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Tazmaniak

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Everything posted by Tazmaniak

  1. I can only say this ... the tech tree is too OP!!!
  2. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB It only showed at a concrete d-V short value span and not earlier or afterwards. I raise it as a very interesting something, maybe it's because multiple SOI changes of the new pathway thru Jool moons. If needed you can find it at the end of this live stream: Included Attachments:
  3. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB The clouds are disappearing while rotating the camera. Included Attachments: .ipsImage { width: 900px !important; }
  4. Reported Version: v0.1.5 (latest) | Mods: not relevant | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB It never happend to me till 0.1.5.0, the satellite was earlier under a fairing and maybe the game still thinks it's there? Included Attachments: .ipsImage { width: 900px !important; }
  5. Reported Version: v0.1.5 (latest) | Mods: not important | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB I had a mission to Eeloo and got very surprised when I focused on it to correct my maneuver to get lower orbit. PS. I didn't tested it without mods, but I don't use any of them to change the map behaviour and it started to become a problem since the latest update as it is not my first mission to Eeloo. Included Attachments:
  6. Let's hope a lot of important bugs get fixed as well. It's good to see we are moving to the second milestone on the roadmap.
  7. It's not about the views, this is why I posted a video in the exact moment in time to provide how it works, not from the beginning so 15 seconds is enough to understand. As well you can go to Stoke Space web page/YT channel to get more details. PS. Watching this only for few seconds even harms the channel as algorytm thinks you don't like it.
  8. Reported Version: v0.1.4.1 (latest) | Mods: irrelevant | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB No option to create a maneuver node if it's after SOI change. .ipsImage { width: 900px !important; }
  9. This is what I mean if you don't know the Nova rocket design PS. Modders are welcome to beat the devs in making this a reality! As I want to do it in KSP2 as well, so pretty please
  10. Reported Version: v0.1.4.1 (latest) | Mods: some but not relevant for this case | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB Fairing cracks after time warp on the launch pad. Included Attachments:
  11. Reported Version: v0.1.4.1 (latest) | Mods: list was provided | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB I have this sporadic issue since patch 3 and 4. Included Attachments:
  12. Yes I still have this save. @Anth12 https://drive.google.com/file/d/109kUp7PScwtOARRUIaQ2yq1n4rxQeeyZ/view?usp=sharing
  13. Reported Version: v0.1.4 (latest) | Mods: QoL to see proper reading to be able to fly | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB Trajectory is missing + wrong navball reading on a fresh save, please see the video. Plus when UI is hidden after some time the game.view box is no longer being hidden.
  14. Reported Version: v0.1.4 (latest) | Mods: picture was added | Can replicate without mods? Yes OS: W10 | CPU: i7-9700k | GPU: nVidia 1080Ti | RAM: 128GB In path 3 and 4, new saved the game has a strange BUG, orbital paths just disappear and sometimes come back. But a game load quickly resets the proper state to missing orbits. Please fix this as interplanetary missions can't be performed in the current state of the game! I tested it with and without mods, why I have mods, as the navball as well is unable to track the AP/PE etc so to fly to space I need a mod. Included Attachments:
  15. So I have few bugs: 1. a jet engine bug known one from KSP1, when you use ca. 30 or more of them performance drops to almost 1FPS 2. we I decouple a lander or my stage whole rocket goes bye bye 3. I'm unable to load my big designs >150 parts due to memory limit when I have 128GB and most of it is free! You can see it on my recording (1) + recording (2) with task manager present
  16. Hi, There is still an issue with overheating parts on vessels that are in orbit of the Sun/Kerbol when we jump in from tracking station. Even if my vessel is balanced for 80% heat cooling on my cooling panels, when I jump in always parts are overheating as the weakest parts cant be cooled as fast as they are cooled, but if I load into the vessel further from the star I'm able to jump into vessel without blowing up and move closer to it. Please re-visit the procedures or algorithms regarding part heating or cooling after jumping/switch into another ship. Great job guys with the game update and keep up the work with engine optimization so my 100+ flights can fly better
  17. Hi, Set Active Vessel is not working in tracking station.
  18. KSP 1.2 has been released yesterday ... sorry It's based on pre-release 1586
  19. KSP 1.2 is ready since yesterday It's based on build 1586 from pre-release
  20. Thank you, this is easy, I missed the settings in my search for solution.
  21. Hi, I have a very big question to the developers will be there an option to turn on DSN on my current save, after restarting the game at 0.9 managing ship exchange with 1.1 (heat influence) I see that features are available in game since update but not this one. Please give us an option, sending new satellites to all planets is a new chapter in saving my space program and I would like that in my carrier mode save
  22. Well I can give a big feedback after playing 2.000 hours registered since I'm tracking it but it could be more than 3 and also I play ONLY carrier mode since it's available. First 500 hours exploring and teaching ourself how to efficient go to orbit, take heavy payloads, dock and also fly like Superman (the last is not appreciated until you go to Jool's Laythe to fly - jet engines work there!). So stay in your local system successfully do missions to reach 3 stars for your Kerbals to unlock technology tree to use all stock for interplanetary trips. With new mining tools we can make pitstop when ever we want to reach our goal, the best way is to stop at Minmus for refuelling - I have the a HUGE station just to pump it up in the meanwhile for my next space station to come for its interplanetary trip. What is missing and in my perspective should be implemented as stock: Transfer Window - or just a po-pup eg. "Its good time to go to DUNE" or maybe a mission centre to observe our universe and after some planetary/asteroid exploration (we have new science tool already from asteroid mod by Squad for long term observation) they will give us more detailed info when to go, land or visit to have fun Trajectory prediction for landing/falling (not all have oxygen but it always is useful to see where we will land while planetary rotation always changes that in plus). Docking indicator in game should be replaced with Docking Port Alignment Indicator by NavyFish Alarm clock to warn us about maneuver or SOI change or an in game "add it yourself" schedule so we can write down a time triggered memo what we should remember to do at that time - good example Alarm Clock by TriggerTech. Geo profiling - who don't want to map the world like GOOGLE? ScanSAT is a fun mod that give us many informations about biome for our science missions, good job team. Active Communication Grid - we know that in normal life we need GPS and even like in Jupiter mission a change signal to the probe needs 48 min so maybe we should have a new extension of it in game, yes there is and it's called RemoteTECH. For this mode I would like to see someday a function instead of delay "send instructions" that is making basic instructions like execute nodes that we planned or while landing when 10km make a stage, at 1km next stage, 100m use landing gear - all of that by clicking on antenna at target probe, after choosing that few simple things that we can, we are unable to control it and also if the next space station with Kerbal Pilot and Engineer even is not present at planet/sun orbit closer then KSP then eg. Jool should take 1h of data transmit for a set of let say 5 actions that is maximum (less time if not 5/5). EVA special equipment for Kerbals - Engineer TOOLS to build/move/repair parts - Pilot EVA tank that gives him 3x more fun - Scientist BIOME/SPACE exploration just by making science by hand and maybe participation in long term experiments at space station or a base I see that I have no use for them very quickly and how much science points can I make more that is useless (I have all tech and 20k spare points), SQUAD should make a change to have more fun with them. I don't like out of stock parts but I use mostly wings and cargo bay with ramp from OPT (Orbit Portal Technology) Spaceplane Parts that are much bigger for my Kerbin and atmosphere rich planets exploration, good rover can be wide and even new MK3 ramp with cargo space is too small, sorry SQUAD Waypoint manager, you like to drive rovers, explore planets, it is so easy when you can navigate to a point on a map to get science and complete missions. Last but not leased KER (Kerbal Engineer Redux by Cybutek) is the one that I use all the time, instruments are the most important thing in game SQUAD PLEASE ADD IT INTO GAME STOCK !!! Thanks to all updated in last year we feel heat and can fight with it, also we can mine ORE for not all fuel, but maybe a change will happen and scientist+ore+electricity will give us Xenon gas ... why not After 1.0.5 update I needed to retire some ships and make new one or I sent a repairman with cooling parts that will be added to mining ships thanks to KIS - thanks KospY. But now back to the game, after mastering few things we learn that BIG ship/station that is a ONE PART construction is better for moving to another planet, that brings new challenges to be mastered because big designs 500+ parts are not giving us a real time game feeling and after 1.1 update it works better but still there is place for improvement, time will tell. Lets take my carrier mode in KSP time, and it took me 100 days to get the full tech tree available and also started my PROBE PROGRAM to send probes to all planets and also at least 10 missions to get to low orbit of the Kerbol (the sun) with only one success but still I knew that my 5 first will fail after my first reached the fuel limitation. So reaching my 1000 hours made me use my brain to use other bodies to get to Kerbol by changing the trajectory with planet/moon gravitation that spares the fuel and gets us closer. What can I tell you at this point, the second part of the game was spent on designing, designing and designing my ships, probes and space stations. The next 1000 hours (so 2000 hours game time) I started SPACE STATION PROGRAM that sent already 5 ships to EVE, JOOL, EELOO and other one are waiting on Minmus like orbit for low fuel cost departure window to MOHO, DRES and DUNE. EVE&BACK LANDING PROGRAM that has a 3rd ship is going to target after thermal changes in the game that will not burn the ship at landing. 5 STAR EXPERIENCE PROGRAM that is taking first 16 Kerbals to Dune and Ike so they can land and get back with so much experience that grants them 5 stars. And for fun ASTEROID PROGRAM so the Kerbin, Mun and Minmus have new moons because why not Now I'm still mining ore for fuel, waiting for my ships in programs to reach to their destinations or maneuver nodes for course correction, you can not believe me but currently I'm finishing my 2nd Kerbal time year. Currently I have 15 big interplanetary missions and 80 ships/stations/bases/rovers/probes with 18M $ for new missions and to complete current ones. What can I tell true KSP gamers, even if you don't have time now, you will loose hours of game every month and have the greatest fun when your mission completes successfully You want to track what you did or give yourself a challenge register at KSP-PLAYERS(.COM) from where I know that I completed 95 from over 280 achievements ... say what, so few ... challenge accepted (like Sheldon said)
  23. I reported this bug in 0.90 allready to developers, but still this isn't fixed even when I started a new game after 1.0.2 ... they updated Technical fixing stats for everything +1 instead
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