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SpaceLaunchSystem

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Everything posted by SpaceLaunchSystem

  1. I STILL haven't landed live kerbals on Duna. Though I've sent 3 rovers and a lander there.
  2. Ursula rated Henry's duck netting comma kicker. fmjerkurj
  3. Banned for being on the dark side of the mun and having 582 posts and having your current mission be classified.
  4. No way! To my understanding, they're very real.
  5. Granted, but it doesn't come with oxygen; it comes filled with Hydrogen cyanide. I wish for Omnipotence.
  6. You know, I think your right. I'm just used to the KSP-I one after having it for a while. To be honest, yours is better. I think that I can get used to it eventually. Sorry for wasting your time. Thanks for giving the KSP community this great mod. I'll stay tuned for updates.
  7. Thanks for all your help. That was great. I do feel that there should be some visual conformation of your translation direction on the NavBall, as I now realize that it shows your orbit if you were to shut off the Alcubierre drive at that moment. Thanks again, SLS
  8. Funny idea, but I wouldn't download it. JUST KIDDING! TOTALLY DOWNLOADING IT WHEN IT COMES OUT!!!
  9. Hey again, sorry to bother you, but after playing with the mod some more, I have some more feedback. I can't repeat enough how I love the mod. The 6.25m drive and 2.5m drive are great. I feel that they should act more like the KSPI one, though, in that it would propel you in a straight line, rather than act like an engine. I don't know if it's like that for you; at least it acts like that in my KSP. I'm also having a problem. I use the drive with the reactors from NearFutureElectrical and a couple seconds after I begin warp, the radiators (which do not exceed the warp bubble) explode.
  10. This mod does a great job of resizing textures and making them not look ugly. There are just a few textures I feel someone should make a config to NOT resize. Here they are: 1. Stock 1-kerbal and 3-kerbal command pods 2. (KASA) NASA IXS Class Warpship for RoverDude's Stand-Alone Alcubierre Drive (and The Original) 3. Pteron Micro Shuttle
  11. Post your Unity player.log. It is much easier to find the problem with system information. Other than that, try installing ActiveTextureManagement. Alternatively, you can uninstall B9. It is a massive pack that uses up a ton of RAM.
  12. When you can land and take off from all the planets and moons using only your ascent stage.
  13. Thanks! I can't say enough how I love the mod (yours and the original) an how you've converted it to RoverDude's Alcubierre Drive!
  14. I see. Thanks for answering my question. ALSO: Do the rest of the parts (like the antimatter collector) still work with KSPI? And the Karbonite parts (like the Karbonite tank) with Karbonite? ALSO ALSO: I just wanted to say that I absolutely LOVE this mod. It is now one of my favorite mods and has led me to discover USI Warp Drive!
  15. Why is that necessary? It would be quite fun to improvise with parts from this mod.
  16. I have a question: why did you make one warp ring a generator and the other the actual drive? In the original version, both warp rings were Alcibierre Drives and the main hull was the generator.
  17. Nevermind my previous comment; I've decided that the USI Alcubierre drive is better than the Interstellar one.
  18. I cranked up the top speed to 200, and that seems like a pretty reasonable speed for interstellar travel. Definitely not for in-system travel. I haven't looked, but if there isn't already, there should be a warp factor limiter.
  19. Hey RoverDude, just some feedback. I really like the concept of a throttle-controlled Alcubierre Drive. I also love the stock-a-like balance. But I feel that the direction of the craft should be controllable while it's warping. I also feel the top warp factor should be about 20x the speed of light (which I did using config file editing)
  20. Awesome! I would love for you to make a stock-a-like Falcon 9! ALSO: Placeholder texture? I couldn't even do something half as good!
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