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Hobbes Novakoff

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Everything posted by Hobbes Novakoff

  1. With the new turbojet exhaust effects, you might be able to make an actual blade...
  2. Well, you'd need to basically save an .sfs file (minus tech tree and save game data, obviously, but you would also need to track animations, how far things are into animations, etc.) to RAM about 30 times a second for smooth playback. First off, that's going to probably put a lot of load on the RAM, and it certainly won't happen before we have stable 64bit on all platforms. And saving it to the hard disk would take a while. (I mean, it takes 3 seconds to quicksave, spread that out over 30 per second for several seconds...) The idea is pretty cool, though.
  3. I stand corrected. We still need a mod to change it though.
  4. So, I was just browsing KSP General Discussion, and I saw this thread. And post #2 in this thread had an idea. What if we could change the splash picture? Like, that picture that shows up while the game loads all the assets? Or even cycle through pictures? Like, say, just cycle through a bunch of screenshots from one of the wallpaper threads dotted around the forums. Or maybe take the most recent item in the Screenshots directory. Or something. Is this a thing? Make this a thing, Oh great modders with your mighty .dlls and .cfg files! I beseech thee!
  5. To my knowledge, no. Modders! Make this a thing, with your mighty .dll files of mightyness! To answer OP's question, I don't believe that you can download the splash screens. However, there are several amazing threads on the forum with really cool wallpapers.
  6. Ladies and Gentlekerbs, Boys and Girbals, Kats and Dogs... Have you ever wondered what it would be like to fly a real fighter jet? Do your Kerbals need military training, but need a plane that they can't blow each other up in? Do you want to fly the things that the cool people down in Kerbal Military Engineering [/shameless plug] fly? Well, wait no more! Introducing: THE HPT-360 WASP! Da da da daaaa daaaaa... Daa da! (Du-dum!) (Such music.) Jeb is ready to go. The HPT-360 Wasp Trainer is the pinnacle in Aerospace Engineering. With a special design for maximum learning, and a reinforced endoskeleton, it is... Nah, actually the guys in the back just yanked all the weapon mounts and electronics off a Wasp Interceptor that we... borrowed from Kerbal Military Engineering. Still, it's really fast and extremely maneuverable. Here's an Imgur album for y'all: And here's the download.
  7. Agreed. The partisan wars over the snack bar between the Demokrats and Republikans have gone too far.
  8. To be frank, any kid who has ever looked up KSP has probably found one of Jacksepticeye's videos on it...
  9. Gimp... Not very user friendly. The controls take quite a bit of getting used to, and you'll certainly need to watch some tutorials.
  10. Personally, for me my laptop i7 @ 3 Ghz (Turbo Boost to 3.5 Ghz) plus a dinky Intel Iris 6100 Integrated graphics card, 16GB of RAM, and flash storage, I can run up to 400-500 parts (10 46-part fighters that I was doing a battle scenario with) at a pretty good framerate (though the clock is slow), but it is more or less unplayable with anything over 600.
  11. I have a new MBP with Iris 6100 integrated graphics, runs fine and pretty stably, though about once every 3 hours (of total playtime) I get a crash to desktop with OSX's core dump saying "Graphics hardware encountered an error and was reset." However, this also has happened with other Unity-based games (Robocraft) so I'm just gonna chalk it up to Unity not playing nice with OSX Yosemite.
  12. BTW, a memory leak is when an application or program stores a value in memory, typically as part of a loop, then does not delete the value from the system memory when it is not needed-say, at the end of said loop. What happens is that your memory fills up with useless values, and you "leak" memory capacity, which can cause a game crash when the system tries to allocate memory that isn't actually there, causing it to freak out and force close the app. This is a pretty big problem in any program, but especially in KSP because since it's a 32 bit application (if you run OSX or Windows), it can only allocate about 3.5 GB of RAM, and because of the rather unique data requirements of a game like KSP (in a nutshell: literally every single asset in the game could be called upon at any moment, so everything needs to be loaded into RAM at startup to prevent the game having to stop for several seconds whenever you get into physics range of another craft or flip a page in the VAB.) 2.2 GB (or so) is used by the stock textures, parts, sounds, and whatnot, which leaves only about 1.5 GB (on Windows) or 1.2 GB (on OSX) for mods and leakage, which is not much, especially on a heavily modded install. - - - Updated - - - Also, I am not a programmer, so if someone wants to offer a more in-depth explanation of a memory leak, go ahead.
  13. Well, that's a good thing, because you aren't. The Rocket Equation, orbit techniques, etc. are all completely applicable to real life, and if you install FAR, well-It's hands-down the best aerodynamic simulation I've ever seen in a building game (yes, yes, X-plane, I know, but you can't build your own plane. Not in any sort of user-friendly way, anyway.). The only reason that KSP is unrealistic, physics-wise, is the size of the bodies and the n-body simulation (which literally cannot be done at any playable rate on a silicon-based system that isn't the size of a house). And by the way, if there's anything that should be added to this game physics-wise, it's Space Engineers-style soft-body physics, or some kind of approximation. It always bothers me that when you hit an air intake, which should not contain any kind of combustible material, against the ground, at 10 m/s, it explodes violently instead of sort of being bent and crushed. Screw realistic planets, because frankly, if every number in the game was multiplied by 10, then Bam! Realism. (Okay, not really, but you see my point. The only reason some things are "realistic" and others are not is because of some numbers on the screen.)
  14. Be really, really good at modding, and they may offer you a position
  15. 64Bit, a GUI overhaul (new GUI system), possibly Metal support on OSX (Basically, say goodbye to the fustercluck that is OpenGL), sound overhaul (New sound system), and multithreading.
  16. Ripple Fire means that if your system is armed and you hold down the fire key (default left mouse button), you fire off missiles or rockets in sequence at the specified RPM until you release the mouse button.
  17. So, Apple is launching OSX El Capitan, and with it a version of the Metal API for OSX. So, I'm not a computer hardware expert, but according to this article, this bypasses the super-slow OpenGL framework, and basically makes stuff run way better. Unity (as well as every other major game engine, including 2K and Blizzard's in-house engines) will support Metal. What I'm interested in is a) is this integration automatic, or does SQUAD need to spend time on it? What performance increase do you guys think this would give, if any? and c) If this requires SQUAD to spend time on it, should they devote dev time, or is the OSX crowd just a too small segment of the player base? Discuss.
  18. If one of your posts is deleted, does it still count towards your default title (Bottle Rocketeer, Spacecraft Engineer,etc.)? On a related note, is it possible to go down a title rank if some of your posts are deleted?
  19. May or may not have been my best crash landing ever. And I wasn't even controlling it! - - - Updated - - - And by the way, that plane is the HPI-350 Wasp from Kerbal Military Engineering. [/shameless plug] And I assure you that yes, production models do in fact come with two full wings.
  20. No pics, no clicks. If you want to embed them, do [NOPARSE][/NOPARSE]
  21. Certain parts get blown up because certain parts are meant to blow up. A thermometer is not supposed to survive atmospheric entry.
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