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Hobbes Novakoff

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Everything posted by Hobbes Novakoff

  1. I'm just eating a Plum and Aaaaaaaagh!
  2. Operator's note: do not land on a landing platform, and especially not an ore tank.
  3. I might have that little quirk banana. It gets rather processor.
  4. banned for having no rep. Let me fix that
  5. First off, what is "broken" about shift-scroll? To me, it zooms in and out. I'm afraid you'll have to give a slightly more detailed explanation instead of randomly bashing Squad.
  6. This pretty much sums it up for me too. However, you may want to give your thread a more descriptive title.
  7. Thing is, if this was stock, then we could share crafts with it under the "stock craft" tag, as well as make it far more convienient for customers of companies to download because they don't have to download a mod (OK, admittedly I'm one to talk, what with belonging to a company devoted to mod craft).
  8. 8/10 Nice logo, but the layout is a bit ugly.
  9. For me, I just attach a decoupler , re-root, and save the whole thing as a subassembly. Then I build a truss that spaces the planes(or tanks, or artillery, or AAs, or whatever) out, add a bunch of copies from the subassembly, and decouple them all on the runway.
  10. There isn't. It would probably have to be custom, because I think satellite target orbits are a different bit in the code.
  11. See if the alt key works in other applications, as well as other Unity-based games. If so, then file a bug report, possibly with a player.log from pressing Alt then quitting.
  12. This would be a good idea. There's another thread discussing it, though.
  13. That's no better, because if you're moving then you have to be constantly changing the mesh, which I'd imagine is even harder on to processor.
  14. I see a lot of people making this argument. However... What exactly doesn't need to be loaded? At any second, any part in the game might need to be referenced as it has come into physics range, and frankly the packing/unpacking lag is bad enough. For example, you might say that Moho doesn't need to be loaded in Jool's SOI, but then BAM-thanks to some OP fusion drive or something from a mod, you're on a 2-day trajectory towards Eve at high time warp, and there's exactly two seconds before Eve comes into view and you need those assets. Even if you dynamically load and unload assets based on trajectory (if your trajectory is going towards an ore base, load up the drill assets), then if you turn out to not be going there (say, a mistaken thruster firing knocked you out of orbit, then you just went through several seconds of loading for nothing), and the forum gets flooded with people going "hurr my gme frze when i was ovr minmus dis gam sux i h8 u squad." 64bit is probably coming in the U5 update anyways. (Not to mention a sound overhaul, which was something that some people in this thread were complaining about.)
  15. Ohhh, that kind of scatter. I thought it was something pertaining to atmospheric scattering... That was my best guess, anyway. This would be cool (e. g. Taking different samples of wood and dirt) but that would require rewriting he entire ground scatter code, not to mention putting a mandatory, high-GPU load effect in the game, which would kill performance on low-end computers.
  16. Yes there was. From the OP: In other words, according to him, the devs should stop working on new features and just integrate mods. The problem with this is that many mods add their features in a bit of a hacky way, and it takes longer to integrate that into the base game source code then to just code the entire thing from scratch. I haven't heard of a single example of a large mod besides B9 that has not updated yet.
  17. Would you please enlighten us as to how a turbo-ramjet works? Seems to me like it would be a combination of a turbojet and a ramjet, with the characteristics of each.
  18. No. No. A thousand times no. First off, doing this (basically stopping development after U5)... Do you really want that? Basically that's what you're saying. Also, I'd hardly say that modders are drained from continuous updates. When 1.0, easily the biggest update to KSP ever, half the modding community had updated within a few days, and 95% had updated within a week. Do you really want to sacrifice thee entire future of KSP, just so modders don't have to spend a couple hours updating their files once every two months?
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