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SpaceMouse

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Posts posted by SpaceMouse

  1. 21 hours ago, DoctorDavinci said:

    It's a part of OrX .... a mod that is currently under development

    As for authentic interior, not gonna happen as that leaves me open to Copyright infringement and I want no part of that .... an old telephone box from the UK, Cloaking and the teleportation is it (it is even pushing it to have the interior as it is)

    So what you see is what you'll get if you install OrX when I release it .... sorry, but I'm not interested in a cease and decist letter as I am sure I would get one (especially since my video with Tardis in the name was unable to be uploaded to youtube ... hence the Continuum label instead)

    While I cannot speak for every law and certainly understand your concern, I'm pretty sure recreating things from franchises is legal so long as you don't profit from it. Otherwise there's about a thousand Enterprises, TARDIS's, Star Destroyers, B5 ships, Stargate ships, Firefly's, and probably a dozen other franchises that have gotten off lucky.

  2. It's probably been said before, but all a aircraft needs is enough airflow over it's wings to get it off the ground. There are a few ultralights that can essentially take off with virtually no speed into a strong enough headwind.

    I've always kinda wanted to stick a massive fan on top of a building and use it to land a conventional plane 'vertically'. I'd need a plane though, and a building, and a giant fan, and money.

    None of which I have. :(

  3. So, similarly to my old warpship thread, I wanted to get idea's going about what it would take to build a ship capable of jumping via some form of stabilized wormhole. Based on my limited knowledge, this might be more realistic but, it's a topic that seems to get seldom discussed.

    The closest we've probably seen was in Interstellar and there they had a conveniently stable one to go through.

    Thoughts? Science? Cold-hard reality?

  4. <rant>   A little surprised this hasn't been deleted for delving into politics slightly. That said... It's yet another meaningless waste of money That will double our national debt, and drastically increase taxes brought back by a guy (being kind here) that has absolutely no fraking idea what he's doing.

    And nearly more annoyingly, the number of Sci-Fi fans that think the world works anything like a Sci-Fi franchise.

    It's the stupidest idea yet.

    Now, taking that extra money and dumping it into NASA I would PROBABLY support. </rant>

  5. oyBJqfw.jpg
    Pic before off to work. Made some shape changes to the SSTO. bulged it up a bit at the reactors and passenger cabin, moved the intakes up and back. (hard to see here)

    Added some FTL greebles to the front, Indicating some if it's direct inspiration from the IXS. The front cutout will get smaller, kinda thought I was gonna add more, gonna add a few dishes too. Wanted to indicate visually warp is not a simple process.

    I'd still really like some opinions / feedback.

  6. On ‎6‎/‎11‎/‎2018 at 2:06 AM, Nivee~ said:

    Thanks! I managed to lower the poly count to 1050 after removing some unnecessary faces.

    While it's a good habit to keep poly counts low, you don't necessarily NEED to, this isn't 2005. You can make stuff that's like 3 or 4k, You can get away with something much higher if it's only going to be used once per ship. You just need to think about what the average count on the ship is going to be. I made a Mach Effect thruster for FreeThinker that I couldn't really get under 30k, although that was a special case.

  7. On ‎6‎/‎12‎/‎2018 at 10:15 AM, Nivee~ said:

    Hello! I had started a development thread for my cubesat mod, but I realized I need more practice, both in terms of technical stuff as well as imagination... Is there anyone who would let me do some minor modelling stuff for me? I work in Wings3D, btw.

    I used to work in Wings 3D making stuff for VegaStrike, a loooooong time ago. As I and most other modders here would suggest though I've moved on to Blender. The learning curve is a bit steep but, there's a endless supply of tutorials on YouTube and plenty of people here to ask questions if you need help.

  8. On ‎6‎/‎13‎/‎2018 at 11:02 AM, Nivee~ said:

    I am texturing for the first time, ever! What are the things you look for in a texture? What should I add (or subtract) from the following texture to make it appealing to players?

    Ci0PTA3.jpg

    IMO I would at least double or triple this particular resolution. If your very new to texturing (or try to avoid it... like me), Blender's texture painter is pretty good.

  9. 11 minutes ago, FreeThinker said:

    Intresting but could you make it look more like the Venture star

    1280px-Venturestar1.jpg

    The large belly would not only provide excellent lifting surface, it would also provide an ideal surface wight for beamed power

    I am rather confined by the dimensions of the cargo bay, that's one reason I went with a short-nose. I've got to add folding wings as it is. I could probably make it a bit wider though. I was thinking about a thermal power receiver since there would be a convenient huge reactor in orbit to provide extra shove. What are your thoughts on propulsion?

  10. So, time for the SSTO mock-up. I'm not real sure how I want to go about this. I'd really like @FreeThinker's opinion if he could spare the time.

    Or anyone else that can nitpick the hell out of this.

    1cy00gZ.jpg

    Currently, this mock-up is about 1.5 decks tall, and kinda a combination of Space Shuttle and Harrier. In a Atmosphere, it would use it's reactor to heat atmosphere and vector it out the sides for vertical landing, OR possible a huge air tank for it to launch itself into the air via the same nozzles and then fly conventionally. The front is a bit snub-nosed, my reasoning is you'd be able to vary the thrust around various lift surfaces like is looking may be the future of control on aircraft.

    Highlighted is where I want to put the cargo bay. as the whole bottom would be heat resistant, I'm not sure how good a idea though the harrier style thruster protrusions are, as I believe anything exposed at hypersonic velocities is know to cause heating issues.

    UwOQQNE.jpg

    Not quite as much going on at the rear yet. My basic question is what am I going to power this with? I'd like to be able to achieve orbit from a 2G world, I was thinking I might do another Daedalus style fusion torch but, it seems like it might be overkill, and not as useful at this small scale. Preferably, something I could use in a atmosphere without irradiating everything, although the planned ascent route is use atmosphere to fling the ship as high as possible, and then activate the orbital engine, well clear of the atmosphere. I'll probably extend a bottom lip over the engine SpaceX BFR style. as a heat-shield.

  11. kHZiSL0.jpg
    So, I went back and did a bunch of work on this today. Here's a pic with the radiators off to show the changes better. I moved the rear RCS so they clear the radiators, filled in the rear considerably, stuck a docking airlock towards the front that's mostly a placeholder right now, and added plenty of fuel tanks. I like it mostly but feel I need to do something with the upper and lower tank. I was thinking maybe split them into two each though I won't get anywhere near as much fuel in there.

    Thoughts?

  12. Please excuse the noob question but, I'm adding a RCS function to a part for @FreeThinker and there appears to be a trick for naming RCS thrust transforms properly so the game recognizes them. I originally set them all up for the different directions with the exact same name, since that appeared to be the correct way. 

    After investigating some old .mu files it appears they have to be named (something)thrusttransform.001 with the numbers indicating the direction. Would anyone happen to know the directions and their corresponding numbers?

  13. And I think it's been on it's way out for quite a while honestly. I've had constant issues with USB's disconnecting and recently started getting system lockups when playing games, and it seems to be getting worse. I just had to reset again when windoze refused to accept anything from the keyboard or mouse. I thought the lockup issue might have been the graphics card, but 1080's are supposed to be quite reliable and newer or older drivers don't seem to make any difference.

    Originally I wanted to upgrade from my AM3 to a i7 but that means I need to sink $500+ into another motherboard, CPU and ram. and I'm a bit lacking in 'funds' currently, since this is pushing 5 years old now.

    Thank you for listening to this random rant.

  14. On ‎4‎/‎25‎/‎2018 at 11:55 AM, FreeThinker said:

    For KSPIE, I'm looking for an artist which can make me the engine model for the Bussard  Ramjet

    This is what it preferable should look like

    tumblr_nyc16dQxiI1um4tdyo1_1280.gif

    To be clear, I only need the engine part starting from the compression assembly

    ramjet-side-text.jpg

     

    I'll still take a shot at it if your willing to wait a few months, there's just a few projects I'd like to finish first. I actually stumbled on a model of that I'd kinda like to replicate.

    http://thegreatcanadianmodelbuilderswebpage.blogspot.com/2012/01/bussard-ramjet.html

    *edit* Also mach effect thruster coming this weekend. I promise.

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