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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. This error is harmless. It will not affect the game in anyway. I do not get this error so something must be wrong with your copy of the part. I noticed in your debug info you have the suggested changes to the part config already made. Is there anything else you changed? Arrr! Capt\'n Skunky
  2. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  3. This is the last time I will ask: Since this part works for 99% of the rest of us, I have to assume something is wrong with your install or modified part. Have you tried removing all other mods except this one? You just keep telling me you\'re getting an error without giving any diagnostic information. This makes it impossible for anyone to determine the error. Arrr! Capt\'n Skunky
  4. Something must be corrupted on your end. I can load the part just fine with the current release and unmodified part. What are the last few lines in the debug log? (You can open the debug window as soon as the loading screen appears) Arrr! Capt\'n Skunky (HOORAY for my 1000th post)
  5. Are you loading an old craft file when this happens or does this happen when creating a new craft? If you could, please attach the .craft file that is causing this error. Arrr! Capt\'n Skunky
  6. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  7. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  8. Oh SNAP! These look awesome! Well done good sir. :thumbup: Arrr! Capt\'n Skunky
  9. There is a new property called fuelCrossFeed. Setting this to True will allow fuel to pass through it. Setting it to False will prevent it. You aren\'t by chance trying to load a craft from an older version? Also, next time you get that error, open the Debug window(ALT-F2) and look to make sure it\'s this part throwing the error. It should still work but it does need a tweak to the config file. stageAfter = True stageBefore = True Should be changed to stageOffset = 1 childStageOffset = 1 Also, if you want to activate fuel crossfeeding, add the following line to the config (where doesn\'t matter, I put it after the MaxTemp value) fuelCrossFeed = True Arrr! Capt\'n Skunky
  10. Check your config file, I suspect a typo. Arrr! Capt\'n Skunky
  11. Welcome to the KSP Forums! Happy Launching! Arrr! Capt'n Skunky
  12. Welcome to the KSP Forums! Just for the frog: http://youtu.be/atCwKBeq76w Happy Launching! Arrr! Capt'n Skunky
  13. Arr, she still be the 18th here Mr Future Pirate. I be turnin' all the scurvy dogs into pirates around here and you can to. To make anyone a pirate, just ask them what be the letter after Q in the alphabet. ARRR! They be a pirate! Arrr! Capt'n Skunky
  14. I have to admit, this does look borderline spammy. We'll let it pass for now since the site he linked doesn't appear to be a commercial site trying to sell some product. Arrr! Capt'n Skunky
  15. Welcome to the KSP Forums! Happy Launching! Arrr! Capt'n Skunky
  16. Currently nothing. There will be things to do in the future, but for now just hit ESC and choose an option. Arrr! Capt'n Skunky
  17. Welcome to the KSP Forums! Happy Launching! Arrr! Capt'n Skunky
  18. This thread will likely get locked around 1k replies. That seems to be the recommendation for keeping the forums from suffering. So as soon as I see it hits 1k replies, I will post a reply and lock the thread and win the contest. You mortals just don't stand a chance! Arrr! Capt'n Skunky
  19. They may already be owned by the same parent company. ;D Arrr! Capt'n Skunky
  20. Welcome to the KSP Forums! Happy Launching! Arrr! Capt'n Skunky
  21. Well, yeah, obviously your folder name will have to be different as forced by the OS, but as far as the game is concerned, there is no link between the two. This wouldn't be the source of the OPs problems is what I am getting at. Arrr! Capt'n Skunky
  22. AFAIK, the folder name and the part name can be different. The folder is only used by the game when sorting parts in the VAB (it loads parts by folder alpha sort). As far as the game engine and craft files, the name property is used. The first releases of my part packs had folder names different from their name property. Arrr! Capt'n Skunky
  23. Welcome to the KSP Forums! Happy Launching! Arrr! Capt'n Skunky
  24. Nope, the DAE and Texture files can stay the same. Arrr! Capt'n Skunky
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