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RedParadize

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Everything posted by RedParadize

  1. Indeed, but it will still feel like landing on your engines.
  2. First stage doesn't have legs because it lunch right at on its pad. It kinda " dock" on the platform. I don't think its something we will be able to do in kerbal, it would be pretty cool trough. It a alternative could be to have similar leg than those on the upper stage.
  3. Yeah, that was some cool stuff. Raptor and the full system is realy intresting. Sadly the shuttle is kinda ugly.
  4. Squad should set up a forum section reserved to modders. Would be a nice way for you guys to talk with each other without having to support the pesky peasant that we are.
  5. @Nertea @Shadowmage Never trough teaming up? It would have to be call TSA. fpr Team Super Awesomeness. Yeah I am such a fanboy...
  6. I can't find the j-2x turbopump spec. But I don't think you could get more trust out of it than it currently do. So I would say a bit less than 1/2 the trust of RS-68, for probably similar ISP. I would suspect that it would proportionaly cost more than other option. I am a big fan of the less effective but much cheaper kerolox engines, Russian and Spacex got that part right.
  7. @aquiluxIf you are looking for modular SRB, take a look at SSTU. You will love it.
  8. Shadowmage does not like dependency to other mods. Soon he might even get rid of KSP dependency!
  9. @blowfish Indeed, distance does not replace shadow shielding, But further away you are more space is covered by the shadow shield. I do plan on using the centrifuge on my radioactive spacecraft you see. And more impotently than r2 and shadow shielding: It looks nice. Remember 2001?
  10. Yeah, these one are closed and much longer that the open one you already made. I think it would be nice to have them as a stand alone or mesh switch, is it possible to have this without causing too much trouble for you?
  11. @Shadowmage I imagine it will be possible to have these structure empty as well? I would like to keep my nuclear engine as far as possible from my kerbal. I would not want @Nertea to kill them with his new radiation mod.
  12. If trust isn't a issue. You can squeeze even more dV with RL10. I rarely use the J2X, its just too heavy. Edit: Sad face. I finished my lander only to realise that while everything works. The hatch won't. My kerbal can't get out. I can click on the hatch and the context menu will pop up. But If I try to get a kerbal out that way I get this error message: I should have known. If @Shadowmage didn't put hatch on adapter there for a reason... Edit 2: Lol. I added a hatch in the middle of the core part and the hatch on the adapter now work!
  13. I think dragon should be 2.5, difference in diameter with Apollo is negligible. (btw, my SSTU orion is 3.125 dia, match reality quite nicely!)
  14. Yeah I did that too! If you go back to page 99 you will get the information you need.
  15. @blacsky33 That rover lander platform thingy have allot of potential. Do you plan on having different format for it? It would be nice to be able to land longer and bigger rover with it.
  16. Nice, I will try this tonight! Does it work with FMRS?
  17. it look more like Selling Space mod. Its author never created a forum page about it but its on forge. It was awesome. I wished that someone would do something similar for a long time and here you are! Few question: 1: How do you simulate playload mass? 2: Discarded stage are taken in consideration when calculating cost? 3: Is there volume limitation for playload? If not do you plan on implementing it?
  18. @Shadowmage I noticed that Shuttle realplume FX does not show after quicksave quickload. I do not understand why... About the legs, the one I use have colider. So it worked! I might keep them separated anyway. 5 part for a lander is kinda good anyways.
  19. This is a single part: It have toggleable adapter and docking port. Fonctional engine, RCS and Realplume. I managed to get everything working exept the legs... Tomorrow I will add antenna and solar panel. I built this using SSTUModularStationCore, so I can't stretch it, but I realy wanted the docking port. I made the Alcor capsule a part of the docking port, that way, I can change the adapter/engine mount the middle. I am pretty bad a config. If I can do this, imagine what the modder around here could do with SSTU module. @Shadowmage Could legs work using a the less buggy ModuleAnimateGeneric or SSTUAnimateControlled module? I noticed that antenna animation is perfectly capable of lifting the DOS-TKS.
  20. @Shadowmage Ihave been digging your code all day. I didn't realise how much workaround you had to do to make SSTU works. I don't know if its funny or sad. BTW, I am sure that some of your code would be realy helpfull for other modder. As a example UbioWelding cannot currently weild RCS and stuff with multiple animated part. With the way you handle it its possible. Edit: OMG, I might have a one part landder!
  21. Its my favorite pod by far. But as it is it take more 5 sec to switch to a vessel have Alcor capsule on it. It might be a bit abusive,
  22. @StickyScissors I had problem like this when using the new Nertea struss. I was not as bad for me trough...
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