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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. First, upload to a site like imgur.com. Then use the code they give you to add into a post. Remember to use spoiler tags on large images to help keep the forum tidy. You can also attach the picture directly to your post, though this is not recommended. Just click the 'Attachments and of options' link below the message area. Cheers! Capt\'n Skunky KSP Community Manager
  2. Welcome to the KSP Forums! Your English is just fine, no need to apologize. Now if your English was bad and you were a native English speaker, then you would need to apologize. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  3. There are a few mod packs that have a part similar to what you describe and yes, they are fuel tanks. I think Nova\'s Probodobodyne has one as well as the Truss pack. Cheers! Capt\'n Skunky KSP Community Manager
  4. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  5. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  6. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  7. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  8. Welcome to the KSP Forums! Pro Tip: Using the Stage Lock(ALT-L) will prevent accidental staging. When turned on, the green light in lower left will turn purple. This will disable the space bar from staging your craft accidentally. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  9. How you play the game will be up to you. Just because you would prefer to have to use only vanilla parts to complete missions does not mean the game should restrict other players who maybe fine with using them. Since the game is not multiplayer, whether or not other players use them is a moot point. Pretty much all moddable games are like that, it\'s up to the user to decide what mods they are comfortable using. Cheers! Capt\'n Skunky KSP Community Manager
  10. IIRC that setting doesn\'t scale the visual size of the part but something else and I can\'t seem to recall what it was. Cheers! Capt\'n Skunky KSP Community Manager
  11. Those are all the Kerbals that have been ever generated for you both past and present for that persistence file. New ones are generated from syllables, but the ones in the persistence files have already been generated. You can delete all but the three original Kermans and make sure to zero out the ToD value. Cheers! Capt\'n Skunky KSP Community Manager
  12. Check my sticky in the How To forum on installing mods. I\'ve detailed how to use GME to manage your mods. Cheers! Capt\'n Skunky KSP Community Manager
  13. That was all that I could think about after reading the comic so I ran with it. Cheers! Capt\'n Skunky Kerbal Comics
  14. You guys need to make sure you\'re not hosting your images and files on the forums. Don\'t do attachments. I can\'t imagine a small forum would eat up that much bandwidth if there were no attachments. That or the host being used is crap. Cheers! Capt\'n Skunky KSP Community Manager
  15. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  16. That\'s right folks, all the best game at discount prices! The site is getting hammered at the moment so you might have trouble loading. Nothing really stunning for today, but they\'ve added voting for a Community Choice sale every 8 hours. This is going to be a loooong 10 days! Cheers! Capt\'n Skunky KSP Community Manager
  17. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  18. Quite a few actually. I was just talking about this in IRC. You get a lot of bang for your buck at this price as well as future releases. You just can\'t beat that! Cheers! Capt\'n Skunky KSP Community Manager
  19. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  20. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  21. Fair enough. What shape do you like best? Cheers! Capt\'n Skunky Kerbal Comics
  22. We\'re back with another adventure of the Kerman brothers! http://www.kerbalcomics.com/2012/07/11/episode-11-well-prepared/ Cheers! Capt\'n Skunky Kerbal Comics
  23. If they\'ve been killed already, you can just edit the persistence file to set the ToD(Time of Death) value to 0. It\'s just a plain text file, so no fancy editor is needed. Cheers! Capt\'n Skunky KSP Community Manager
  24. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  25. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
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