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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Navhud Flight indicators Steam gauges are all mods to show a visual indication on screen of various infi
  2. You need to see what, if any, dependencies are listed for both. It's also possible that patches for one mod is incompatible with the other mod. I am not familiar with the Cold War Aerospace mod, si can't do much more right now.
  3. I'll make a test build and see what happens when I change the buoyancy setting. Ok, cause CKAN doesn't think so :-)
  4. Looking at the code, it looks like the bouyancy is changed upon start of inflation It's possible the buoyancy value may need to be changed
  5. @JadeOfMaar Will this work in 1.10.1? I'm working on ComfortableLanding, it was suggested to check this out So after the inflation, does it work? And which version of KSP were you using, also, were you using my beta?
  6. Yes,, it says en-us. Fixing it New release, 1.9.1.3 Fixed german translation
  7. Note to all, I found a conflict between this mod and the QuickHide mod. I found the problem and have contacted @katateochi about it
  8. Well, taking about a bug in one mod, in a different mod's thread, to the level of providing log files, is not reasonable. As is actually what happened. I spent a significant amount of time looking at ScienceAlert because of this misplaced post
  9. Ummm, I don't see ScienceAlert in the log file at all, and it's not in the picture either
  10. I don't need the files. One or more of your files is missing one of those two lines: ships = description = Regarding the code, it's an easy fix, but I think I want to fix some of the other bugs before making anything available
  11. Ok. I see the problem in Craft Manager, but can't really help beyond confirming this. Rumors to the contrary, this isn't my mod I see the following in the log file: NullReferenceException: Object reference not set to an instance of an object at CraftManager.Translate.this_string (System.String look_up) [0x00000] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CraftData.read_craft_info_from_file () [0x0003c] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CraftData.initialize (System.String full_path, System.Boolean stock) [0x00050] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CraftData..ctor (System.String full_path, System.Boolean stock) [0x00044] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CraftData.load_craft_from_files (System.String save_dir) [0x00082] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CMBrowserBase.refresh () [0x0001a] in <8b61a4f45bb64fb591febc58234adb97>:0 at CraftManager.CMBrowser.on_show () [0x00062] in <8b61a4f45bb64fb591febc58234adb97>:0 at KatLib.DryUI.show () [0x0000d] in <7ab22c1efaa442c7974f9c6879f3bfcd>:0 at KatLib.DryUI.toggle () [0x0000f] in <7ab22c1efaa442c7974f9c6879f3bfcd>:0 at CraftManager.CMBrowser+<>c.<.ctor>b__31_1 () [0x00000] in <8b61a4f45bb64fb591febc58234adb97>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <5aeafee3fea24f37abd1315553f2cfa6>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <5aeafee3fea24f37abd1315553f2cfa6>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <8485d97123094db9883b53b3349c2a3b>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <8485d97123094db9883b53b3349c2a3b>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <8485d97123094db9883b53b3349c2a3b>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <8485d97123094db9883b53b3349c2a3b>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() The relevant code is here: name = Translate.this_string(data.GetValue("ship")); description = Translate.this_string(data.GetValue("description")); So, what you CAN do is check the craft file and make sure there is data for both ship and description. My guess is that the craft file is missing one or the other. If you can send me the craft file, I _might_ be able to figure out where the bug is and possibly fix. This mod, while a great UI, has a number of bugs, and it's a shame to not have it fixed. I love the UI, but I have a secondary mod loaded for those times when this bugs out. For me, this mod works once (usually) after I enter the editor, and then if I try again, it nullrefs and leaves the screen locked.
  12. New release, 1.9.1.2 Thanks to user @avalancha for this German translation
  13. New release, 1.3.1.1 Updated ModuleDataTransmitter in the drone core to match regular probe core
  14. I figured. Ok, I'll put in the config in the next day or so. Thank you
  15. New release, 3.7.2.5 Changed module name of KopernicusSolarPanels to KopernicusSolarPanel, needed for latest version of Kopernicus. Note: For those few users using the older Sigma version of Kopernicus on 1.8.1, this will fail. I've set the .version to make this 1.9.1 and later to avoid most of those issues
  16. is it possible for a MM patch to be dependent on the settings in a .version file? My problem is that when @R-T-B adopted Kopernicus he changed the name of a module KopernicusSolarPanels to KopernicusSolarPanel, but kept the same KSP versions. So depending on which version of Kopernicus is installed, a contract pack works if it is the earlier one, and fails if it's the later one. Thanks in advance
  17. This really sucks. Depending on which version of Kopernicus you have, it has either KopernicusSolarPanel or KopernicusSolarPanels
  18. Can someone tell me which version of Kopernicus had the module: KopernicusSolarPanels was renamed to KopernicusSolarPanel? I need to update a contract pack Edit: Actually, apparently different versions of Kopernicus use one or the other. How can a contract pack differentiate between the two? This is the sort of change that should never have been done, given all the other mods which have it referenced. Very bad decision, at the very least, should have some sort of compatibility layer
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