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Forty21112

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Everything posted by Forty21112

  1. Thanks, mate, it works like a charm. And if you'll excuse me, I have a satellite that needs launching.
  2. Well, I'm using 32 bit, and would you happen to have a link? I can't seem to find it.
  3. Actually, I'm using the ones at the Aerodynamics, problem is, they don't "pop-out" as forcefully compared to 0.24.2's fairings. I did some tests, one in orbit and one in atmosphere. The ones in atmosphere detached, but only fell straight down. I expected a slight arc or something. The ones in orbit didn't even detach AT ALL. I'd post screenshots, but I'm dealing with CTDs and whole lot of other stuff.
  4. So, uhh, I've downloaded this mod and apparently, the fairings don't even detach from the base. This makes my payload stay IN the fairing rather than out of it. I'm ready to provide info when someone is willing to help out.
  5. If you happened to have SAS on, you may want to turn it off temporarily when you're in about 50-100m of the target.
  6. So, which do I take? The whole folder in which the three folders are in? Or the Gamedata only?
  7. Hi, guys, it's me again. I have another problem. FAR doesn't seem to be working as it should be. I mean, previous craft that was certainly controllable (in 0.24.2) is now not even remotely controllable. Seriously? Did something happen in 0.25 that I missed or is it that I downloaded it wrong?
  8. Tried that two times and attempted a third one with a newly downloaded FAR from Kerbal stuff, and downloaded a new one yet again and changed modes to career. The kicker? It didn't work.
  9. Uhh, does anyone know how to fix a black button on where FAR should be? Screenie will tell you more. http://imgur.com/UenOG1S
  10. Alright, that DEFINITELY fixed the problem. But FAR (Or any other mods, for that matter) isn't working, but, I think that's a question for an another forum. Thanks, mate. Toodles.
  11. Tried that, didn't work. This is a different kind of "messed-up" KSP game. Actually, I think KSP hates me for not updating when 0.25 came out. In all seriousness though, I still can't open KSP without it crashing in "MK2 cockpit standard Internals". So, yeah, there's that.
  12. Would anyone happen to know how to fix a crashing 0.90 KSP that says "too many heap sections"?
  13. Now it's showing "fatal error in gc" "too many heap sections". What happened to 0.90 beta?
  14. ATM and OpenGL did not work. OpenGL just crashed before even showing the loading screen. ATM loaded to 99% before crashing. I tried both Basic and Aggressive. What now? EDIT:ATM Seems to crash at "mk2cockpitstandardinteral". Dunno if that is the problem.
  15. One question, how do I launch in OpenGL mode? Is it a new feature that came with the 0.90? I'm currently trying to get ATM, will report back should it work. On a separate subject, what could be causing the RAM crashes? The new MK3 parts?
  16. Oh, yeah, that stuff. I forgot I have to do those since I was so excited to play Beta. Well, here's the links: Error File: http://pastebin.com/fVCP5pTq Output log File: http://pastebin.com/eNWUzUm6 The Version of KSP is 0.90.0, Windows 7 Ultimate, x86 bit and non-Steam. If those are not clear enough, I'm willing to send some more info.
  17. Okay, I got KSP 0.90.0 today but when I fired it up, it will load about 25% before crashing. In the log, it said Access Violation (0xc0000005). I don't know how to put a log without taking making a wall of text since I'm actually new to this forum business.
  18. No, that's not what I meant. In the current, latest version of FAR, every wing, B9 Aerospace, Pwings and the stock SP+, does not even border on the realm of "working". Now, I did some tests way back, with the same aircraft, same options, and same ways. 0.24.2 aircraft behaved like it should be. 0.25 did not. Now, a question of my own, how do you use the new option in the wings that was added in 0.25? So far, changing them to 0.5 or 1.0 does not do anything. At least not in flight. I'll have the aerodynamic data and craft file should you want to investigate yourself.
  19. Is it just me or the FAR from 0.24.2 works better than the current version? Though, it's just a hunch and I'm still trying to make it work. I'll give some more info once I get home.
  20. @Ferram: Okay, so is there a way to restore the axis? I just assumed that the vectors are the arrow that was pointing up. Sorry about that, I'm new to this complicated stuff.
  21. Do you think there is any way to restore the lost vector of the CoL, Ferram? I'm kind of confused now that you removed the vector...
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