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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. Welcome to the KSP Forums! As long as you\'re having fun, failure doesn\'t matter. In this game, failure is often the goal, especially if you like big explosions. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  2. That would be the Kessler mod. Do a search. Cheers! Capt\'n Skunky KSP Community Manager
  3. There is a link to the Online Manual right on the MechJeb tab. Capt\'n Skunky KSP Community Manager
  4. For the record, you can use the Generic Mod Enabler program listed in my sticky on the How To forum to perform some management of your installed mods. Cheers! Capt\'n Skunky KSP Community Manager
  5. Yes, have a look at the footer of my Kerbal Comics site for a good disclaimer. Cheers! Capt\'n Skunky KSP Community Manager
  6. I would say that\'s a no. Most companies don\'t like having their logos modified or used without their permission and I would expect Squad to be no different. If you\'re just going to make a small version to place on the page, that\'s probably not a big deal, but altering it in anyway other than size is probably best to be avoided. Cheers! Capt\'n Skunky KSP Community Manager
  7. There\'s still some model clipping in those impacts, but it does look amazing. Now if they could couple this with a truly destructible environment, they could eliminate the clipping by damaging the object impacted with. Arrr! Capt\'n Skunky
  8. Vespasianus, are you using a fresh install or did you install 0.15 over the demo? It\'s usually best to start with a fresh install when downloading new full versions. Which engines are having a problem? Are they vanilla or do you had mods installed? Are the fuel tanks still connected to the engines or has something broken that? A picture or attaching your craft file would help. Cheers! Capt\'n Skunky KSP Community Manager
  9. The author is still around, maybe send him a PM and ask. Drew, about the parts tab clutter, have you considered using a mod manager to enable/disable various mod packs to limit what shows up to only what you actually will be using? Cheers! Capt\'n Skunky KSP Community Manager
  10. Nope, not in-game at least. It\'s possible but tricky to edit the craft file to change the pod/cockpit. Cheers! Capt\'n Skunky KSP Community Manager
  11. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  12. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager PS: A friendly reminder, posting reaction/meme images alone is against the rules. Since you\'re new here, I\'ll just leave it at that.
  13. Ah, misunderstanding. Asking about the archived version isn\'t a problem. It\'s discussing 'pirate' sources of the game. Cheers! Capt\'n Skunky KSP Community Manager
  14. Currently, archived versions of the program aren\'t available. While I do realize your referencing an old version, discussing alternate methods of acquiring it are frowned upon and discussing sites of a Caribbean privateer nature is prohibited. You can forward any you find to me via PM, but chances are I already know and/or there may be nothing that can be done. Cheers! Capt\'n Skunky KSP Community Manager
  15. Ping, please don\'t bump threads. If you need notification on replies, use the subscribe feature. Cheers! Capt\'n Skunky KSP Community Manager
  16. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  17. You probably need more control surfaces and devices like RCS. Put some fins on the bottom stage and add RCS thrusters at the top of the craft as well as near the bottom of each stage. The idea with RCS thrusters is to always have a set sitting at either end of the craft (the middle doesn\'t matter in this case) so the craft can be turned by applying force at the ends of the craft. BY putting at the bottom of each stage, when you separate you will still have a set at the new bottom of the craft. Cheers! Capt\'n Skunky KSP Community Manager
  18. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  19. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  20. Welcome to the KSP Forums! Search the forums for video tutorials on how to get to the Mun and back. There are a few. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  21. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  22. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  23. HA! See Nova!! Did I not tell you to stick it out and everything would work out in the end? I\'m really happy about this, Nova has been very instrumental in getting the mod community off the ground back in the Early Daysâ„¢. Cheers! Skunky
  24. Folks, y\'all need to take this discussion to your forums, this is not the place to be discussing this. Cheers! Capt\'n Skunky KSP Community Manager
  25. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
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