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robson1000

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Everything posted by robson1000

  1. Three things I noticed: 1. In file Extra_Structural_Parts.cfg there is a bug in MM patch: there is no line which renaming part: @name = structuralPanel3. 2. ModuleScienceContainer in MK2 'VA' Command Pod has storageRange = 1, with that range kerbal on iva is unable store experiment or take data. Stock Mk1 command pod has storageRange 1.3. 3. HG-20 High Gain Antenna has category Science, all antennas are now in category Communication.
  2. Ok, I post again. With StockPartRevamp installed, TweakableDockingNode is removing top attach node from stock docking ports. Shielded docking port is not affected. KSP.log output_log.txt MM Cache.rar
  3. When I'm trying set transfer window I'm getting this: KSP.log: https://www.dropbox.com/s/bulyeqw0zla9hni/KSP.log?dl=0 output_log.txt: https://www.dropbox.com/s/3pwa2buedsqicy4/output_log.txt?dl=0
  4. Did you used lv-900 engine on those radially mounted stages? This engine is added in this pack as extra part. Patch which I send you is affecting only stock engines. If you want to use lv-900 go to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\VenStockRevamp\Part Bin and replace file liquidEngineLV-900.cfg with this https://www.dropbox.com/s/lr77g2ogm4msedt/liquidEngineLV-900.cfg?dl=0 file. And please don't use other extra engines from this pack. Sorry I did not tell you this. If I see correctly (it's hard to see from that distant) on the center stages you have stock engines, and drag line is much shorter then on the other stages.
  5. Link to Engines.cfg: https://www.dropbox.com/s/1ykue1vbz2ub018/Engines.cfg?dl=0
  6. Did you connect engin with lower attach node? This is how it look's for me: I changed this to all engines with extra attach node.
  7. Replace this: MODULE { name = ModuleStructuralNode rootObject = Size2B attachNodeNames = top2 } MODULE { name = ModuleStructuralNodeToggle MeshMenuName = Size 2 Structure NodeMenuName = Size 2 Node } By this: MODULE { name = ModuleJettison jettisonName = Size2B bottomNodeName = top2 isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 0 jettisonDirection = 0 0 1 }
  8. After some tests, when I switched back from ModuleStructuralNode to ModuleJettison the bug with extra drag on engines goes away. Can some wane else test this?
  9. Look's like you did not add antenna module to mk3 cockpits and drone core.
  10. There is a bug in cfg Mk2 Nosecone cargobay: name = InterstellarMeshSwitch moduleID = 3 objectDisplayNames = Short; Long objects = DHatchShort, VHatchShort; VHatchLong; DHatchLong, VHatchLong affectColliders = true
  11. Did you check craft I posted? I tested this with only StockBugFix installed and no other mods. KSP.log: https://www.dropbox.com/s/bulyeqw0zla9hni/KSP.log?dl=0 output_log.txt: https://www.dropbox.com/s/3pwa2buedsqicy4/output_log.txt?dl=0
  12. Thanks for converting to dds. but girderAdapterL is exploding on the launchpad, also you changed names for girderAdapterL, girderAdapterT and girderAdapterX. My old ships are not loading.
  13. Sorry, it was stock game, my mistake. After some tests, I modified one of ships (removed all mods parts), with Stock Bug Fix (latest version), this bug is still there. This is that ship: https://www.dropbox.com/s/7lmqfe917bswrkq/Eve Station 3_1.craft?dl=0 Sorry for my English.
  14. This looks like a problem I have: Example Craft: https://www.dropbox.com/s/yp0bempwrl6078q/Example Craft.craft?dl=0 Tested on stock game.
  15. Is this mod still working in Tracking Station? After updating, when I trying to recover in Tracking Station the stage is deleted, but there is no message from this mod, of course I'm doing this when stage is in the atmosphere.
  16. Go here: https://github.com/VenVen/Stock-Revamp on the right there is a button Download ZIP, click him to download.
  17. This is already fixed on github, but Ven did not release new version, for a long time, so if you want to use RealChute and Ven Stock Revamp you need to download unofficial version.
  18. That's exactly what is happening. It was tested on stock game, with simple quick save and quick load on the launchpad. I just tested stock radiators, and they don't have that bug.
  19. There is e problem with retractable radiators, they are not staying extended after reloading ship.
  20. I think there is a bug in this new iva. With two kerbals inside, I can not see the second one, only empty chair. Also text on the picture is reversed. Tested on stock game.
  21. I think there is a bug with Advanced Grabbing Unit. when single part is grabbed by Advanced Grabbing Unit, this single part can be grabbed by kerbal, and can be connected to the ship, but Advanced Grabbing Unit is not detecting this. When I right click on Advanced Grabbing Unit there is still option to release, and when I choose this option part is disconnected from attach node, and flaying away. When I connected this part to another ship, and this ship fly from physic range, Advanced Grabbing Unit become completely buggy, no option to disarm, and I think it can't grab anything. The only way to avoid this is release part, and then grab it. Sorry for my English.
  22. Latest KER version has time to atmosphere encounter readout. Can you add option to set alarm for this?
  23. I have a problem with TweakableSAS and HECS-2 Probe Core from AsteroidDay mod, option to tweak SAS is not showing. KSP.log: https://www.dropbox.com/s/bulyeqw0zla9hni/KSP.log?dl=0 output_log.txt: https://www.dropbox.com/s/3pwa2buedsqicy4/output_log.txt?dl=0 No other mods installed.
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