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spaceman_spff

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Everything posted by spaceman_spff

  1. Thanks for all your work on this. I backed your Patreon.
  2. HUD currently does not work in KSP. Text is there but not markers. I ran KSP 1.1.3 with NavHud as the only mod. Got this error over and over in the log file: Log file is here:
  3. I notice that in each of your screenshots you have a travel time of "50 to 50" days. You'd get those kinds of vertical bars with a fixed travel time period.
  4. This is Great CaptRobau and everyone else on the team. I just did some landings on Eeloo and Ovak, the textures are better than stock!
  5. That's great CaptRobau, very fine work. Any timelines on 2.0 release? Maybe I'll even stream again.
  6. Pol is just about my favourite place in the Jool system. Mid you want to set up a real space program inside the Joolian worlds, Pol might be the best place to set up your first base. It has: -low gravity and therefore low delta v -ample ore -a low inclination orbit (compared to Bop) bringing resources from the surface of Pol to the orbit of Laythe requires less Delta V than bringing resources up from the surface of Laythe. Did I mention the landscapes of Pol? The only problem with Pol is the terrain bug which will make the ground sometimes disappear when you come in for a landing.
  7. Hey there, Just wondering if there is anyway to map controls for a 3D mouse with OSX? I know that there is native support for 6-DOF devices in Windows, just wondering if there is a work around in OSX? Using a 3D Connexion mouse, SpaceNavigator, KSP 1.0.5.1028, using an iMac 27 inch 2.8 GHz Intel Core i7. Thanks.
  8. Once again I'll be streaming the Outer Planets Mod over on Twitch for a few hours, come on by if you have a chance: www.twitch.tv/spaceman_spff I'll be attempting landings on the new moons of Urlum, and accepting reasonable or crazy challenges. EDIT: and no sooner did I go online than Twitch crashed. I'll be offline for now.
  9. Hey folks, I'll be streaming the Outer Planets Mod shortly on Twitch. stop on by if you want to chat: http://www.twitch.tv/spaceman_spff/ Today I'll be sending a new vessel out to Sarnus. I'm also up for any challenges that are sent my way. All the best
  10. That's an excellent segue! The video of last night's stream is up here on Youtube: http://youtu.be/MkKa1t5pnPE?t=5m9s Two things: 1) I ordered a new microphone, so that my voice will no longer sound like it's coming from the bottom of a lake on Tekto 2) I don't always look that disheveled Some highlights from the video: Slate "landing" Okok Landing Ovok Station Tekto approach the top of Mount Cheese the ascent Here's an album:
  11. No problem, I'm uploading it to YouTube now. We landed on top of the "Geographic Anomaly" on Tekto, AKA "Mount Cheese" and even had Jeb climb up it from sea level. Also did my first ever landing on the new Ovak, alpong with a completely botched landing on Slate. Should be available in a few hours, I'll post.
  12. Hey Folks, I'm going to stream the latest update in about ten minutes from now. Please stop by if you can www.twitch.tv/spaceman_spff I've got a lander I'm going to take down to Slate, and orbital station around Ovok, and I'll be trying out some mining operations. I'd be great if you could drop by.
  13. I know you get lots of suggestions CaptRobau, But can you have something like Verona Rupes on one of the moons of Urlum? (if you don't already)
  14. Thanks, it was a successful stream. We got up to over 100 viewers, with lots of questions about the OPM. ShimmytheJJ and DasValdez also stopped by and were impressed with the mod.
  15. Hey Folks, I'm going to be streaming the Outer Planets Mod most of the day over on Twitch. Please stop by if you can: www.twitch.tv/spaceman_spff I've got a mission out to Sarnus, including karbonite mining on Ovak, I'm about to do a landing on Hale.
  16. So I did pretty extensive testing of 1.5.2 last night and I ran into *no* problems with Kerbal Engineer Redux (1.0.15.0). I tried 1.5.1 before the hot fix and found the same problems as before. as I understand it 1.5.2 just updated Kittopia so I think the newest version did the trick. This is great mod, keep up the good work!
  17. I just ran a test with 1.5.2 and Kerbal Engineer, no issues when I left Kerbin's SOI, which is great. I'll try another test later tonight with more mods installed.
  18. I'm still getting Kerbal Engineer failure as soon as I leave Kerbin SOI. It's a clean install, first save.
  19. Hey NASAengineer, I had the same issue and it's because I wasn't running the Dev version of Scansat, you can get it here. You actually have to go out of your way to get that version, resource mapping for Karbonite doesn't work in the stable release yet.
  20. So the latest version works well for me, except for one issue: Kerbal Engineer fails when I travel outside Kerbin's SOI. Here's the log file in case anyone can help with the error. https://drive.google.com/file/d/0B33XoLq9J0KfMEo0UEZkTjFKM1U/view?usp=sharing Happens around 13:54
  21. I'm very excited about this mod, I set up some missions to explore. My first manned ship bugged out while passing under the rings of Urlum. Here's a clip from the log file, let me know if you'd like the whole thing CaptRobau:
  22. Thanks for this Kobymaru, I'm testing it out now. I'll be attempting a landing on Eve this morning.
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