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Everything posted by jrodriguez
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hahha those planes of @g00bd0g are very dangerous! They have the same 4 vulcans as I do, but not sure if he set any pitch limitations as I did, plus they have aim-120 as well! Almost impossible for me to do anything. So...I will need to go more..bad ass (Maybe a R2D2 with lasers?)
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Hi all! The next fight has been recorded! Check it out! @gag09 vs @Dman979! Round 1 Round 2 Round 3 Round 4 Results: 1st - Draw, 2nd - gag09 wins, 3rd - Dman979 wins, 4th - gag09 wins So @gag09 continues as King of Hill!
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@Spearka The new test using my latest version. https://www.youtube.com/watch?v=9aQYJLOcoSY
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You are right! haha I have done some improvements, and..I have removed missiles, so I will stick with a strategy based on extreme maneuvers and vulcans as you can expect from a proper X-Wing! I'm uploading a new video against Thassas, very cool. I have won this time :). BTW my Vulcans are limited in pitch, yaw to 12º because I don't want them to just turn 180º I fell like I'm cheating. @inigma I have added a new version of the X-Wing to the Hangar X-Wing BD 1.5
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@Spearka I did a test using your last plane! You won 2 - 1. I gave you a nice fight and the test was very useful because I know now that I have to fix some issues with my X-Wing.
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In my opinion, this challenge is very cool however at some point we are going to see all people trying to use similar settings and the variability is going to get reduced, thus converging in pretty similar design..and that is sad (e.g I really love the @Spearka Thassa design, but it will be very difficult for him to win Stealth Weasel) Here is my brainstorming to introduce new flavours: - Different leagues with different rules. - Some other mods like FAR, Procedural Wings, TweakScale, allow drones. I think this will be very funny and harder to design. - No limit of planes but a limit of parts per team. ( with maybe a big plane and a set of small support drones haha)
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trying: [noparse] https://www.youtube.com/embed/4-mmz5sWFO8 [/noparse] no luck..
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New version of my X-Wing here X-Wing BD 1.3 .It has Vulcans(4) with limited pitch and yaw. If I remember the lasers of x-wing can't turn 360 lol. Also @NotAnAimbot I just did a test against your planes..uploading video right now
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Here is my fighter! The X-Wing bd ! It is powerful! Press 1 to enable everything, then enable front radar and bottom radar and radar receiver.
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I have reading the thread I'm going to start to design my fighter right now! Also @inigma maybe I can help you recording the videos but I will need instructions about how do you want them exactly because you are quite good with Camera Tools
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The KSP 1.1/1.0.5 Benchmark Challenge
jrodriguez replied to jrodriguez's topic in KSP1 Challenges & Mission ideas
My score: - PC: 2 x Radeon 7970, Intel i7-4790k (Currently Crossfire is not working in KSP, not sure if it is because of drivers or lack of KSP profile) - Score for KSP 1.1 = 118.950 + 38.900*6 = 352.35 - Score for KSP 1.0.5 x64 dx11 = 106.183 + 16.750*6 = 206,683 - FRAPS log 2016-04-07 20:24:51 - KSP_x64_1.1 Frames: 7137 - Time: 60000ms - Avg: 118.950 - Min: 109 - Max: 122 2016-04-07 20:26:21 - KSP_x64_1.1 Frames: 2334 - Time: 60000ms - Avg: 38.900 - Min: 32 - Max: 41 2016-04-07 20:29:45 - KSP_x64_1.0.5 Frames: 6371 - Time: 60000ms - Avg: 106.183 - Min: 92 - Max: 109 2016-04-07 20:32:09 - KSP_x64_1.0.5 Frames: 1005 - Time: 60000ms - Avg: 16.750 - Min: 13 - Max: 18 -
The KSP 1.1/1.0.5 Benchmark Challenge
jrodriguez replied to jrodriguez's topic in KSP1 Challenges & Mission ideas
Challenge updated! Now it is ready for 1.1 vs 1.0.5 -
The KSP 1.1/1.0.5 Benchmark Challenge
jrodriguez replied to jrodriguez's topic in KSP1 Challenges & Mission ideas
Well, I thought to go for 1.1 just because it is new and powerful . But actually I would say that it is a good a idea to allow 1.05 as well, that way we can compare performance between both versions. I'm going to update the rules and the crafts files today. Thanks -
The KSP 1.1/1.0.5 Benchmark Challenge! Do you think that you have a powerful PC and you think KSP is running very fast on your PC!…LET’S RUN A BENCHMARK AND SEE WHO WINS! Rules and Prerequisites Full HD resolution 1920x1080 Graphics Settings maxed out as shown below: FRAPS tool to measure AVG fps and store them. Benchmark Before you run the test, remove/recover any vessels from KSC, or begin a new game for the benchmark. · Test 1 (GPU intensive): Load Runway with Stratolauncher for 1.0.5 or Stratolauncher for 1.1. As soon as is finished load, press F11 to run the FRAPS Benchmark. Wait for 60 seconds until the FPS shows again. Note: Don’t touch anything! · Test 2 (CPU intensive): Load Runway with Stearwing Heavy Transport for 1.0.5 or Stearwing Heavy Transport for 1.1 go to Launch Pad and load it. As soon as is finished load, press F11 to run the FRAPS Benchmark. Wait for 60 seconds until the FPS shows again. Note: Don’t touch anything! · Score calculation: Open the C:\Fraps\Benchmarks\FRAPSLOG.txt file and you will see something like: 016-04-04 20:52:50 - KSP_x64 Frames: 6792 - Time: 60000ms - Avg: 113.200 - Min: 107 - Max: 118 2016-04-04 21:16:50 - KSP_x64 Frames: 926 - Time: 60000ms - Avg: 15.433 - Min: 11 - Max: 16 Your score will be AvgTest1 + AvgTest2*6. I have decided to go with this formula because I think KSP is more CPU intensive so Test 2 should contribute more to the final score. Valid score submits · Specify your PC specs: CPU, GPU/s, etc. · Specify KSP version, OS, x64 or x86, DX11/DX9/OpenGl · Score calculated = AvgTest1 + AvgTest2*6. · Copy paste FRAPSLOG.txt
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[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
jrodriguez replied to jrodriguez's topic in KSP1 Tools and Applications
Hi guys! As I was expecting, after playing a bit with 1.1 prerelease of KSP. This tool will not be needed at all! So the lifecycle of this tool will end soon - maybe in the next 6 months as soon as the most part of the mods have been ported to 1.1. BTW: How are modders @ferram4 @NathanKell doing porting to 1.1? Is it hard?? Cheers! -
Thanks @NathanKell . Downloading right now!
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Nice! I would like to join and test the x64 and Unity 5 support! BTW I'm a .NET Senior Software Engineer in Test. LinkedIn CV
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[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
jrodriguez replied to jrodriguez's topic in KSP1 Tools and Applications
Thanks sir, all your videos are amazing! -
[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
jrodriguez replied to jrodriguez's topic in KSP1 Tools and Applications
Hi, I would like to keep this thread out of that war as much as possible. I know it is hard but the only thing that really matters is to be happy with the way you play KSP. If you are happy playing KSP x64 then you are welcome to share you hype here For example, I'm very happy, and this is one my last adventures. I'm trying a new version "kind of" the Concorde and trying to do a complete Circumnavigation around EARTH! But sadly my Concorde version only has fuel for 13.000km! -
[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
jrodriguez replied to jrodriguez's topic in KSP1 Tools and Applications
I have done a quick test using the link you posted and the unfixer is unfixing as expected. Check if you have a file with "unfixerbk" extension in your ProceduralParts/Plugins folder that would mean that it was already unfixed. Regards. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
jrodriguez replied to K.Yeon's topic in KSP1 Mod Releases
Hi @K.Yeon. I was wondering if you have 1.8 release date in mind? I have been visiting the OPT thread since Christmas haha almost everyday! Also I think it will be nice if you publish OPT in Github and also in CKAN. Regards, Jesus -
[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
jrodriguez replied to jrodriguez's topic in KSP1 Tools and Applications
First, my apologies for the delay. It seems I was not subscribed to this thread (maybe since they updated the forum?) Please, if you find that there are mods that are not unfixed. Can you open an issue on my Git hub repo https://github.com/jrodrigv/KSPx64TotalUnfixer/issues explaining exactly the problem. I will take a look asap. In my opinion KSP 1.1 is going to be a mod-breaker: Unity 5, multi-threading, x64. It will be a massive update and it will take a while for the modders to implement a 1.1 release. My bet is... "finger crossed" this tool will become irrelevant with a beautiful KSP x64! hype hype! Real Chute is working perfect. I'm playing RO/RSS and my parachutes are working flawless! Evidence. My last landing on Mars