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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  2. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  3. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  4. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  5. Meh, why they have to make things so complicated! ;P Arrr! Capt\'n Skunky
  6. Only if the lock is do to opening the PNG file. If you lock that layer manually AFTER unlocking the default lock, you get a 32bit PNG. There is something about that default lock, the little icon is even different. A default lock has a white body where a manual lock is all black. Go figure. Arrr! Capt\'n Skunky
  7. As you say, the Save for Web & Devices is designed to produce the smallest file possible. If there is no transparency, there is no need to save as 32bit so it saves as 24bit to make a smaller file. Now THAT makes sense. I\'ve always used that option to get PNG files. It seems that using the standard 'Save' command and saving as a PNG will always produce a 32bit PNG regardless of any transparency. Arrr! Capt\'n Skunky
  8. I can get Photoshop to save as 32bit, that\'s not the issue, it\'s trying to figure out why and what makes the difference. Also, I do not have MS Paint installed on my PC. I\'ve no need for it. Arrr! Capt\'n Skunky
  9. Okay, I think I have some more information on the issue. If you open a PNG file directly and use the 'Save' feature, it saves as a 32bit PNG regardless of transparency. If you use the 'Save for Web & Devices...', you need the transparent pixel. Why there is a difference between the two save methods is beyond me. EDIT: Arg. I just used the save for web & devices with a layered file, no trans pixels AND a locked BG and STILL got a 32bit image!! Fucking Adobe! None of this makes any sense or has any logic to it. Arrr! Capt\'n Skunky
  10. I just saved a PNG with a locked BG and 1 transparent pixel and it saved as a 32bit PNG. You must have that transparency in order for an alpha layer to be exported making it 32bit. Arrr! Capt\'n Skunky
  11. So you\'re saying it\'s a locked BG that makes PS save as 24bit? I need to test this. BRB Nope, it has nothing to do with the BG being locked or not. You MUST have at least 1 transparent pixel or Photoshop\'s PNG export will use 24bit. As soon as I make 1 pixel transparent, locked BG or not, I get a 32bit image. PS will not create a 32bit PNG if there are no transparent pixels. Arrr! Capt\'n Skunky
  12. I\'ve updated the pack to fix the red tint issue cause by the new texture loading scheme in the latest version of KSP (v0.11x1). Arrr! Capt\'n Skunky
  13. Ok folks, I have figured out how to get Photoshop to properly save the texture. You MUST have a transparent part of the image. When you export as a 24-bit PNG and specify it\'s transparent, there MUST be some transparency somewhere or it reverts to a 24bit non-transparent image causing the red tint. Since the bit order is ARGB, if there is no Alpha channel, it uses the next bit which is the Red bit of RGB and that\'s why everything is tinted Red! This was driving me NUTS since I couldn\'t even get the MS Paint trick to work! YAY! Arrr! Capt\'n Skunky
  14. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  15. Harv, any chance we can get an update to the SDK PartsLab to use this new texture code? Arrr! Capt\'n Skunky
  16. Yarr, some of me mateys no be the brightest bulbs in the box. Arrr! Capt\'n Skunky
  17. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  18. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  19. Obviously mine is the best! 8) Custom made just for me by Sordid. :thumbup: Arrr! Capt\'n Skunky
  20. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  21. Yes, you need a collider mesh named node_collider. Otherwise your part would not be solid. Arrr! Capt\'n Skunky
  22. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  23. That shouldn\'t make a difference, but it might be something HarvesteR wants to look at. I think the problem is that he doesn\'t have one to test on locally. Arrr! Capt\'n Skunky
  24. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  25. Capt'n Skunky

    hi

    Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
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