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KSP2 Release Notes
Posts posted by linuxgurugamer
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24 minutes ago, Elkram said:
The mod is fun. But I got a question, not sute if it's a bug. Anybody nows if it works with parallax continued and volumetrics clouds? This 2 mod changes the textures and what you see from orbit. It makes planets looks more detailed but when I use the telescope, where the planet is suposed to be there is a hole. Could it be becouse parallax or the volumetric clouds?
Can you post an image?
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4 hours ago, ColdJ said:
Hold middle mouse button in Linux. I don't know why,I find it annoying, but that is what works.
48 minutes ago, ColdJ said:Please and thank you.
The game doesn't have a way to swap that, but I did find a solution for you:
Use also xinput to do this. It will switch the buttons on one mouse only. First use- xinput list To see where you mouse is will be somthing like "USB Mouse" id=12 [slave pointer] So use the id number for the next command to switch the button assignment. xinput set-button-map 12 3 2 1 So, you would switch out 12 with the id number of your mouse.
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19 hours ago, RedDestiny said:
Looks like the ckan home page links to "http://forum.kerbalspaceprogram.com/index.php?/topic/87605-122fuelwings-v32-fuel-customization-in-stock-b9-proceduralwings-03092017/&" which just error out. The page normally comes up at "https://forum.kerbalspaceprogram.com/topic/87605-110xfuelwings-v4-fuel-customization-in-stock-b9-b9-proceduralwings-11082020/" for me at least *shrug*
Thanks for all your hard work @linuxgurugamer
Just tested it, worked for m e
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Anything is possible, but is it worth it? First off, I don't do this sort of stuff, secondly, it's a lot of work, third,this game is about spaceflight and airplanes.
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1 hour ago, ColdJ said:
Hold middle mouse button in Linux. I don't know why,I find it annoying, but that is what works.
I'm going to be adding an option to switch mouse buttons to this, maybe this evening.
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19 minutes ago, Syczek said:
Do you still need persistent.sfs??
No, just fixed it and published the update
New release
1.5.4.1
- Fixed NullRef in the CactEyeGyro module, causing the gyros to not be there
Update is available via CKAN as well
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12 minutes ago, Syczek said:
Checked on my 2ndary installation gyro are gone despite files are still present
I just checked on versoin 1.5.3.1 and 1.5.4, I don't see the gyroscopes on either. I went back to 1.5.3 and then they showed up.
No idea why yet, the parts didn't change, th change from 1.5.3 to 1.5.3.1 was a simple internal change.
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4 minutes ago, Syczek said:
Checked on my 2ndary installation gyro are gone despite files are still present
please send me your persistant.sfs
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New release, 2.8.4.5
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Added option to display Waypoint Coordinates, based on code from github user @David Shade
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Added option to display Waypoint Coordinates, based on code from github user @David Shade
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10 hours ago, Syczek said:
@linuxgurugamerAre gyroscope removed?? After latest update gyroscope are gone from my game
The shouldn't be, I'll check tomorriw
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The patches you have for this mod are broken, they are being run two times, resulting in some double entries. This can be seen in the following image, where the title has the ODFC in the title in indigo two times:
and when I looked at the ModuleManager logs, I see the following:
[LOG 19:32:42.484] Applying update OnDemandFuelCells/Config/LargeCrewedLab/@PART[Large?Crewed?Lab]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Science/LargeCrewedLab/largeCrewedLab.cfg/PART[Large_Crewed_Lab] [LOG 19:32:42.486] Applying update OnDemandFuelCells/Config/StockFuelCells/@PART[FuelCell,FuelCellArray]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Resources/FuelCell/FuelCell.cfg/PART[FuelCell] [LOG 19:32:42.487] Applying update OnDemandFuelCells/Config/StockFuelCells/@PART[FuelCell,FuelCellArray]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Resources/FuelCell/FuelCellArray.cfg/PART[FuelCellArray] [LOG 19:32:42.491] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Command/cupola/cupola.cfg/PART[cupola] [LOG 19:32:42.491] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer.cfg/PART[crewCabin] [LOG 19:32:42.491] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Command/Mk1-3Pod/mk1-3.cfg/PART[mk1-3pod] [LOG 19:32:42.492] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Command/mk1LanderCan/mk1LanderCan.cfg/PART[landerCabinSmall] [LOG 19:32:42.492] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Command/mk1pod_v2/mk1Pod_v2.cfg/PART[mk1pod_v2] [LOG 19:32:42.492] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Command/mk2LanderCan/mk2LanderCan.cfg/PART[mk2LanderCabin] [LOG 19:32:42.492] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:FOR[OnDemandFuelCells] to Squad/Parts/Command/mk3CockpitShuttle/mk3CockpitShuttle.cfg/PART[mk3Cockpit_Shuttle] [LOG 19:32:42.496] :AFTER[ONDEMANDFUELCELLS] pass [LOG 19:32:42.497] Applying update OnDemandFuelCells/Compatibility/ReStockPlus/@PART[restock-apu-radial-1]:NEEDS[OnDemandFuelCells,RestockPlus]:AFTER[OnDemandFuelCells] to ReStockPlus/Parts/Electrical/radial/restock-apu-radial-1.cfg/PART[restock-apu-radial-1] [LOG 19:32:42.500] Applying update OnDemandFuelCells/Compatibility/ReStockPlus/@PART[restock-apu-radial-1]:NEEDS[OnDemandFuelCells,RestockPlus]:AFTER[OnDemandFuelCells] to ReStockPlus/Parts/Electrical/radial/restock-apu-radial-1.cfg/PART[restock-apu-radial-1] [LOG 19:32:42.510] Applying update OnDemandFuelCells/Compatibility/UniversalStorage2/@PART[USFuelCellSmal]:NEEDS[UniversalStorage2,OnDemandFuelCells]:AFTER[OnDemandFuelCells] to UniversalStorage2/Parts/Electrical/FuelCellSmall.cfg/PART[USFuelCellSmal] [LOG 19:32:42.514] Applying update OnDemandFuelCells/Compatibility/UniversalStorage2/@PART[USFuelCellMedium]:NEEDS[UniversalStorage2,OnDemandFuelCells]:AFTER[OnDemandFuelCells] to UniversalStorage2/Parts/Electrical/FuelCellMedium.cfg/PART[USFuelCellMedium] [LOG 19:32:42.516] Applying update OnDemandFuelCells/Config/LargeCrewedLab/@PART[Large_Crewed_Lab]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Science/LargeCrewedLab/largeCrewedLab.cfg/PART[Large_Crewed_Lab] [LOG 19:32:42.522] Applying update OnDemandFuelCells/Config/StockFuelCells/@PART[FuelCell]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Resources/FuelCell/FuelCell.cfg/PART[FuelCell] [LOG 19:32:42.525] Applying update OnDemandFuelCells/Config/StockFuelCells/@PART[FuelCellArray]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Resources/FuelCell/FuelCellArray.cfg/PART[FuelCellArray] [LOG 19:32:42.537] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Command/cupola/cupola.cfg/PART[cupola] [LOG 19:32:42.538] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer.cfg/PART[crewCabin] [LOG 19:32:42.539] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Command/Mk1-3Pod/mk1-3.cfg/PART[mk1-3pod] [LOG 19:32:42.540] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Command/mk1LanderCan/mk1LanderCan.cfg/PART[landerCabinSmall] [LOG 19:32:42.541] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Command/mk1pod_v2/mk1Pod_v2.cfg/PART[mk1pod_v2] [LOG 19:32:42.541] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Command/mk2LanderCan/mk2LanderCan.cfg/PART[mk2LanderCabin] [LOG 19:32:42.542] Applying update OnDemandFuelCells/Config/StockPods/@PART[crewCabin,mk1-3pod,landerCabinSmall,mk1pod,mk1pod_v2,mk2LanderCabin,mk2LanderCabin_V2,mk3Cockpit_Shuttle,cupola,mk2Pod]:NEEDS[OnDemandFuelCells]:AFTER[OnDemandFuelCells] to Squad/Parts/Command/mk3CockpitShuttle/mk3CockpitShuttle.cfg/PART[mk3Cockpit_Shuttle]
The fix is to remove this:
:FOR[OnDemandFuelCells]
which is not needed and, as you can see, results in the patch being applied two times
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2 hours ago, Elkram said:
Well, just in case someone needs it with accurate values, I'll post it here fixed with that value:
@PART[processorPlanetary1]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 58
}
}
@PART[processorPlanetary2]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 58
}
}
@PART[processorPlanetary3]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 58
}
}
@PART[processorOccultation3]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 58
}
}
@PART[processorAsteroid3]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 58
}
}
@PART[processorAsteroid2]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 58
}
}
@PART[processorAsteroid1]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 58
}
}I'll incorporate this into the next release
New release, 1.5.4
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Thanks to forum user @Elkram for these patches
- Patches to add the ModuleCargoPart to all the processors
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Thanks to forum user @Elkram for these patches
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2 minutes ago, Elkram said:
Oh! I had no idea how it worked. I copied the module from thta little thing that is used to empty the fuel tanks, then I changed the stack amount to 1. I thought it was somewhat the same... Thanks, I'll change it in my side. I supose anyone interested could change it.
And thanks for all the wonderfull work you have done with an incredible amount of mods!
I'd go with the value of 58, that's calculated from the actual dimensions
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11 hours ago, Elkram said:
Hello, thanks to everyone involved in this mod.
Since I don't use kis/kas I wanted to use the serviceable parts with the stock construction and inventory systems. Looks like it was easy, I wrote a small MM patch to add them the cargo module needed for it. I'll post it here, in case anyone needs it too. If it's necesary to say so, @linuxgurugamer you can add it to the mod if you think it deserves it.
@PART[processorPlanetary1]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 2
}
}
@PART[processorPlanetary2]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 2
}
}
@PART[processorPlanetary3]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 2
}
}
@PART[processorOccultation3]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 2
}
}
@PART[processorAsteroid3]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 2
}
}
@PART[processorAsteroid2]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 2
}
}
@PART[processorAsteroid1]:AFTER[CactEye]
{
MODULE
{
name = ModuleCargoPart
stackableQuantity = 1
packedVolume = 2
}
}Thanks. I'll look it over, but first glance is that the volumes are off. I checked a few ways:
- KSP PartVolume mod calculated : packedvolume =58
- A similarily sized part from DMagic Orbital Science, the GoreSat has a packed volume of 49
- Stock Mystery Goo has a packedVolume of 75.
- When I forced KSP PartVolume to calculate the stock Mystery Goo, it came up with a value of packedVolume = 76
These numbers are in liters. Packed volume can also be discussed, but in general, completed parts like these really can't be made any smaller
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14 hours ago, marxman28 said:
SpaceDock says this was recently updated. What's the update?
Very small change, I forgot to post:
New update, 1.5.3.1
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Thanks to github user @svm420 for this:
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Change from hardcoded Date Values to dynamically seting those values from the home world in game
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Change from hardcoded Date Values to dynamically seting those values from the home world in game
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Thanks to github user @svm420 for this:
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2 hours ago, M5000 said:
Thanks for taking a look, let me know if you need me to test anything or more information on my end.
If you have a github account, you can comment here:
https://github.com/linuxgurugamer/SXTContinued/issues/86That way I will be able to get in touch with you
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57 minutes ago, GDJ said:
Well yeah……and weird at the same time (Gene’s wife and dog).
Makes you think “Hmmmm….”.
At a guess, carbon monoxide poising, can be caused by a faulty heater, faulty hot water heater, etc
Sad
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1 hour ago, M5000 said:
I would like to report what I believe is a few separate issues. I've ordered them by (my opinion) severity. A zip with screenshots labeled in association with their respective issue and log files will be appended at the bottom of this post. These are all reproducible in a stock installation of KSP with only the mod and its hard dependencies installed, assuming that CKAN is trustworthy for cloning and cleaning a stock instance from Steam, which I do believe it is.
Thanks for the report. I've opened a new issue for this on github and copied everything into it. No promises, but I'll see what I can do.
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On 2/19/2025 at 5:49 PM, Errol said:
@linuxgurugamerDo you think you could add support for Smart Docking Aid (two new SAS modes) along with the other SAS actions this mod adds to command parts?
No, sorry. I was just made aware of a differnt mod which does that and more:
I _might_ consider adding it for this mod, but busy with other work right now
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On 5/15/2024 at 1:39 PM, Gotmachine said:On 5/14/2024 at 9:34 PM, JollyGreenGI said:
Is there a way to invert the pitch controls?
No, but I will try to remember to add the option.
@GotmachineI just pushed a PR which inverts the pitch controls
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2 hours ago, skrkaxh said:
Yes, I cleared all mods from GameData before installing CKAN.
I tried to manually spot the collision between mods, but everything had seemed to work with eachother.
Good news is that I don't see any directories out of place.
Can you please upload the ModuleManager.configcache file?
Also, if it's all in CKAN, please export a ckan file and upload that as well?
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@ValiZockt Have you seen the PR that @Gotmachine did back in Aug. 2022? Looks like he fixed a bunch of issues, you may want to check it out, he may have fixed things that you were thinking of
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On 2/21/2025 at 5:49 PM, skrkaxh said:
Initially I had all mods installed manually. But when i got troubles with Xscience i switched CKAN.
It is beginning to sound like you have some badly installed mods. You can run the following commands (windows cmd prompt) to get a pull list and then send me the file:
Run the following command:
dir /s >files.txt
This will create a file called "files.txt" in the GameData directory.
Send this file to me, or upload to a filesharing site and send me a link.You can even make it available on the forum for others to look at in case I don't get to it quickly
This will help us figure out what might have been installed incorrectly
LGG
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On 2/21/2025 at 7:18 PM, Richmountain112 said:
I'd have to make more textures to accommodate OPM though...
And also, I still want balloons optimized for OPM (as well as the gas giants)
This mod is not meant to lift huge loads. As such it has a fairly simple interior design. Quoting from the OP:
QuoteDesigned to gather scientific data without the expense of a sounding rocket, Kerballoons are small, light and can easily be sent with your probes to any planet with an atmosphere gather that all important scientific data
Not sure what sort of changes you want for OPM, if you want to lift rockets, frankly this isn't the mod for you. You should look at the Airships mod
[1.12.x] Cacteye 2 Refocused Full Release
in KSP1 Mod Releases
Posted
Nothing I can do about that, sorry. Contact the Deferred author about it