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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  2. You have a good point, this is really only meaningful to other modders and tweakers. Have you considered using the PartLab application from the SDK to 'browse' your parts? It will browse the list of parts by folder name. You can open one part at a time much faster to see if that\'s the part you want. For the most part you know what part you\'re looking for and can narrow it down to a few part folders then just browse those looking for it. While PartLab is used by modelers and skinners, tweakers can still benefit from being able to browse by folder and quickly get at least a visual look at the part to find one. Once found, you can rename the folder or make note of it for later recall. Arrr! Capt\'n Skunky
  3. I\'ve not had any problems changing the name of my rockets. What OS are you using? Arrr! Capt\'n Skunky
  4. Currently the only things the folder names do is affect are the load order, the parts are loaded from an alpha list of the folders, and the order they appear in game. There are two issues here. The first is how the parts are displayed in-game and the second is how they are displayed in the parts folder. Both of these issues are minor in the scheme of things and haven\'t got much attention yet. Eventually, the in-game display of parts will be more organized and probably have multiple ways to display and locate parts. We just need to wait. As far as the part folder names, a properly designed mod integration system would remove the need to ever look in the parts folder to sort though the names. As a community, developing a naming scheme will end up being a waste of time if the final product renders the need to ever look in that folder pointless. I do agree that modders should at least prefix some initials on the front of their folder names to facilitate adding and removing mod packs as a whole manually. For now, if you really need to feed you OCD, you can rename part folders willy nilly with no consequence. You don\'t need to change any game files to rename folders, they can be named anything since the names aren\'t used in the game for anything other than the order in which the appear in the listings. If you want, you can even use the two currently unused tabs by editing part configs and changing the category to 4 or 5. I\'ve currently changed some of C7 Studio\'s parts to put engines/tanks in tab 4 and wings and doodads in 5. I haven\'t had to worry about keeping my parts folder organized or renaming because I use the Generic Mod Enabler to install and uninstall mods. You can find more information on using this program with KSP in my sticky thread in the How To forum. It really does make working with lots of mods a breeze. 8) Arrr! Capt\'n Skunky
  5. Welcome to the KSP Forums! You should be able to get a good judge of a mod by the comments and how recent the last one was. Happy Launching! Arrr! Capt\'n Skunky
  6. FTFY ;P Arrr! Capt\'n Skunky
  7. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  8. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  9. Looks like a Taco Bell customer there. Arrr! Capt\'n Skunky
  10. The difference between a 32bit and 24bit PNG is the Alpha channel. If the image is set as an 8bit per channel image and there are four channels, Alpha, Red, Green, and Blue, you get a 32bit image. You can even get a 64bit depth if the image is 16bits per channel. If you use Photoshop\'s Save As feature and save as a PNG, it will create a full 32bit ARGB PNG. If you use the Save for Web & Devices, it attempts to minimize the file size, so if there is no transparency, it will only save the RGB channels and create a 24bit PNG. If it has some transparency, it\'s forced to save as a full ARGB 32bit PNG. Arrr! Capt\'n Skunky
  11. That\'s not what the problem is. The issue is they need to be 32 bit images. If you right click on the texture files and select properties, find the tab that lists the image properties like Bit Depth. If it\'s not 32 (most likely it will be 24), it will have red tint. A 32 bit image has four 8 bit parts. Alpha, Red, Green, and Blue, each being 8 bits. If the texture has no transparent part, some exporters (specifically, Photoshop\'s Save for Web & Devices) will remove the Alpha channel (it\'s not needed if there is no transparency and you want a small file) leaving only the RGB channels. This causes the game to read the Red channel as the Alpha channel tinting it red. Simply opening in Paint and saving will do the trick as Paint always saves PNGs as 32bit images regardless of the presence of an alpha channel. Arrr! Capt\'n Skunky
  12. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky Quit stealing my line and try to be a little more original.
  13. Capt'n Skunky

    Hey.

    Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky You also stole my lines, try being original
  14. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  15. You can rename the part folders yourself, nothing needs to be done to the part files themselves if all your are changing is the folder name. Arrr! Capt\'n Skunky
  16. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  17. And I\'m sure you\'ll offer the same prize for winning, dick squat. Arrr! Capt\'n Skunky
  18. * hovers finger over lock topic button * Silly mortals. ;P Arrr! Capt\'n Skunky
  19. I posted a link to this story in the moderator only forum for Harv to see. Hopefully he has seen it and taken note. I would really hate to see this happen to Squad. Just one more reason I hate PayPal with a passion. I would have already sent money, but I refuse to use PayPal, period. Arrr! Capt\'n Skunky
  20. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  21. Welcome to the KSP Forums! You should be able to just click on the attachments and either view in your browser or download them. Happy Launching! Arrr! Capt\'n Skunky
  22. You do realize the Sun is not a physical object but a point light source on the skybox? i.e. you can\'t fly to or past it. Arrr! Capt\'n Skunky
  23. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
  24. Capt'n Skunky

    Hi

    Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky
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