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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. The code is pretty simple, if someone supplies a model (or reskin the existing models for this), I can probably do it in a day or so
  2. you are hitting tab? It changes the way it works depending on when you activate it
  3. Neither. He is using liquid boosters, wants them to decouple as automatically when thrust goes 0, either because of throttle or fuel
  4. If I don't get any info, I can't do anything Is it that THIS mod doesn't recognize the bathymetry, or that the bathymetry experiment itself isn't working?
  5. I really doubt it's BTW itself. What are you system specs? I would also suggest trying to remove a different mod instead of BTW and see if that changes anything. As an alternative, there is another mod called Time Control which does the same thing as BTW Not sure if you saw it, but there is this error in the log: Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SpaceCenter.Start () [0x0003d] in <06f13185617646e5bc801baeab53ab75>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object But, from something I found, looks like you are using Beyond Home, which says you have 16g of ram. Given the number of mods (at least 125), I wouldn't be surprised if you are running out of memory.
  6. That's correct, they are on vacation for a period of time. YOu should be able to see them in the Astronaut Complex, with a line which says how long until they are available again
  7. New release, 0.2.1 Added Mk22 Cockpits from user @BahamutoD Added tags to cockpits Cleaned up formatting Updated code for KSP 1.8+ Added AssemblyVersion.tt Added installChecker.cs
  8. Absolutely! Even if all you provide are more and better reports, etc. Would be really great!!! Looking forward to seeing what you come up with.
  9. Is it that THIS mod doesn't recognize the bathymetry, or that the bathymetry experiment itself isn't working?
  10. As mentioned in that discussion, it would be better to move the discussion over here. I don't use Reddit that much, and will not be participating in a development discussion over there. If you have questions, ask them here. Sorry, I just don't have time to deal with that
  11. I'll have to check to see if anyone else has already incorporated this.
  12. Also , missing dependencies. Would be best tg y ok install it via CKAN
  13. It's too late now, it's been out this way for a few years now. Possibly implement the missing one, duplicating the functionality except when the optional cfg is installed.
  14. Ok, the rename may have been for that reason, but there isn't one which replaced the old one. Which causes problems for other mods who'se patches depended on it.
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