RedParadize
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Everything posted by RedParadize
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@thomash Make sure you set the decoupler to hollow collider. BTW, its much easier and better to do the lander with a single engine. On that subject: @tater Does the Petal adapter provide protection if retracted? enven if there is a hole on top?
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No, they are form Kerbodyne plus. Its creator Bonus Eventus is currently restarting the mod under the name "mother". If you plan on using it you will need to add tweak scale to it, the original are huge. But they spread very whide and are realy stable. I had to remove the drag on them, because they were creating more drag than the full ship.
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@Jack Wolfe Nice stuff! I wish I had your graphic card, My screen grab won't look as good. My current project: The Aurora. Its mostly done with SSTU. but incorporate stuff from other mods as well. This is essentially 4 vessel docked together. Its designed to travel to duna, land 3 times and get back to Kerbin. The front vessel serve as a command/habitat/supply module. Just 3 part but capable of acting independently. Around the central docking node, is the lander and its 3 discardable tanks, one for each landing and takeoff. In the middle, inside the frame, there is another independent ship. Its just two upper stage front to front plus a docking port. It hold the fuel for the lander assent stage 2nd and 3rd trip. From the central docking node to the engine in the rear is the interplanetary tug. The Heinlen is quite powerful. Thanks Nertea! And here is the lander with its discardable tanks once assembled. (in fact its a slightly longer variant of the one on the Aurora.) Is basically a two stage but up side down. The top tanks, once empty, is ejected upward using the side rocket you see in the middle. It allow me to keep the same ascend stage on multiple landings. Capsule is from Alexustas ALCOR legs from Bonus Eventus Kerbodine plus.
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@Jimbodiah Shadomage pointed out that he should not have single you out. Just like you, I did allot of testing and reported some bug too. But I personality believe I must have been quite annoying at one point or another. You are just the one that did the final blow. Don't forget that we might have contributed a little bit on the testing side, but Shadowmage was the one that to do 99% of the hard work, he owe us nothing. Shadowmage have provided dedicated support for the last 163 pages and lost patience once, don't judge him on a single comment.
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Yeah, in fact you update your stuff so often that I barely have the time to test everything before the next update! I could actually play the game while you are away!
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If I could I would pay you a couple of beer. You have a patreon or something? As a reward for your past contribution, no string attach for future stuff.
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I think we should all post picture of craft we made using SSTU. That would bring a positive note to this. I have few unusual setup I will like to share anyway.
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Everything in SSTU is ground-breaking. Whats in progress have just as much potential, if not more. Take just the multi docking port, that alone is enough to be a revolution in itself. Just that code could be have many application. And thats just one of the many feature.
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@Shadowmage It make me sad that you feel like this. There is one thing really I want to say, I like many others, will ask for allot small personal change or additional stuff from you. The reason is that we are big fan of you work. You are one of the most, if not the most capable modder in KSP and we feel that everything is within your reach. On top of it you provide a top of the line support. The result is predictable, we will always ask for more, but keep in mind that you are not obligated to accept any request and answer every question. It is entirely up to you to decide the level of involvement you want to have and we will gladly take what you have for us. If I can suggest one thing (Yeah, I'm doing it again.). You should release what's currently done. Your baby deserve to be known. For whats in progress, take your time, and if it doesn't happen then so be it. If you feel so you most likely could find some other modder to help you with the stuff you don't want to do. My sincere apology for all the stupid request I post. Many thanks for everything. Have a nice break!
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If I can ask for more stuff again. It would be realy cool to have a RCS ring. Same mesh as the regular decoupler plus the same RCS block as the one mounted on upper stage tanks. With the same power vs diameter ratio.
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nice! Welcome back Alex! Even after all that time, Alcor remain everyones favorite lander can. Do you plan on fixing/updating the PRC as well? I don't know about the others but thats my favorite Mun rover.
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Oh, thats sound great! What about a "small" O'Neill cylinder? Do you think that it would be possible to have other rigid centrifuge? It would be great to have a habitat on a arms plus a counterweight on the other side. Or something like the Clark-A. These design could be done almost entirely with reused mesh and IVA.
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It would be less physics breaking to bring a sun with you, or alternatively a RTG like most probe going that far.
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@Shadowmage Ok, I stoped playing Kerbal a few weeks and I trough well I was just gonna looks whats new with SSTU and NFT/FFT. Your stations part are amazing. Its insane, I can't believe I have played that long without it. I agree. In fact I would put support beams on all of them. If I can suggest, It would be nice to have exagonal beams around tunnels. Or even better, just flat vertical beam, but more of them. Like one on each side of tunnel and few more of them depending of the size of the torus. It kinda make sense from a structural standpoint would be much more compact when folded. Technically cable would do sice the pressure inside the torrus would be enough to maintain most of the structural integrity. But that would not be nice or believable.
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Hi @Shadowmage I took a small brake from kerbal, but your recent progress will probably drag me back into it. Realy nice work! I am awaire that it might be a bit late for artistic comment, but I think some additional mesh on the torus would be nice. The see the two structural arms on the largest torus? well it would be realy nice to have them around the tube as well. Some external piping or else would also be wonderful. Just a thought.
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You think it would be possible to have hatch on cap and auxiliary module? Would be nice as a option. Make sense to have limited amount of Airlock.
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[WIP][1.3] PersistentThrust v1.0.9
RedParadize replied to mrsolarsail's topic in KSP1 Mod Development
@FreeThinker thats sounds good. Can the trust be ajusted during warp? -
@JoseEduardo Well, It might be possible to have a Salyout alike using Shadowmage setup. Say the "core module" is the largest diameter section of the Salyout, the smaller diameter could be science experiment etc. The question would then be if a adapter (same as on the current Tanks) from one diameter to a smaller could be placed between core module and top/bottom. At that point, might be better to have 2 or 3 parts.
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Is it too early for a beta release of the ATLSM-1?
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@Shadowmage About progress update from last page, if you manage to implement blend shape it will be quite a achievement. I believe that many modder will be intrested, maybe Squad too in fact. If not, rigid and semi rigid centrifuge are still a option. About dynamic IVA change, I cross my finger for it! Looks like SSTU Orbital might be even more revolutionary than what you already gave us!
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
RedParadize replied to K.Yeon's topic in KSP1 Mod Releases
Well, there is also a alternative solution. Keep the original config, in a depreciated folder. I don't remember how to do it but you can have part flagged "legacy" or something like that. If I am correct, it will allow existing ship to load properly, but you won't see these part in VAB. If it work as I think it does, then what need to be done is to change mesh path to the new folder. Make sense? -
About the Separated IVA idea, I understand completely, I am convince what you will come up with will be fantastic. Its just a shame there is no mechanics in KSP to simplify calculation when the part count is too large. About that, is it the phisics that drain frame rate the most? If yes, I wonder if they would be a way to have part that are physicsless, like adding part mass to its parent...
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Mea Culpa... I do to much change at the same time, I took for granted that resource were configured right. Don't doubt your code because of a error prone user like me!