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Everything posted by DirtyFace83
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[WIN] KML - Persistence file editor
DirtyFace83 replied to Mythos's topic in KSP1 Tools and Applications
The post above yours by @Tacombel made a good point about how to manage those waste resources without needing to edit anything. And as you said above, in almost all cases where someone wants to edit a save file for editing resources it's to add something, not remove it, and the tool works just fine as it is.- 238 replies
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[WIN] KML - Persistence file editor
DirtyFace83 replied to Mythos's topic in KSP1 Tools and Applications
Right, that's what I ended up doing, and everything works as intended. I was just wondering if it was witihn the scope of this tool to add 'Empty all '$resource$' resources in all parts of this vessel' is all. Really useful tool though, and I agree that LS mods are kind of an outside case.- 238 replies
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[WIN] KML - Persistence file editor
DirtyFace83 replied to Mythos's topic in KSP1 Tools and Applications
Was playing around with this amazing tool, in particular the 'Refill all resources', but I noticed that for the various life support mods there is waste output, which is supposed to be empty or at least needs some not full-ness in order to do things like recycling etc. How difficult/time consuming would it be to add a 'Empty all resources' function that basically works inversely to how the 'Refill' works? (if this is already a thing, I'm not finding it)- 238 replies
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Cheers!
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Does anyone know which mod adds the resource 'Research Kits' to the stock science lab? (if it even is added by a mod... think the last time I played stock was v0.25)
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Haha, yea... always the way I guess. I meant it mostly metaphorically, yes.
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I very much like this mod and its concept. I'll download it and check it out in order to try and give some constructive feedback and throw in my two cents. I'm a big fan of mods that fit with the stock (or re-stock) aesthetic and gameplay, so this mod looks like it will easily find a home in my GameData folder. I will likely wait until it's closer to 1.0 to use it as part of a mod setup for a full playthrough though.
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[1.12.x] Far Future Technologies - October 9
DirtyFace83 replied to Nertea's topic in KSP1 Mod Releases
YESSSSSSSSS!!!!!!!! Thanks so much @Nertea You remember when you first put this in your dev thread over in the dev threads? That's about how long I've been waiting for you to release this as a 'finished' mod. -
Oh boy... I'm a need to buy another 32GB of ram haha. Gratz on release! Looking forward to exploring this.
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[1.12.x] Civilian Population Modernized
DirtyFace83 replied to linuxgurugamer's topic in KSP1 Mod Releases
Just wanted to say thanks so much for maintaining/updating/fixing this @linuxgurugamer! Out of interest, do you have any information on how 'Kolonists' (MKS?) work in relation to this mod? And might there be a way to make them basically interchangeable with 'Civilians' in terms of mechinics? (Either that, or give them very clearly defined and distinct roles) -
Bump to remove the 'this thread is quite old' thing. Which I feel appears way too quickly these days (3 months? For real?) and may falsely lead people into believing that not dead mods are dead. This mod is not dead. I'm just busy. I will take this opportunity to say thanks for all the feedback, comments etc.
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Is customizing the resources this manages as simple as editing the part.cfg? Or is some coding necessary? Sorry... I meant to say 'Is customizing the planets where this will operate...' It's been a long day.
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[1.11 - 1.12.x] KDEX Continued [v2.0.2][2021-07-05]
DirtyFace83 replied to micha's topic in KSP1 Mod Releases
Love this. It's always part of my career mode games.