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Everything posted by MoeKitsune
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What did I just read... and see?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
MoeKitsune replied to Ven's topic in KSP1 Mod Development
Is the avionics part a science instrument in this pack? If it is, that part has no idea what it wants to be. -
Sounds like something Kopernicus can do, but the event horizon probably won't work.
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Not being able to fly in a rocket. He'll probably sneak on one anyway.
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Cupcake's Dropship Dealership...
MoeKitsune replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Welp. Now I have an excuse to build a Mun/Minmus-capable ACC. -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
MoeKitsune replied to AlphaAsh's topic in KSP1 Mod Releases
Read the title after the hotfix. Laughed my butt off.- 872 replies
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Today I landed an unmanned Mun lander on the Mun (using some very unconventional transfers)to test out my new lifter made to deliver satellites to different planets and manned landers to the Mun. Gotta need to edit some stuff before I can call it done.
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MechJeb works fine, but I did notice some wobbling using it while on a test launch.
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Cupcake's Dropship Dealership...
MoeKitsune replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Are the ion engines on the Moth Mk2 rotated? I would download and see, but I don't have KSP access right now. -
One of the moderators uploaded a "version" of Kopernicus that's just the plugin and it only changes the Mun's normal map to fix a bug. But, for some reason, it seems like it broke OPM. The planets in OPM don't load in that version. Could you look into it? (Sorry. Didn't realize the double post. My bad.)
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This is cool. Really cool.
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The Galileo Mission - Realistic Pictures from Jool
MoeKitsune replied to Rdivine's topic in KSP Fan Works
The Laythe is a lie! Anyway, this looks really cool! -
In KSP, you must summon a sauce-worthy craft, capable of flying its crew out into space, without eating them. At your will to summon is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science! The game has different game modes, you can play the Career Mode if you want to expand and manage your own Space Center, taking on missions and researching new technologies. Or you can play Sandbox mode if you're only interested in flying and discovering the Kerbal universe without restrictions. There is even a mid point between these two, Science mode.
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[0.25] Astronomer's Visual Pack - Interstellar V2
MoeKitsune replied to Astronomer's topic in KSP1 Mod Releases
The clouds and retextures don't appear in my KSP 1.0.2 install, but it still looks cool. EDIT: Nevermind, got it working. Looks AMAZING! -
So, playing on my Sandbox save after deorbiting a Mun satellite, I went into EVA view to see a very recognizable crater from Kerbin. I saw a river and some mountains near the poles, all where they should be. The only planet-editing mod I have is Outer Planets Mod, But I can provide a mod list if needed. Anyone know what might be causing this? Also, it still has Mun topography, like it's craters. Sadly, I have no idea if this kind of stuff is stored in the logs or even if it's able to be reproduced. Thanks for reading.
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Was I surprised this was a remix? Yes. Did it sound completely original? Yes. Do I love it? Yes.