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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Improved & Updated Chase Camera
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Without any logs, I can't say anything else -
I think it tells the mod which way the vessel will be entering
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The code is pretty simple, if someone supplies a model (or reskin the existing models for this), I can probably do it in a day or so -
[1.12.x] Improved & Updated Chase Camera
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
you are hitting tab? It changes the way it works depending on when you activate it -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Neither. He is using liquid boosters, wants them to decouple as automatically when thrust goes 0, either because of throttle or fuel -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Maybe use the timer? -
I really doubt it's BTW itself. What are you system specs? I would also suggest trying to remove a different mod instead of BTW and see if that changes anything. As an alternative, there is another mod called Time Control which does the same thing as BTW Not sure if you saw it, but there is this error in the log: Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SpaceCenter.Start () [0x0003d] in <06f13185617646e5bc801baeab53ab75>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object But, from something I found, looks like you are using Beyond Home, which says you have 16g of ram. Given the number of mods (at least 125), I wouldn't be surprised if you are running out of memory.
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's correct, they are on vacation for a period of time. YOu should be able to see them in the Astronaut Complex, with a line which says how long until they are available again -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.2.1 Added Mk22 Cockpits from user @BahamutoD Added tags to cockpits Cleaned up formatting Updated code for KSP 1.8+ Added AssemblyVersion.tt Added installChecker.cs -
KSP UI Revamp mod (fixing bugs)
linuxgurugamer replied to An Amongus Sussy Player's topic in KSP1 Mod Development
As mentioned in that discussion, it would be better to move the discussion over here. I don't use Reddit that much, and will not be participating in a development discussion over there. If you have questions, ask them here. Sorry, I just don't have time to deal with that -
KSP UI Revamp mod (fixing bugs)
linuxgurugamer replied to An Amongus Sussy Player's topic in KSP1 Mod Development
So what happens? -
mod not working. (abandoned please dont respond)
linuxgurugamer replied to icantthink's topic in KSP1 Mods Discussions
Yes, I corrected my post, seems we crossposted. -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll have to check to see if anyone else has already incorporated this. -
mod not working. (abandoned please dont respond)
linuxgurugamer replied to icantthink's topic in KSP1 Mods Discussions
Also , missing dependencies. Would be best tg y ok install it via CKAN