replies
- 1,404 views