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KSP2 Release Notes
Everything posted by selfish_meme
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Its just stock, but I run Linux/opengl, it looks better in windows/directx
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You need to get above 80km to get out of Eve's atmosphere, usually a 90 to 100km orbit is necessary. Also you need a TWR above 2.0 to get off the ground. Once you do start moving you hit mach at like 150m/s. Straight is easier because of drag causing you to flip until 30-40km, I usually let Mechjeb fly until I get to around 700 m/s then I jockey it through the last air to prevent burning up, then hand it back to mechjeb for the rest.
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Do you have a screenshot that makes you laugh every time?
selfish_meme replied to Randazzo's topic in KSP1 Discussion
I have a video? -
I use Mechjeb a lot and it has no problems putting a rocket in orbit even without editing the ascent profile. The only ascent profile I edit is for Eve because you burn up a lot quicker and need to go straight for longer. If your rocket flips it is because it is aerodynamically unsound and you are pushing too fast through the atmosphere.
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Its your rockets not mechjeb, check the flipping rockets threads.
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Did some more testing and building
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The game is starting to give me a headache...
selfish_meme replied to Two's topic in KSP1 Discussion
Nothing wrong with my osx play, it never crashes, it must be something to do with your install. -
The game is starting to give me a headache...
selfish_meme replied to Two's topic in KSP1 Discussion
Yeah but it's not the same issue that other games have, most games like Battlefield and such are limited by their graphical output (for which you have a honkin great GPU card for) so the investment is not just a good computer it's a Graphics card as well to just to play the game. KSP looks pretty much the same even with all the graphics turned down (not sure about Windows DirectX, who has time for Microsoft or 32bit). Its the FPU and CPU that are being stressed (plus memory if you want to run mods). I think to compare KSP to Farcry say you would need to invest the same sort of money in your CPU and Memory that you would for a Graphics Card to play the aforementioned game. Maybe a eight Core i7 extreme and 16GB of DDR4 RAM, run that on Linux and watch it fly, you could get away with a $100 graphics card. -
I play on my 2011 macbook pro all the time, I can count on my hands the number of times it has crashed. All graphics turned down and no big mods. I can even launch decently large vessels like an Eve launcher.
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These are really good, I especially love the dogfight
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Was testing out some mods in a new save, wanted to fly around some of them in a nice plane so quickly threw this together, sucky name but the plane is real winner, fast, manoeuvrable, orbit capable (It's got some runetakes clipped into the rapiers which means it won't run out of oomph till after 25km. Sort of like a sub orbital air superiority fighter. https://www.dropbox.com/s/1eetbmwrreq8hyn/Arrowhead.craft?dl=0
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I have purchased it several times, not everyone has gotten the same value out of it that I have. Still I do not regret a single giveaway. i think I have got more play value from this game in comparison to Half-Life (counter-strike), Star Craft, Battlefield Series (even then I had to buy new games) and Oblivion/skyrim. Most of those games were around for years after release as AAA games didn't move as fast then. These days a AAA game lasts a few weeks.
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Eve Astronomers Kerbinside (south pole base) Scatterer
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Is there something pointy on top of the command pod, a bare command pod has a lot of drag, I had to use a nose cone on Eve ascents.
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What is your "complete game" installation?
selfish_meme replied to ezequielandrush's topic in KSP1 Discussion
CKAN, Module Manager then Stock Bug Fix Modules (this is a must) Tools and Parts, KER, MechJeb 2, KAX, Thrust Controlled Avionics Visual, EVE and Astronomers Pack for Eve - tried scatterer but it does weird things on OpenGL Linux. -
Decent is fairly easy, you might need to adjust the deployment altitude of the parachutes, Eve is hilly, just follow the retrograde marker with airbrakes open the whole way, the drogue chutes are staged first, start deploying when you are under 150ms (the mach effects should have disappeared by then). Oh yeah, don't land on slopes of more than a couple of degrees. I am putting together an album, ascent is basically straight up for 30km (control throttle to keep the craft from overheating), you will have left the boosters behind by this point, start your turn carefully till about 80km where you are completely out of atmosphere. It's easy to get the height but you need to keep an eye on your orbital speed to get an orbit. Note: I have been spending a bit of time on a Chinook replica.
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I had to check the announcements!
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My most autocorrected pain Herbal Space Program Also 1100ms is easily enough at 22km, this is the cut over zone to rockets, you already have most of your orbital velocity. If you are not using Rapiers then an lv-t30 should kick you the rest of the way to orbit.