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KSP2 Release Notes
Everything posted by linuxgurugamer
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Hi, I have an (for me) odd situation, which I' sure is caused by my ignorance. I have the following code in the update() function: Debug.Log ("Before MainMenuGui.AS_Button.SetTexture on"); MainMenuGui.AS_Button.SetTexture (MainMenuGui.AS_button_alert); Debug.Log ("After MainMenuGui.AS_Button.SetTexture"); This is called when the F6 key is pressed. The SetTexture call works, I see the button change. My problem is that it never returns from the SetTexture call, so that the flag which gets set after it isn't set and the rest of the mod doesn't work. I added a logging statement at the beginning of the update function to display the flag, and I see that it is never set. When the game is exited, then it returns and I get the messages in the log file. What would prevent Unity from returning from the SetTexture call? Thanks in advance LGG
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The Linux Thread!
linuxgurugamer replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
His problem was that there wasn't even a device node -
The Linux Thread!
linuxgurugamer replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Check the BIOS. It sounds like the USB is not being initialized at BIOS time. There should be a setting there which will enable boot from USB. Enable it, but continue to boot from the DVD drive. LGG -
200p hours is a lot of time. Go do something else for a while.
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[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
First, re. game time. What would you expect to happen if, for example, you set it to take screenshots every game minute, and then you are in the middle of a timewarp? Would you want it to take the screenshot of the warp, ignore it? Second, sub-second intervals. Why not just run FRAPS or OBS? How sub-second would you like? The disk space can be an issue for some people if they aren't aware of it. LGG -
[Closed] KSP Experimental Tester Applications! Thanks to all who applied!
linuxgurugamer replied to Ted's topic in 2015
PM'ing now -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
linuxgurugamer replied to NecroBones's topic in KSP1 Mod Releases
Hey NecroBones, Do you think you could package this up into a small CKAN-supported module? It would make it easier to keep track of. I could do it, if you like. LGG -
[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
For those interested, I've been working with the Historian mod to made AutomatedScreenshots able to work with it. I am happy to say that the work is complete. Currently you can get the (deleted, Zeenobit released) once Zeenobit makes his release I'll delete this. The first version of AutomatedScreenshots to support this will be 0.3.0, which I expect to release in a couple of days. LGG - - - Updated - - - Can you elaborate on this? While I haven't tested it, I'm sure that if MovieTime is running, that the screenshots will be modified by MovieTime. -
Here it is, let me know when you've downloaded it so I can remove it. (removed link since author has updated Historian) For anyone who is curious, this is identical to the current release, except for the addition of a single function which will allow my Automated Screenshots mod to work with Historian. If you aren't using Automated Screenshots, then you don't need this. The first version of AutomatedScreenshots which will support this will be 0.3.0, I expect to release it in a couple of days.
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[Closed] KSP Experimental Tester Applications! Thanks to all who applied!
linuxgurugamer replied to Ted's topic in 2015
You said midnight tonight, but it's only 7 pm EDT, and it seems to be closed. LinuxguruGamer -
KW Rocketry Community Fixes, for 1.0.5 and below
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's odd. These are simply ModuleManager patch files. Can you do this: 1. Backup your save 2. Uninstall KW,and then install it via CKAN with these fixes (not the interstage patch) 3. Start the game, and just verify that the problems are there. 4. In CKAN, select the Community Fixes mod, and then in the right side, go to the third tab, labeled Contents in this tab, find the location of the patch files. The specific files should be: KWPatch.cfg and KWPatch2.cfg 5. Find those files in the Gamedata directory, and move them elsewhere, outside the game 6. Start up the game, and see if you still have the problems. 7. If you do, then it's something else, because those two files are the only things that do anything 8. If you don't, then please upload those files somewhere so I can take a look at them. I use this exact file all the time, and don't have the problem. So if you are having a problem, either you have a bad file or there is an interaction with something else. I'm not discounting the fact that you have a problem. I just want to help you figure out what the problem is and get it fixed. LGG -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
I do use Autopruner, thanks. I was more interested in if the code for the fairing was in a separate DLL, and could be deleted. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
How do you delete Squad's fairings? LGG -
[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Crash Spashdown Cre Killed Cre on eva Flag Planting Launch Part couple Part die (explode) Joint breaking undocking activating stage stage seperation changing vessel making orbit escaping orbit SOI changed