

uglyduckling81
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Everything posted by uglyduckling81
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Well I have spent all my spare time for the last 4 days or so trying to get a linux distro to work with a GTX 970 and how now given up. Black screen on boot no matter what I do. If linux every hopes to become more main stream they really have to sort out this stupid nouveau driver issue. Both times I've tried to use Linux I've spent days fighting with it. First time I had a win this time I failed.
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Re-entry Heating setting recommendations; ?
uglyduckling81 replied to GarrisonChisholm's topic in KSP1 Discussion
Can't say I have had any problems with heating at all. I was wondering if it's even working. 3000m/sec aim for Peri of about 25-30km lands every time unless I mess up something like not deploying chutes or attempt a powered landing and botch it. -
HDYPOTD: How do you pronounce the -apsis twins?
uglyduckling81 replied to Superfluous J's topic in KSP1 Discussion
I can copy paste too. However, the name 'aluminium' was adopted to conform with the -ium names of most other elements. In 1925, the American Chemical Society decided to go back to the original aluminum, so the United States uses a different name from most other countries. -
HDYPOTD: How do you pronounce the -apsis twins?
uglyduckling81 replied to Superfluous J's topic in KSP1 Discussion
Are you talking about aluminium? I only ask because if your going to critique someone on how they pronounce a word you should probably understand how it is first spelt. It's true Yanks mispronounce aluminium as aluminum but that doesn't mean that is how it's spelt or properly pronounced. Just saying. -
Finally - particular wanted news - announced for 1.1
uglyduckling81 replied to Anthlon's topic in KSP1 Discussion
Remote tech solves that with a computer to program in burns and commands whilst out of comms range. -
Finally - particular wanted news - announced for 1.1
uglyduckling81 replied to Anthlon's topic in KSP1 Discussion
It needs to be customisable so it can work like remote tech or dumbed down like they are mentioning. In my eyes it makes no sense to have the tracking station have complete range at level 3. Why would anyone bother with an elaborate relay setup when for less money you can just cover the entire solar system. Plus without life support, satellites with limitations placed on them make no sense anyway. You can just put a kerball'd craft up instead and avoid the hastle of signals. Their adding the core mechanic but with none of the intricacies that make it worth while. -
No Saves in Career Hard - Finally giving in
uglyduckling81 replied to Xavven's topic in KSP1 Discussion
I had a Mun lander suffer a Kraken attack resulting in it's engine going missing, it slammed into the ground shortly there after. The game then crashed and when I reloaded I had a capsule for that ship sitting on the surface of the Mun with the Kerbal inside. A rescue mission is now needed. The I had a Minmus lander arrive for landing which I messed up and clipped a high point on the surface at 300+ m/sec. This resulted in the ship disintegrating but the capsule bouncing back to 10k sub-orbital height, I then EVA'd and put the Kerbal into an orbit with his jet pack. I was quite chuffed with my effort to save one of the Kerbals on-board (the others in the crew can died on impact) requiring a rescue from orbit. Then the game crashed and when I reloaded the ship was in stable orbit before the impact. I can live with the Kraken attacks as it sometimes leads to interesting scenarios but the constant crashing from a memory leak is extremely annoying. I have to save constantly and I keep the Windows resource use window open on the second monitor so I can occasionally save and quit before the crash at a more opportune time. -
I tried recently to run SLI in Mint and was unable to get it too function. Spent 3 days playing with it. I stopped using the Linux version as I had just as many crashes as with Windows. I think it might of been the two video cards and the dodgy Nvidia drivers causing the issue though. Now I'm on one card I have a mind to try it again. I was able to get two monitors to work in Linux easy enough. Not in game but for a browser screen it worked fine.
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Game Crashes After Few Minutes
uglyduckling81 replied to DScamp's topic in KSP1 Technical Support (PC, modded installs)
According to CKAN they are. I had the clouds working with texture manager on but on it's own the game crashes. -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
uglyduckling81 replied to ferram4's topic in KSP1 Mod Releases
I do get the problem. I just switch back to the KSC and go to the tracker screen and recover that way. -
Is KSP's timewarp system flawed?
uglyduckling81 replied to abowl's topic in KSP1 Suggestions & Development Discussion
What would be even better if you didn't have to launch either. An improvement on that would be not having to build ships either. Image how good it would be if we just double clicked the KSP icon on the desktop and BOOM and big 'You Win' comes up on the screen and then closes after a few seconds on its own and then your computer shuts down automatically a few seconds after that. What an amazing experience that would be. All the tedious game play removed and just being acknowledged as a winner. I don't need to skip the time warping as I run many missions at the same time. I use time warp for small parts, like I have just set up a manoeuvre node 3 mins in the future so I warp to it at 50x speed. Perform my manoeuvre and the by-product is my long term mission has moved a little more towards it's KAC alarm time. I can have missions happening with ancient tech to distant planets while my missions around Kerbin are rocking modern tech. It's a fun way to play and always has something about to happen without the need to flash light years in an instant. -
Game Crashes After Few Minutes
uglyduckling81 replied to DScamp's topic in KSP1 Technical Support (PC, modded installs)
I tried the advice given here. I have definitely improved memory use. Since taking off Texture Manager though I can not get clouds to work. Tried clean install with just the clouds from EVE and Astronomers. Removed the City lights component. Crashes after the modules are loaded and the loading icon comes up in the bottom right just before the menu should appear. -
I run contract packs, Remote tech contracts etc. I've only done one tourist mission so far but I incorporated it in with a Kerbal rescue mission from LKO. 4 Capsules on top of each other, 1 Pilot, 2 passengers, 1 spare for the rescue. All with an SSTO rocket which cost very little. I made shed loads of cash from that mission. I think I've only had one other tourist mission offered which I have yet to accept for a Mun and Minmus flyby. I guess it's a bit random which missions you get.
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Is KSP's timewarp system flawed?
uglyduckling81 replied to abowl's topic in KSP1 Suggestions & Development Discussion
Kerbal Alarm Clock works perfectly. It never over shoots. I don't see any need to over complicate the issue. If your not using KAC already then your not playing KSP correctly. It should honestly be brought into the KSP fold as default. -
Game Crashes After Few Minutes
uglyduckling81 replied to DScamp's topic in KSP1 Technical Support (PC, modded installs)
Ok Ill give that a go. Thanks. -
Game Crashes After Few Minutes
uglyduckling81 replied to DScamp's topic in KSP1 Technical Support (PC, modded installs)
I haven't tried OpenGl on the current build so i will give that another go. edit: I just tried OpenGl mode and it starts the game at about 1.7GB usage down from 3Gb so that's a fairly big saving and should provide some extra headroom. edit 2: I played for about 10 mins and the memory usage has gone up about 300mb. Still the OpenGl setting should provide 30-40 minutes of play before crashing which is a lot better than before. edit 3: Nvidia OpenGl exception error - crashed to desktop. Guess it's not the answer after all. I'm not sure what ATM is? The memory usage usually starts out at about 3GB for KSP then slowly creeps up to 3.6 or so, then crashes. It seems to be associated with flipping around screens. So if I pilot a ship then go back to the KSC then to the hanger etc it won't release the memory and continues to increase. My System is: Intel I5 2500k @ 4.4ghz Asrock Z68 Extreme4 16GB DDR3 Nvidia GTX 970 Win 8.1 Pro 64-bit https://drive.google.com/file/d/0B51LnE86eEvJZE1YWXJqUzZtT2s/view?usp=sharing https://drive.google.com/file/d/0B51LnE86eEvJN2UtekxnaVpVT28/view?usp=sharing -
Game Crashes After Few Minutes
uglyduckling81 replied to DScamp's topic in KSP1 Technical Support (PC, modded installs)
I haven't tried deleting any ships but I can't play for more than 10 minutes at a time without a memory crash. I decided to give up on the game until 1.1 is released. I really wanted to play again though so I tried again on 1.04 since I haven't played in a month or so. Crashed within minutes so I'm back to waiting on 1.1. -
Helping Squad to make KSP more awesome #Crowdfunding
uglyduckling81 replied to Lubo's topic in KSP1 Discussion
They have sold over a million copies. Probably at an average of $20 per copy. $20M income from game sales lets say. 10 full time devs at $100k/yr each (this is a huge figure for your average dev, and more devs than I believe squad is actually employing. $1M/yr expenses. 5yrs of development x $1M/yr = $5M out of $20M. Someone has made a lot of money already. I see no reason to give them any more to improve this game. I would see it as fair if they supported and added content for another 5 years and kept $10M in profits or funding for their next project so they don't need to stuff around with crowd funding. KSP 2 done with a larger budget from the outset for example. Obviously this is a dumbed down version and doesn't factor is many expenses (Steam's cut etc) but it also doesn't factor in ongoing income from future sales of game copies and merchandise. -
Behind frosted glass? Then you would still be able to tell if their fat or not and allow for anti fat discrimination. It might not be a bad thing though since it might let you know they are lazy. I've put on 5kg by being lazy over the last year.
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So I have come across a weird issue on my very next mission. I haven't been able to play since I last posted I accepted 2 more rescue missions around Kerbin. One is there and other I can't see. I double check the tracking station info, one of them is orbiting the Mun not Kerbin like it says.
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So the ISS just flew over my house. It was so bright in the sky. It's just gone dark here (slightly past dusk), so I guess the sun was still hitting the ISS. It was like a huge spotlight in the sky going over. Very impressed. My 2.5yr old was very excited by it as well and made me jump with him to reach it.
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I've been watching the ISS on live stream for about 30 minutes. It looks to me that it has some solar arrays in the camera shot which either don't rotate and aren't fitted with panels on both sides or the rotator is broken as the panels (it looks like a static item), if there are any are not facing the sun. The camera changes every now and then so I took a screen shot of what I'm talking about. http://www.esa.int/Our_Activities/Human_Spaceflight/International_Space_Station/Where_is_the_International_Space_Station
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I have my own room with my own PC in it. Sometimes my wife will come and sit on the couch behind me and bring the kids in. They start going nuts and hanging off my mouse arm. After 5-10 minutes of that I get ....ty and kick everyone out of my room. I look after the kids all day so I NEED my gaming time to unwind from some long long days. It takes a special breed to enjoy being a stay at home mum. It's certainly not my cup of tea. I'm looking forward to going back to work. 7 months of looking after kids is enough.
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You can increase the difficulty with DRE, Tac Life Support and Remote Tech. With these 3 mods you make re-entry dangerous if done incorrectly. Tac life support means you can't have Kerbals out indefinitely, and Remote Tech means you can't just do all the missions with probes instead. It adds a lot to the game without turning it into a grind.
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I like the simplicity of this life support mod. The rescue missions problem make it unusable for me as it stands. Also the initial life support modules are huge and can only be mounted externally. This is a bit gamey to me. They should be cylinders that fit the standard rockets IMO. Or if you made them small enough to fit in the initial storage container I could live with that and it wouldn't waste a pretty good model.
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