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[WIP] Restock: KSP Part Art Revamp (Released March 06)
riocrokite replied to Nertea's topic in KSP1 Mod Development
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yah fully agree, this renders SAFIRE incompatible with pretty much everything else that takes resources density into consideration. Thus for now it's mostly stockalike proof of concept with minimum mods installed and mostly stock parts. Nevertheless it plays nicely with Rescale and SMURFF mods. As for ISRU I think it's a nice basis for a career when costs are consideration, thinking of maybe increasing further costs of NERV so that bigger rocket + ISRU will be comparable cost to NERV cluster (especially with SMURFF when you get more dV). When comparing direct to ISRU chemical rockets and landers 3/4 in weight of you total propellant needed can decrease your rocket / lander weight in roughly half so I think worth it.
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awesome, now I'm stuck with another problem, how SSTU container determines tank dry mass compared to resources it has - does it take their density or volume into calculation?
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how can I change ratio of LF/O in SSTU tanks? so far it's locked at 11:9 and I would like to change it to 3 to 1.
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[1.10.0] AnimatedAttachment 2.1.5 (2020-07-15)
riocrokite replied to Katten's topic in KSP1 Mod Releases
hello, superb mod congrats @Katten Just wondering would it be possible to move IVA with an animation? for now IVA navball updates but IVA view is locked in previous position unless I save and load the game. -
I don't really like stock ISRU mechanics since it can magically produce infinite LF/LOX/Monoprop. I liked 'the old times' more with stock KSP without ISRU when you had to prepare really big rockets for extended missions. It's like KSP is going from one extreme (no option to produce propellants) to another one (infinite oxidizer / fuel / monoprop pretty much everywhere). With this mod I wanted to give best of both worlds - can't produce all propellants so still have to take liquid fuel with you for the whole journey. But with advance planning you can produce 75% (oxidizer part weight) of your propellant in advance in-situ so you can build smaller landers for the same payload. Benefits of single propellant ISRU should be even greater with SMURFF and rescale mods. some pics how SAFIRE looks in game https://imgur.com/a/yM5sagD
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[WIP] Fuel and ISRU rebalance mod [FIR]
riocrokite replied to riocrokite's topic in KSP1 Mod Development
continuation and release of this mod is here > -
S A F I R E - Stockalike Adjustments to Fuels, ISRU, Ratios and Engines Main ideas: 1 stock resource unit = 1 kg -> check propellant mass just looking at the units Oxidizer : Fuel ratio = 3:1 for all LFO rocket engines -> more realistic and great for semi-direct ISRU, where you can produce locally only part of propellant Rocket engines generally cost 60% more, tanks cost ~60% less and rocket fuels cost much less -> more or less same rocket costs but with much more realistic distribution - better for reusability, TSTO, SSTO and drop tanks designs ISRU produces only Oxidizer from ORE; no heat, needs high energy input and is slow -> no more unlimited fuel production, realistic ISRU operation, semi-direct missions (produce 75% of your propellant, bring the rest with you) This is a continuation of an idea from couple of years ago, you can read more about it here How does it look in-game: https://imgur.com/a/yM5sagD Requirements: Module Manager by Sarbian. Warning: Save-game breaking and not compatible with old and stock vessels because it doesn't update values in old saved craft parts. New vessels should work fine. DOWNLOAD 0.2.0 GITHUB CONFIRMED COMPATIBILITY: - SMURFF - Making History Expansion - Rescale mods such as Sigma Dimensions CURRENTLY NOT COMPATIBLE WITH: - mods using Community Resource Pack, procedural and fuel switch modules Changelog:
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
riocrokite replied to Nertea's topic in KSP1 Mod Development
Inb4 concerns how new poodle works with MH 1.875 parts and soyuz-esque rockets > compact poodle fits within 1.875 envelope; proof:- 438 replies
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[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
riocrokite replied to JadeOfMaar's topic in KSP1 Mod Releases
Yah, crusher is an interesting option, as I understand it will ultimately boost ISRU speed in every condition (ore concentration) at the expense of higher EC usage per fuel produced.- 146 replies
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[1.4.x] Ultimate Shuttle IVA - 1.0!! Woop Woop!
riocrokite replied to G'th's topic in KSP1 Mod Releases
great work! -
yah, ryzen is great especially for multiple vessels on screen, having said that the single physics thread is bottlenecking everything else and it's only single-core so cpu's with better single-core performance will allow for smoother gameplay.