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RedParadize
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Everything posted by RedParadize
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I have a balance issue to raise concerning the SRB, they are just too good. Unlike real SRB they present no security risk and they have a gimbal. There is no reason to go for anything else than a SRB for first and even second stage. I think the easiest way to fix this is to split the SRB in two family, gimbaled or not. Gimbaled SRB would be much more expensive than the regular one. I don't know if its possible but it would be cool to disable the trust limiter bar, that would be a quite acceptable nerf as well.
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I was wondering. If someone were to make a 64k config for heatshield, would you be willing to integrate it to your mod ? or alternatly a link download for it ?
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Wonderfull mod! Its clean, easy to understand and to work with. I have only one request, a config file to tweak consumption rate, radiation multiplyer etc... great work!
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I trough the first stage used the same engine as the second stage. Edit: my bad, its clearly not the case.
- 535 replies
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Quick question: The MUS tanks RCS power displayed in the context menu, is it per truster, per direction or overall?
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I think its modeled around a direct return Apollo style. This is the capsule that do Earth reentry, which make no sence if you have a capable and expensive ship like the hermes. Edit: I see no reason to do not this in kerbal. Most of my Duna ride have been done with low tech and trow away tug.
- 535 replies
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Question 2: why would you bring a +3 tons heat shield to mars surface and lunch it afterward? Its not even being used in mars decent! Having said that, that capsule is realy cool, I am sure I will use the full MAV when its released.
- 535 replies
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I opened it up quickly, the orion servise module make funny stuff happen on the lunch pad, I will test it further tomorrow. Your stuff looks nice on full rez!
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[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
RedParadize replied to njmksr's topic in KSP1 Mod Development
Few things: 1: For some obscure reason, the fuselage engines are active at lunch. 2: The cargo bay doesn't seem to sheild whats inside. 3: How to seat on the bay seat ? And a suggestion: Nertea have a ajustable ramp, you might want to check it out. We will be watching you commander! -
[WIP][1.1.3] XKOM- Interceptors Update- The Raven Takes Flight
RedParadize replied to njmksr's topic in KSP1 Mod Development
ok, that mod is realy cool! -
Sounds good. I was a bit worry about the new interface. The nice thing about the old one was that it was quick. I could built a SLS style luncher in 5 min. Would have been sad to lose that.
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Go at your own pace indeed. But if you want us to test something feel free. And don't worry about savegame breaking, this is pre-release after all.
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Thanks Claw! You guys at Squad are awesome! Is it too optimistic to expect a 1.1 patch for the weekend? No pressure, but your mod is just too good and I can't play without it any more.
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Yeah, ship manifest is still very useful, it allow you to transfer fix amount of fuel/stuff to specific part. Much easier to balance fuel that way. You don't need to select part as they are listed, thats great for big rocket with many part!
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100km orbital speed is just 2000ms, mach 6 basicly... You can fly a plane at that speed without leaving atmo.
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Hahahaha You can't stand playing stock right ? I am playing around with mkIV and OPM while waiting. Rocket in stock size are too easy anyway.
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Thumbs Up. I will wait patiently. 1.1 is promising but still quite buggy. Its a pre-release after all. Edit: Bug + better performence = interesting result. I reached the speed of light using phantom force, and it was not even lagging!
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[WIP] North American Rockwell Mars Excursion Module
RedParadize replied to TiktaalikDreaming's topic in KSP1 Mod Development
Thats realy cool stuff. I will follow your progress. -
I will test this. BTW, Blowfish, Where do I get these Logs again? The only logs I know about are crash logs...