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FizzerUK

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Everything posted by FizzerUK

  1. I love this. @linuxgurugamer you are doing great stuff releasing and maintaining sooooo many mods. This one like the Auto screenshot / save is a god send for me., along with Part commander. I have a heavily modded game, and I know that permaprune is unadvised, I still us to save on all those parts I don't want from mods I do. Was renaming the files by hand but got sooooo tedious I gave up. This MOD is great, keep it up.
  2. OK.. So Kopernicus is updated now so no config / changed needed your end for SVT to work. I will give it a try when I get home, if I have time. @Mixosis Ambient light mods work well but ruin the realism kinda.. If it's a part click you want while on the dark-side try @linuxgurugamer awesome Part Commander, I find works well for finding parts in the dark. Upto you. Up the ambience lighting, or have a part clickable menu.. Space is dark.. Nothing to see here moving on! Maybe I am missing the point which is highly likely.
  3. Have same problem.. Just had Steam auto update before I made a backup of v1.2 and as I play with SVE I am outta luck also until Kopernicus is updated.. I do feel for these modders with the constant update and breaking scenario. I couldn't do it! Shame we can't identify and have uploaded the changed files as it was only a 11 MB update...
  4. I thought I had seen that option somewhere, but could not find the config file. Did not know it was created on startup. Thanks will experiment with it.
  5. Apparently your MOD is just too darn fast..
  6. Sounds like it could be an easy fix then. Strange I mentioned pretty much the same thing as a stab in the dark in the other thread. Thanks.
  7. OK.. Did not know EVE did not workj with this as @Galileo pointed out. Moving on!
  8. There ya go.. me being Daft. Did not know that. BUT oddly my v1.1.3 install does have eve working and QuickStart., I think!! OK thanks, will stop being lazy and pres the load game button.
  9. Have an odd one. Installing QuickStart is breaking my SVE install. Link to post in QuickStart thread. My Post Maybe just something I am doing wrong..... Pastebin logs included if you want to look.
  10. Hi, I have an ODD one.. But in these day's of v1.2 with toolbars breaking contracts and parts breaking toolbars I had better post it before anyone else goes nuts like I have been past few hours. Installing QuickStart is breaking my SVE (Stock Visual Enhancement) install. I know.. Iknow it should not be but it is.... Maybe something to do with the loading and SVE not having enough time to settle into memory?? Wild guess there by me!!! I am no modder. I have done some testing, I have a test build that ONLY has the needed mods to get SVE looking nice. As soon as I add QuickStart then clouds disappear and may be terrain, not had time to compare screenshots. Disabling Quickstart at launch screen allows clouds to come back as does removing QuickStart all together. Not havig Quick Start is not a game breaker but if others are having SVE/EVE issues witht this MOD installed then maybe posting it will help. I have uploaded KSP.log and output_log.txt for both Pre/Post Quick start installs to pastebin if it helps.. Will link this post into SVE also in case there is anyone else with the same issue. No Quickstart KSP.log output_log.txt With quickstart KSP.log output_log.txt Maybe just my install but I ain't that good at reading the logs...
  11. OK.. Found it.. BasicOrbit Never used this one before... Moderator delete if you so wish!!
  12. Hi, Probably as obvious as a barn door but for the life of me I can not find what is causing the red circled wiondow. It won't close, move... ModuleManager.2.7.2 v2.7.2.0 FilterExtensions v1.0.0.0 MiniAVC v1.0.3.2 aaa_Toolbar v1.0.0.0 / v1.7.13.0 USITools v1.0.0.0 ABCORS v0.4.1.0 AmbientLightAdjustment v2.6.2.7 MiniAVC v1.0.3.0 BULB v1.3.1.0 BasicOrbit v1.0.2.0 / vv2.0 BasicOrbit.Unity v1.0.2.0 BetterBurnTime v1.0.0.0 CameraFocusChanger v1.0.0.0 Chatterer v0.9.91.1586 MiniAVC v1.0.3.2 CCK v1.0.0.0 MiniAVC v1.0.3.0 ContractConfigurator v1.0.0.0 / v1.20.3 DefaultActionGroups v1.0.0.0 AGExt v1.0.0.0 kOSVoidAction v1.0.0.0 LandingHeight v1.0.0.0 DistantObject v1.8.1.12781 ContractParser v1.0.5.0 / vv5.0 ProgressParser v1.0.6.0 / vv6.0 ContractsWindow v1.0.7.1 / vv7.1 ContractsWindow.Unity v1.0.7.1 EditorExtensionsRedux v3.2.13.35486 MiniAVC v1.0.3.2 Atmosphere v1.5.6131.22338 / v1.0.0.0 CelestialShadows v1.5.6131.22338 / v1.0.0.0 CityLights v1.5.6131.22338 / v1.0.0.0 EVEManager v1.5.6131.22338 / v1.0.0.0 PartFX v1.5.6131.22338 / v1.0.0.0 PQSManager v1.5.6131.22338 / v1.0.0.0 ShaderLoader v1.5.6131.22337 / v1.0.0.0 Terrain v1.5.6131.22338 / v1.0.0.0 TextureConfig v1.5.6131.22338 / v1.0.0.0 Utils v1.5.6131.22337 / v1.0.0.0 _BuildManager v1.5.6131.22338 / v1.0.0.0 MiniAVC v1.0.3.2 EVAEnhancementsContinued v1.1.1.0 EVATransfer v1.0.5.0 / vv5.0 FogOfTech v0.4.0.0 FShangarExtender v3.4.9.0 HangarGrid v0.4.0.0 MiniAVC v1.0.3.2 JanitorsCloset v1.0.0.0 KeepItStraight v1.0.1.0 KEI v1.2.0.0 KerbalImprovedSaveSystem v2.0.0.2548 HyperEdit v1.5.3.0 BetterKerbNet v1.0.2.0 ModularFlightIntegrator v1.0.0.0 / v1.2.2.0 Kopernicus.Components v1.0.0.0 Kopernicus.OnDemand v1.0.0.0 Kopernicus v1.0.0.0 MinAmbience v1.0.6130.30806 MiniAVC v1.0.3.2 MusicMute v1.1.1.0 DockingPortAlignmentIndicator v1.0.0.0 DPAI_RPM v1.0.0.0 MiniAVC v1.0.3.2 ModuleDockingNodeNamed v1.0.0.0 KspHelper v1.0.0.0 ScienceSituationInfo v1.0.0.0 MiniAVC v1.0.3.2 PartCommanderContinued v1.0.3.0 MiniAVC v1.0.3.2 PersistentDynamicPodNames v1.0.6137.39425 PersistentThrust v0.0.0.0 QuickMute v1.1.1.20993 QuickStart v2.0.4.25762 MiniAVC v1.0.3.2 AmpYear v1.4.2.0 SafeChute v2.1.3.35879 scatterer v1.0.6134.38560 ScienceRelay v1.0.2.0 / vv2.0 SmokeScreen v2.6.19.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Stock assembly: Steamworks.NET v9.0.0.0 / v9.0.0 StageRecovery v1.6.6.0 MiniAVC v1.0.3.0 TacFuelBalancer v2.10.6140.20778 KerbalAlarmClock v3.8.1.0 KSPAlternateResourcePanel v2.9.0.0 TransferWindowPlanner v1.6.0.0 Scale v2.3.1.0 Scale_Redist v1.0.0.0 MiniAVC v1.0.3.2 UbioWeldingLtd v2.3.4.0 MiniAVC v1.0.3.2 VaporVent v1.0.0.0 WarpEverywhere v0.1.0.0 / v0.1 WaypointManager v1.0.0.0 / v2.6.0 MiniAVC v1.0.3.0 [x] Science! v5.2.6140.20749 Just testing MOD compatability with v1.2 before I start a new career. Cheers,
  13. Hi, Yes.. just got that one figured as we speak. And it would appear that an update to CryoTanks v5.5.1 has fixed breaking of contracts. Not tried yet and it doesn't appear in patch notes.
  14. A little lost on this ATM.. Is cryotanks breaking Contract configurator or is contract configurator breaking others... I did a little testing and posted logs to paste bin HERE << With a broken EL button, and after adding cryotanks all contracts disappear. KSP: 1.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Toolbar - 1.7.13 Contract Configurator - 1.20.2 Contract Pack: Bases and Stations - 3.4.1 Contract Pack: Tourism Plus - 1.5.1 Extraplanetary Launchpads - 5.5.1 KSP-AVC Plugin - 1.1.6.2 Alternate Resource Panel - 2.9 2a, 2b.log's KSP output_log El button still gone toolbar OK with waypoint manger Alternate resource available - Contracts GONE!!!! KSP: 1.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Toolbar - 1.7.13 Community Resource Pack - 0.6.2 Contract Configurator - 1.20.2 Contract Pack: Bases and Stations - 3.4.1 Contract Pack: Tourism Plus - 1.5.1 Extraplanetary Launchpads - 5.5.1 KSP-AVC Plugin - 1.1.6.2 Alternate Resource Panel - 2.9 Waypoint Manager - 2.6 4a, 4b.log's KSP output_log This last one breaks contracts after adding CryoTanks.. If I am just behind on everything ignore me Just thought I would paste log from above request....
  15. I agree... sadawdwadsadsdzxd.... This is a bizzare v1.2.. Just uninstalled Kerbal Atomics and Cryo tanks and contracts WORK!!! What in the a..! OK well I am glad this is just a test build.. Doing my normal sticking with v1.1.3 for a few months until the creases... ripples.. sunami's are ironed out.. As always keep up the awesome work modders, It makes the game better even if the best stuff gets intergrated (long live RemoteTech!).
  16. Thanks @ToukieToucan Tried that also. No joy. I have since recovered and re-installed MODs. I am trying a Minmus trip again but with 4 SAT network in place first. Recovering the vessel I did get comms past MUN, so maybe a dodgy install of a MOD, further testing required.
  17. OMG.. Now I have found this MOD it has saved my bugged game Soooooo many times now. @linuxgurugamer Thank you so much for this and taking on other MODS. Quick question, can this save to a folder inside save, maybe using relative addressing like .\AutoSaves\-rotates90-[cnt].sfs If not that would be awesome. I have a large rotate number and hitting the load game screen takes a while. Also, do the variables for screenshots work in the saves, tried a couple of them and it does not seam to work, but could just be me. OKAY my bad, Got it working for variables... If not Great MOD anyways. And, If I can be so bold as to suggest, this should be called Automated SAVES with screenshots as the title doesn't do this MOD justice. I only found it as I was looking at what other awesome stuff you do. Looking in the forum I would probably (actually probably did) just skip this MOD as I ain't really interested in making a scrapbook. Hehehe! But saving my game from crashes is just SPECTACULAR...
  18. Thanks for suggestion LOS is there.. Remote tech says 'Status OK' If I spin time forward it changes to 'No Line of sight' Just brought it back and I started to get connection past Mun orbit.. It's like the antenna has no range but it should be easily enough for Minmus orbit. I don't understand....
  19. Hi, Can't figure out why I have no comms... Screenie attached. I am using remote tech but as you can see all looks good? Have power, have line of site, pointing at Kerbin, connection is there but transmitting crew report states ' No comms devices on vessel' Sorry if I am missing something obvious but this was fine on the last mission which was a fly by of Mun. This minmus mission I can not transmit. Do I need a relay network once you get as far as minmus to transmit data? Cheers for any help
  20. It would be just my luck if the first station I build also has a bug and I think I fix it by curcumventing the bug.. Sorry, if I cause confusion, still a (old) newbie to KSP. Played since Jul, 2013 and this is the 1st station I built. Still learning so please feel free to slap and correct.
  21. Mine was fixed by the above but without the update. I have since updated. I assumned that it wasn't unlimited, so added the mod to allow transfer between parts etc. It is possible I missed the point. BUt too late now!
  22. Had same problem I'I think!' Try this >> CLS not in same space If not wait until someone knows! Agree.. Searches do come with ambigious results sometimes. BUT in my case it was a bit of RTFM also.
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