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Tazmaniak

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Everything posted by Tazmaniak

  1. I can only say this ... the tech tree is too OP!!!
  2. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB It only showed at a concrete d-V short value span and not earlier or afterwards. I raise it as a very interesting something, maybe it's because multiple SOI changes of the new pathway thru Jool moons. If needed you can find it at the end of this live stream: Included Attachments:
  3. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB The clouds are disappearing while rotating the camera. Included Attachments: .ipsImage { width: 900px !important; }
  4. Reported Version: v0.1.5 (latest) | Mods: not relevant | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB It never happend to me till 0.1.5.0, the satellite was earlier under a fairing and maybe the game still thinks it's there? Included Attachments: .ipsImage { width: 900px !important; }
  5. Reported Version: v0.1.5 (latest) | Mods: not important | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB I had a mission to Eeloo and got very surprised when I focused on it to correct my maneuver to get lower orbit. PS. I didn't tested it without mods, but I don't use any of them to change the map behaviour and it started to become a problem since the latest update as it is not my first mission to Eeloo. Included Attachments:
  6. Let's hope a lot of important bugs get fixed as well. It's good to see we are moving to the second milestone on the roadmap.
  7. It's not about the views, this is why I posted a video in the exact moment in time to provide how it works, not from the beginning so 15 seconds is enough to understand. As well you can go to Stoke Space web page/YT channel to get more details. PS. Watching this only for few seconds even harms the channel as algorytm thinks you don't like it.
  8. Reported Version: v0.1.4.1 (latest) | Mods: irrelevant | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB No option to create a maneuver node if it's after SOI change. .ipsImage { width: 900px !important; }
  9. This is what I mean if you don't know the Nova rocket design PS. Modders are welcome to beat the devs in making this a reality! As I want to do it in KSP2 as well, so pretty please
  10. Reported Version: v0.1.4.1 (latest) | Mods: some but not relevant for this case | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB Fairing cracks after time warp on the launch pad. Included Attachments:
  11. Reported Version: v0.1.4.1 (latest) | Mods: list was provided | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB I have this sporadic issue since patch 3 and 4. Included Attachments:
  12. Yes I still have this save. @Anth12 https://drive.google.com/file/d/109kUp7PScwtOARRUIaQ2yq1n4rxQeeyZ/view?usp=sharing
  13. Reported Version: v0.1.4 (latest) | Mods: QoL to see proper reading to be able to fly | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB Trajectory is missing + wrong navball reading on a fresh save, please see the video. Plus when UI is hidden after some time the game.view box is no longer being hidden.
  14. Reported Version: v0.1.4 (latest) | Mods: picture was added | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB In path 3 and 4, new saved the game has a strange BUG, orbital paths just disappear and sometimes come back. But a game load quickly resets the proper state to missing orbits. Please fix this as interplanetary missions can't be performed in the current state of the game! I tested it with and without mods, why I have mods, as the navball as well is unable to track the AP/PE etc so to fly to space I need a mod. Included Attachments:
  15. So I have few bugs: 1. a jet engine bug known one from KSP1, when you use ca. 30 or more of them performance drops to almost 1FPS 2. we I decouple a lander or my stage whole rocket goes bye bye 3. I'm unable to load my big designs >150 parts due to memory limit when I have 128GB and most of it is free! You can see it on my recording (1) + recording (2) with task manager present
  16. Hi, There is still an issue with overheating parts on vessels that are in orbit of the Sun/Kerbol when we jump in from tracking station. Even if my vessel is balanced for 80% heat cooling on my cooling panels, when I jump in always parts are overheating as the weakest parts cant be cooled as fast as they are cooled, but if I load into the vessel further from the star I'm able to jump into vessel without blowing up and move closer to it. Please re-visit the procedures or algorithms regarding part heating or cooling after jumping/switch into another ship. Great job guys with the game update and keep up the work with engine optimization so my 100+ flights can fly better
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