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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New beta, 2.0.1, BETA-3 Added automatic activation under following condition: Activated after stage event and nothing attached to bottom node Added settings page to disable automatic activation Added KSPEvent to disable/enable automatic activation Added KSPAction to toggle the automatic activation https://github.com/linuxgurugamer/Comfortable-Landing/releases/tag/2.0.1
  2. New release, 1.9.5.2 Fixed rare nullref related to settings changes @John007qwe While I wasn't able to replicate this, that method only had two lines, so this should take care of it. You have way too many mods installed for me to replicate the install. Please test and verify, bit I'm pretty sure this fixes the problem
  3. Specifically, not the angle of attack, but the yaw. Angle of attack (pitch) will be useful as well. Also, how can I find out how the amount of dihedral of a wing? Suggestions? Thanks Linuxgurugamer
  4. Originally created by @Icecovery, was maintained by @flywlyx, he hasn't updated it for a year., thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/179556-17x-comfortable-landing-continued-v161/. As usual, if @flywlyx returns, I'd be happy to return control to him. I was asked to adopt this, and since he didn't respond to my attempt contact, I've decided to adopt it. See below for my changes Comfortable Landing can keep your Kerbals safe and feel comfortable even in the last minute of a mission! It adds retro rockets, buoys, and airbags into stock command pod and command pod of other mod. And they will automatically deploy when certain conditions are met. Thanks @Kottabos made this great video for Comfortable Landing! s Features: Automatic deploy buoys or airbags, start landing burns. Supported mod except for stock (list below) and more mod support coming soon. Future features: More Mod supports. How to use: To activate Comfortable Landing, press the Activate Pre-Landing Mode button before landing or splashing. The retro rockets will start at 5 meters from the ground/water. The buoys will be inflated after splashing and got bigger buoyancy. The airbags will be inflated at 500 meters from the ground/water, and it will deflate after landing (but not splashing). The crash tolerance of part will increases when it was inflated. Comfortable Landing will stop work after landing or splashing. Add retro rockets/buoys/airbags to your mod: Github Wiki Page: click here Supported mod: Stock (Mk1-2/Mk1/Mk2/Mk1-3) Bluedog Design Bureau (Kane-11-3/Kane-11-5/Leo-M-63E/Leo-M-3VS) Near Future Spacecraft (Mk3-9) FASA (Apollo Float Ring/Apollo Float Round/Gemini/Gemini(White)) Notantares Space Industries (Porkalike Gemini-style "Mk1-A" Command Pod)(Config not included) Tantares (VA/Soyuz) Corvus CF (Corvus Command Pod )(Thanks forum user Aerospacesmith for providing this cfg!) HOYO CSM (HOYO Command Module) Icecovery's Chinese Spacecraft Pack (Shenzhou re-entry module) Standalone parts: Universal Airbag Module Universal Buoy Module Universal Retro Rocket Module Universal Landing Skirt Module (Support rescale by TweakScale) If you haven't installed TweakScale, will provide 0.625m, 1.25m, 2.5m and 3.75m size. Author: Models, Textures, Import, Configs: Icecovery Plugins, Debug: Icecovery, 01010101lzy Dependencies Module Manager Recommend TweakScale Delete GameData\ComfortableLanding\Configs folder if you want to remove integrated functions. Availability Source: https://github.com/linuxgurugamer/Comfortable-Landing Download (BETA): https://github.com/linuxgurugamer/Comfortable-Landing/releases License: GPLv3 Changes by Linuxgurugamer Fixed Bluedog Mercury and Gemini capsules (BDB 1.7.2) Adoption by Linuxgurugamer Added configs for mk1pod_v2 Fixed bug where it could be activated while landed or splashed Added message when trying to active while landed or splashed Added config for ReStock & fixed an offset issue in contributed patch Added Namespace to all code files Refactored code to move all module-specific code into that module, leaving all common code in CL_ControlTool_Internal. The three PartModules now inherit from CL_ControlTool_Internal Added dummy CL_ControlTool to allow compatibility for other parts Removed the CL_ControlTool module from all configs Made air bag default over a short period of time rather than instantaneous
  5. Ok, that's good. You can probably ignore it, but I'll look into it
  6. There is currently a conflict inCKAN between this mod and AFBW. It will be fixed later today
  7. Please try this with a different joystick. They all use the same code, the only reason one would be that different is if there is a hardware issue. I'd also suggest first calibrating it using the Windows settings, then do it in KSP and see if that helps.
  8. New beta, 2.5.3.3 Really fixed the Cancel button issue Tested on both 1.10.1 and 1.11.2 I did NOT see any issue with the F5 (quicksave) as you described. F5 on the SpaceCenter screen did open the quicksave, nothing I can do about that at this time, that's embedded in KSP https://github.com/linuxgurugamer/BetterLoadSaveGame/releases/tag/2.5.3.3
  9. I'll check it out, but I haven't seen any issue, and no one else seems to have this issue either
  10. I just tested this, it works fine in 1.10.1. I did confirm the cancel issue, although it doesn't make sense (from a coding issue, that is)
  11. All right. It was a quick fix, obviously I didn't get the right fix. I'll look into the quicksave as well
  12. Your saying the cancel button is still loading a selected save?
  13. When did it stop working? What did you change? You can ignore those messages about XMLSerializers, they are harmless The last two are just saying it can't find the saved configs. Why would you have such a large deadzone?
  14. New release, 0.4.0.1 Updated version file for the version access to be http
  15. New beta, 2.5.3.2 Fixed the other OnSave reference, with the same solution as the previous fix Added delete of screenshow before new screenshot taken https://github.com/linuxgurugamer/BetterLoadSaveGame/releases/tag/2.5.3.2
  16. For some reason, ZeroMiniAVCis not deleting one MiniAVC.dll file. It's trying to, but since it's still there, your system is not allowing it to be removed for some reason. You can find it here: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_Toolbar\MiniAVC.dll
  17. Thanks, added. I'll probably release this on Monday, but if you find more, I have no problem with subsequent minor releases
  18. Actually, they are there for some reason, so you do need to put them into the main game directory, I think. Best to install via CKAN Ok. Not needed, left over from something else. CKAN does not install it, I'll get a new version out to remove it Edit: I need to test Edit2: Those files are used to provide force feedback. It's optional, I need to fix CKAN to install it
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