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FlyingPete

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Everything posted by FlyingPete

  1. Whenever Captin Val goes into 'action mode,' I hear her sounding somewhere between Captain Janeway and Commander/Captain Sisko:
  2. Exactly. I'd imagine a Kerbal could make a quick dash from the habitat module to the outhouse or a nearby craft without their helmet on, but wouldn't do well exposed permanently to the environment.
  3. Well current evidence suggests that Laythe's atmo isn't entirely hospitable anyway- Kerbals keep their spacesuit helmets on. Perhaps the atmosphere contains some chemical which is toxic to Kerbals, or maybe it's almost breathable but not for long durations- much like climbers using supplementary oxygen on Everest. No one can say for definite exactly how a Kerbal's biology works, so it's up to you to decide. I like the idea of them being able to partly photosythesise, hence the green skin.
  4. A semi-realistic mission a while ago to retrieve the crew of a space station on a re-entry trajectory. Docking took place in high atmo, and the crew pretty much followed the station to the ground before deploying parachutes. Had to be super-accurate with the launch to intercept the station early enough to make a rescue possible.
  5. Do I spy a sneaky TNG reference? With the Kraken replacing Q? Or maybe a 2001-esque conclusion? With the first pages of the story as a clue...
  6. Just like the Klingon/Romulan cloaking device (which somehow masks all heat output from the ship too) it works because @Kuzzter says it works. Just like how everyone has a near-exact counterpart on the other world (and, in the case of Kurt and Not-Kurt, is also completely insane) despite the huge societal differences. The details aren't too important Looking forward to the next chapter!
  7. Sticking with the simulation angle, maybe Kenlie will configure the "Bill Space Program" simulator to feed the Kerbulans false telemetry... Kurt Kermulan: Leader! Sixteen enemy baguettes approaching! Not-Kurt Kermulan: And all armed with cheese! We must home-going! I also call First-Law on their also-mad counterparts in rehab back on Kerbin...
  8. I'm waiting for the Kraken egg to hatch, and maybe intervene by throwing the metaphorical Kheksboard across the room. Also, it reminds me of a Star Trek TNG episode where, in the b-plot, Data plays a grandmaster at a weird strategy game, and 'wins' by playing for a stalemate to prevent a loss, until the opponent gets frustrated and gives up.
  9. Great job! I like the idea of having a 2-stage lander with specialised lower stages. And you brought planes to play with on Laythe too! With the extra landing on Pol by the mothership, does that make it a Jool-6?
  10. Obviously. They have ravioli (from which their snacks are made) but none of it is any good. It's like the nasty canned stuff where the pasta is like rubber and the filling is mediocre.
  11. Second law: "All ships move at the speed of plot" Unless this contradicts the First Law Third law: "Keep Starhawk terrified" Unless such terrification conflicts with the First or Second Laws
  12. Reinstalled windows recently. All up to date. Installed the latest KSP and fired it up for a quick trip to the Mun.... and the same problems. About to give up and find something else to play.
  13. I've used a Playstation-type controller for some time now and find it much better than the keyboard. This is the layout I use: Left stick- pitch, yaw Right stick- translate forward/aft, roll D-pad- translate up/down, translate left/right. Also assigned to rover wheel forward/back and steering. L2/R2- reduce/increase thrust L1/R1- cut/full thrust (L1 also assigned to brakes) Square button- SAS Circle button- RCS X button- staging Triangle button- Map view Start- lights Select- landing gear L3- precision controls Having pitch/yaw on one stick makes the most sense for rockets, and works well enough for aircraft. Plus, you can fly the ship one-handed for a moment (to activate action groups etc on the keyboard or to use the mouse) without a significant loss of control. For translation, on/off control of up/down/left/right is less of an issue, and you still have control over the roll axis on the right stick for situations where this matters. I used the D-pad for rover controls as well, as you can just switch off RCS to prevent interference.
  14. "Many years ago, great Kerbrit explorer George Kerman, who was to die on Mt. Whoopstooshort, was asked why he wanted to climb it. He said, 'because it is there.' Well space is there, and we're going to climb it." - John Fitzgerald Kerman, during his "We choose to go to the Mun" speech
  15. I've barely played KSP in months. Not through lack of interest, but since 1.0, I got bored fairly quickly of the game repeatedly crashing to desktop- either with an "oops! the game crashed" notification or nothing. Up to 0.90 inclusive it worked without any major trouble. Running a totally unmodified, 32-bit windows version, the game now reliably crashes to desktop whenever you switch from a flight back to KSC, or revert to the VAB. I've tried 1.04, 1.05 and 1.1(something) with the same results. I noticed that the recommended minimum specs have snuck up at some point from 2gb to 3gb of RAM. My system is relatively modest, but has 4gb of RAM installed- on a 32-bit version of windows I can't use any more, so that can't be it. What am I doing wrong? Is it any better on Linux? Considering setting up a dual-boot system so if that's a solution I'll take it...
  16. "It's full of stars!" Where's the next diver headed, I wonder? and what will Kerbulan Space Command make of Intrepid launching a 'missile' into Jool?
  17. Don't the Kerbulans use "KBM" devices? Also, spotted @Kuzzter's reference to Kirk/Marlena there
  18. And if you go fast enough, eventually you'll be far enough out that you won't orbit anything. Or you'll end up in the stomach of a Space Kraken Thing.
  19. That would be a nice little addition I still think the old cobbled-together control panel should be what you start out with. Maybe it could be tied to the upgrade level of a relevant building (either mission control or the VAB/Hangar).
  20. Now I'm going to have to go and design a Kerbin lander for a Kerbulan Space Program to explore Kerbin with At least we know jet engines work there. Maybe they'll discover an abandoned Munbase on the way
  21. It's useful for space station tugs, as the thrust and ISp are higher than for the RCS blocks. You can then keep the actual RCS thrusters to a sensible amount which helps with control. They're also handy for minimalist landing craft for low-gravity bodies. The inbuilt monopropellant capacity in the command pods sometimes increases the TWR enough to make them more efficient than the smaller LFO engines. Stick a couple on a command module too, and when you run out of fuel, they can form a 'backup propulsion system' that can sometimes be just enough to get the lone capsule on a reentry trajectory. I seem to recall the O-10 engine originally being considerably larger for use as an OMS.
  22. Mun bases seem to be more hassle than they're worth. Getting fuel there is relatively cheap, so I just build an orbital station and have a reusable lander go explore all the biomes and bring back science. Minmus, on the other hand, is good for a surface base in the right location. The science lab will research with higher efficiency on the surface, so have it crewed with some scientists and you can go off and hit all the nearby biomes. A landing craft (or even a Kerbal on EVA can do longer hops to places further afield. When the lab is full of science, let them sit and do research for a while to convert data into science points. Meanwhile you go do something else. It's particularly useful during interplanetary missions, as you can time warp to your destination and the research still goes on in the background.
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