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KSP2 Release Notes
Everything posted by spaceman_spff
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Thanks for all your work on this. I backed your Patreon.
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[1.2] NavHud - a NavBall inspired Heads Up Display - 1.3.3
spaceman_spff replied to Ninenium's topic in KSP1 Mod Releases
HUD currently does not work in KSP. Text is there but not markers. I ran KSP 1.1.3 with NavHud as the only mod. Got this error over and over in the log file: Log file is here: -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
spaceman_spff replied to TriggerAu's topic in KSP1 Mod Releases
I notice that in each of your screenshots you have a travel time of "50 to 50" days. You'd get those kinds of vertical bars with a fixed travel time period. -
Pol is just about my favourite place in the Jool system. Mid you want to set up a real space program inside the Joolian worlds, Pol might be the best place to set up your first base. It has: -low gravity and therefore low delta v -ample ore -a low inclination orbit (compared to Bop) bringing resources from the surface of Pol to the orbit of Laythe requires less Delta V than bringing resources up from the surface of Laythe. Did I mention the landscapes of Pol? The only problem with Pol is the terrain bug which will make the ground sometimes disappear when you come in for a landing.
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Hey there, Just wondering if there is anyway to map controls for a 3D mouse with OSX? I know that there is native support for 6-DOF devices in Windows, just wondering if there is a work around in OSX? Using a 3D Connexion mouse, SpaceNavigator, KSP 1.0.5.1028, using an iMac 27 inch 2.8 GHz Intel Core i7. Thanks.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
spaceman_spff replied to RoverDude's topic in KSP1 Mod Releases
MKS Lite is now on CKAN -
Once again I'll be streaming the Outer Planets Mod over on Twitch for a few hours, come on by if you have a chance: www.twitch.tv/spaceman_spff I'll be attempting landings on the new moons of Urlum, and accepting reasonable or crazy challenges. EDIT: and no sooner did I go online than Twitch crashed. I'll be offline for now.
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That's an excellent segue! The video of last night's stream is up here on Youtube: http://youtu.be/MkKa1t5pnPE?t=5m9s Two things: 1) I ordered a new microphone, so that my voice will no longer sound like it's coming from the bottom of a lake on Tekto 2) I don't always look that disheveled Some highlights from the video: Slate "landing" Okok Landing Ovok Station Tekto approach the top of Mount Cheese the ascent Here's an album:
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No problem, I'm uploading it to YouTube now. We landed on top of the "Geographic Anomaly" on Tekto, AKA "Mount Cheese" and even had Jeb climb up it from sea level. Also did my first ever landing on the new Ovak, alpong with a completely botched landing on Slate. Should be available in a few hours, I'll post.
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So I did pretty extensive testing of 1.5.2 last night and I ran into *no* problems with Kerbal Engineer Redux (1.0.15.0). I tried 1.5.1 before the hot fix and found the same problems as before. as I understand it 1.5.2 just updated Kittopia so I think the newest version did the trick. This is great mod, keep up the good work!
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Hey NASAengineer, I had the same issue and it's because I wasn't running the Dev version of Scansat, you can get it here. You actually have to go out of your way to get that version, resource mapping for Karbonite doesn't work in the stable release yet.
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[old thread] Trajectories : atmospheric predictions
spaceman_spff replied to Youen's topic in KSP1 Mod Releases
Thanks for this Kobymaru, I'm testing it out now. I'll be attempting a landing on Eve this morning.