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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. It\'s not a key, you need to right click on them and then click the deploy button. Cheers! Capt\'n Skunky KSP Community Manager
  2. Any messages in output_log.txt? Cheers! Capt\'n Skunky KSP Community Manager
  3. Higher is better. Is that what you\'re looking for? If you will note, Jeb has the highest BadS value, that\'s because that\'s the BadasS setting. Cheers! Capt\'n Skunky KSP Community Manager
  4. You need to change the Name= parameter in the config or the game can\'t tell your new part from the old part. Cheers! Capt\'n Skunky KSP Community Manager
  5. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  6. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  7. You can expect that to happen with any update at this stage of development. Things change and things get added that require changes to the information in save files. Often this will render previous saves incompatible. That\'s the nature of software development in an alpha stage. Cheers! Capt\'n Skunky KSP Community Manager
  8. If you open your persistence file up in notepad, you will see the entries for the kerbonauts used in your game. If you change the name there and they aren\'t dead (ToD=0), that\'s the name that will show up in game. Cheers! Capt\'n Skunky KSP Community Manager
  9. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  10. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  11. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  12. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  13. Squad was a successful business long before KSP came along. They have the extra profits to put into the development of KSP. Think about that for a second. How does *any* game get made if they don\'t even have a preview to sell like KSP? Some games take 5+ years to develop and it is sustained without selling anything. The bottom line here is that this is not something we need to worry about, just like we don\'t worry about the next version of of any AAA title. Cheers! Capt\'n Skunky KSP Community Manager [mod]The questions posed have been answered. To prevent further speculation and the possible starting of false rumors, this thread is being locked.[/mod]
  14. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  15. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  16. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  17. It\'s better to place the 4 outer engines slightly lower than the center anyway, they will handle the load bearing much better. This will ensure the center engine doesn\'t snap off because it\'s lower. Cheers! Capt\'n Skunky KSP Community Manager
  18. Either create a new folder and install there (if you want to keep previous install), or just delete the old install and extract the latest version. What you don\'t want to do is extract the new version into the previous version without deleting it first. You can end up with old, orphaned files from older version that may cause weird behavior. Cheers! Capt\'n Skunky KSP Community Manager
  19. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  20. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  21. This topic has been moved to Addon Requests and Support. [iurl]http://kerbalspaceprogram.com/forum/index.php?topic=16296.0[/iurl]
  22. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  23. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  24. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  25. Always nice to see more comics based on KSP! Cheers! Capt\'n Skunky KSP Community Manager
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