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NihilRex

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Everything posted by NihilRex

  1. It was mentioned a few pages back, I think he said it would be fixed in next release.
  2. I think I'd remove the yellow, and just put a note that Kerbin-Capture\landing costs can be reduced by Aerobraking.
  3. Correct, if we have an Orbital base unit, I think attachment nodes would be awesome.
  4. Can we get 4 face or corner attachment nodes for the orbital base? As variants maybe? I hate trying to surface attach precisely in the center, when I know that if I mess up it will gnaw at me endlessly.
  5. You mean the Amplified Rock Control System? The description text of which says "NO FREEBIRD!" ?
  6. I use MKS\OKS. You need basically the 5 new Mk3 modules, and some drills, as well as the launchpad structure. This totally ignores all life support considerations. Mine everything, turn on the converters. Activate the launchpad. Open the EL controls, order the ship built, wait (could be a while) till it is done, launch.
  7. Are you using MKS\OKS or just Karbonite and Regolith?
  8. I removed tweakscale, and now the MBM and MCM work fine... could those be the conflicting problems?
  9. Sorry, I dont use procedural parts other than fairings, and I don't recover those...
  10. Actions Everywhere was throwing log errors and play errors on my still, so I removed it and some other things. Just an opinion, no real evidence
  11. Hey Angel-125, just a note, the EPL costs of your Modules+Base tends to be a bit lower than the equivalent MKS module+base. As I have no clue how EPL costs are calculated, I can't guess as to why this is so.
  12. Roverdude has said he is working on that part. If you go into the Kolonization directory, you will find EL_Config.cfg, and you can remove the following lines to re-enable those parts. No guarantees made that they will work, I havent tried it myself. @PART[ELRecycleBin]:FOR[Launchpad] { TechRequired = unresearchable category = -1 } @PART[ELRecycleBin_Large]:FOR[Launchpad] { TechRequired = unresearchable category = -1 }
  13. Localized Depletion? Any chance that it will be toggleable or scalable?
  14. Throttle COntrolled Avionics. Not updated for .90, no posts on whether it works. http://forum.kerbalspaceprogram.com/threads/67270-Throttle-Controlled-Avionics-1-4-0-25-0-%28October-14%29/page14
  15. Rover - Can you possibly give those of us not in the loop an idea of what would be nice, profit making things to return to the KSC for a profit? Preferably ones that don't require a trip to Eeloo to get...
  16. {Engage PsuedoScience Voice} Hydrogen is very less dense than the other items in stored in the wedges, so the compressed storage tanks require a lot more metal to keep from going KABOOM when you do not want it to. {Disengage PSV}
  17. If you can automate to \Mod\StandardSubCategoriesFromFunction that would be fricking awesome.
  18. Very nice craft! Of course, now Im tempted to add Rotatrons, Aerospikes and Nukes to make it an interplanetary VTOL.
  19. Another note - Ships launched with KCT do not seem to trip the "needs to be a new vessel" flag for MCE commsat contracts. Haven't tested against a stock Fine Print contract yet.
  20. It works with stock and RealChutes and Deadly Reeentry - unless novapunch invented a new parachute code module, it should work.
  21. Lextacy - 1. Spare chutes is the number of times the chute can be repacked. They add weight and cost, however. 2. "Parachute parts used" is to help calculate the size of the chutes. If you use 2 chutes, but leave it set at 1, the chutes will be too large for your goal, but you shouldn't crash, instead you'd probably just take forever to land. If you get a message about being unable to set the parachutes because its at max, increase this number, and add more chutes to match this setting. Drogue chutes - Set a target altitude and speed. The chute will try to slow the ship to that speed, at that altitude. Main Chutes - Set a landing speed, chute will attempt to land at that speed. PreDeployment and Deployment Altitudes - How high up the chutes will open. Autocut Altitude- at what altitude the chutes will cut on their own. That should cover most of it.
  22. Thanks for the fast response JeffreyCor. Time to think about restarting w/o CTT.
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