FunnyBunny14
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Everything posted by FunnyBunny14
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KSP Interstellar Extended Continued Development Thread
FunnyBunny14 replied to FreeThinker's topic in KSP1 Mod Development
I thought I'd just update the textures to the .dds format myself, and upload them here. There is an issue with some engines though, the game got stuck when loading a cfg that belonged to them. It most likely has something to do with the textures, problem is, I don't always know which textures. There might also be another way to fix it besides not converting the textures, and it just seemed like the best idea to hand it 'as is' to you so you could hopefully fix it yourself. Memory usage is low: with only this mod installed just over 2 GB in the VAB with full settings, and with the half-res setting enabled at about 1,6 GB, so yeah... best change ever Oh, almost forgot the link to the dropbox file: https://www.dropbox.com/s/08ps5n4axoyvh1f/KSPI%20Extended%20in%20DDS.zip?dl=0 Edit: Ok, so the loading problems can be fixed by not converting the textures that belong to those parts. So I managed to fix all but the aluminum hypbrid engine, since that one is just a .cfg file and I have no clue what textures it uses. -
KSP Interstellar Extended Continued Development Thread
FunnyBunny14 replied to FreeThinker's topic in KSP1 Mod Development
Will you be making an update or a patch to convert the textures to the dds format? -
Ehh, where did the drag values go? Also, where can I find a changelog for the hotfix?
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
FunnyBunny14 replied to Arsonide's topic in KSP1 Mod Releases
I decided to just post a reply to express how much I like the new missions for 0.90. With the new 2.5+ m cargo bays I am just going to be putting some rovers in a plane and drop them out of it. Should be a lot of fun (it will be a drone of course, because who would put a kerbal in a plane of which the flight can't be reverted all the time?). The experiments are a nice touch. At least now they have a use in the contracts. I also saw that the asteroid de-orgit away from the sun missions got a lot more rewarding. I'm assuming you realised that the current funds isn't enough for a rocket to do that? Will the ground missions also be further away from the space center on Kerbin actually? I've only had one rover mission so far before my game crashed, so I just want to know. Last question. Will we still have waypoints for orbits and the base mission? So space station around or on X planet, space station in asteroid? Ok, that was the second to last question. The very last: are there going to be missions to have a base in a specific area of a planet/on a specific orbit? -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
FunnyBunny14 replied to Arsonide's topic in KSP1 Mod Releases
There is a terminate button in the tracking station. I just use that to destroy my satellites (they only cost about 5000 funds).As for station missions, SSTO is the way to go! I literally fly an entire station to orbit and back. And it has wings! -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
FunnyBunny14 replied to Arsonide's topic in KSP1 Mod Releases
Then there probably is something you're missing. Check the mission again, and if you haven't missed anything, maybe you could post a screenshot? -
Spaceplane fuel flow issue.
FunnyBunny14 replied to UnusualAttitude's topic in KSP1 Gameplay Questions and Tutorials
Use some fuel lines to connect all the fuel tanks in a closed circle. That should make them all drain evenly. Just remember to always have your fuel supplies distributed evenly across the empty centre of mass. You really don't want it to have shifted when you re-wnter the armosphere. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
FunnyBunny14 replied to Arsonide's topic in KSP1 Mod Releases
Did you transmit or recover the science? -
I... I... Need this! I've literally only been using planes lately, and I had to assign action groops to shut down engines as they started to flame out. And you're telling me that because of this mod I no longer actually have to? Long live (looks up name) LordFjord!
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Porting KSP to Unity 5
FunnyBunny14 replied to W1ntermute's topic in KSP1 Suggestions & Development Discussion
I'm awaiting the next dev notes -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
FunnyBunny14 replied to Arsonide's topic in KSP1 Mod Releases
Well, they are working on making the mod stock, and with all the new biomes who knows what will happen. I personally feel that biome specific contracts aren't any fun, especially since we can't actually see where the biomes are. I'm fine with the current rover and plane missions. They are challenging enough (and extremely fun!). -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
FunnyBunny14 replied to Arsonide's topic in KSP1 Mod Releases
Wait... I thought that it had to be a new station built (so launched) after a contract? -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
FunnyBunny14 replied to Arsonide's topic in KSP1 Mod Releases
Thanks! It works just fine. I really love this mod. I even went as far as making an SSTO station. It was an insane build, and I don't think I built it properly, but I kiled Jeb in another plane before I could find out (whenever I kill Jeb I restart). It should get a lot easier with the mk3 parts though, so I'll try again then.After actually having jsed the mod, I must say that instead of thinking "Oh, this will be cool" I think" Oh, this is going to be amaaaaazing!"! I really like the fly over waypoints ar certain heights missions, they show me parts of Kerbin I normally never go. This mod in general teaches me to invent the most bizarre planes and rockets (an SSTO station with wings!). I really can't wait for the next KSP update! -
Porting KSP to Unity 5
FunnyBunny14 replied to W1ntermute's topic in KSP1 Suggestions & Development Discussion
Unity 5! If the 64-bit support actually works, I can totally max out all my mods! -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
FunnyBunny14 replied to Arsonide's topic in KSP1 Mod Releases
Hello! I've been using this mod, but for some reason I don't seem to be able to complete the "neutralise controls" objective for a satellite mission. Could someone please help? -
Can a payload be launched unfueled?
FunnyBunny14 replied to OhioBob's topic in KSP1 Gameplay Questions and Tutorials
Right click on a fuel tank (or use Alt and right click) and then use Alt and right click on another fuel tank (but no more than 2 tanks selected or else it can't be done). Once you've done that you'll see two buttons. In, and out. I'm fairly certain those functions speak for themselves. As long as you then have fuel left in your craft, you can pump fuel (and oxidizer) into the payload. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
FunnyBunny14 replied to Nereid's topic in KSP1 Mod Releases
I really like this mod. It gives Jeb a nice history I just need to remember to quicksave, and then all should be fine. But enough about me. Great mod! -
I personally am currently using some structural fuselages to have segments for my wings. I do this because I can then have nice intakes, but also because I can fit weels to the sides of my plane so it won't flip so easily when I land it. Plus it looks cool on my plane, especially because it is a mk2 plane. I like that people use SSTOs. I'm personally using them for the fine print missions, the satellite ones in particular get a huge benefit from SSTOs. The station missions are also fun, especially if you decided to make what essentially would be a reusable station.
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how to steer an asteroid?
FunnyBunny14 replied to Laie's topic in KSP1 Gameplay Questions and Tutorials
I think you forgot to lock thr pivot. It would explain what you are experiencing. -
Reputation - a useless resource?
FunnyBunny14 replied to cicatrix's topic in KSP1 Suggestions & Development Discussion
If you've got more reputation you have better missions. It even works up to higher levels, but nobody notices it because they have so much reputation after the first few flights. -
Wait... Why is there probably not going to be a gas planet 2? Could you please post a link? Anyway, I haven't personally visited dres, but I feel that the stock version of fine print would more than make up for it not being that interesting. The mod included base building, station building, etc. So if someone has a mission to go to Dres, that person is going to Dres.
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half size claw pls
FunnyBunny14 replied to Tuareg's topic in KSP1 Suggestions & Development Discussion
I think it would allow smaller capsules and sattelites to grab stuff and/or anchor themselves. Just think of the possibilities. A claw that no longer consumes your tiny one-man capsule. Ah, the aerodynamic period is born. Anyway, I feel that a larger claw would be a good idea too, probably better (no offence) than a smaller claw. We really need the ability to build stable bases into asteroids.