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DirtyFace83

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Everything posted by DirtyFace83

  1. Hehe, I was reading up on Artemis contracts, and most of the recently added agencies are based on companies that are or wanted to get in on it.
  2. Some more new stuff. There are long decals for some of the new agencies. Also converted most images to dds format. Some deleting of things is recommended. See first post for info. Or ask.
  3. A few new things. I'll be adding more over the coming days and weeks. Wife and job permitting...
  4. The post above yours by @Tacombel made a good point about how to manage those waste resources without needing to edit anything. And as you said above, in almost all cases where someone wants to edit a save file for editing resources it's to add something, not remove it, and the tool works just fine as it is.
  5. Right, that's what I ended up doing, and everything works as intended. I was just wondering if it was witihn the scope of this tool to add 'Empty all '$resource$' resources in all parts of this vessel' is all. Really useful tool though, and I agree that LS mods are kind of an outside case.
  6. Was playing around with this amazing tool, in particular the 'Refill all resources', but I noticed that for the various life support mods there is waste output, which is supposed to be empty or at least needs some not full-ness in order to do things like recycling etc. How difficult/time consuming would it be to add a 'Empty all resources' function that basically works inversely to how the 'Refill' works? (if this is already a thing, I'm not finding it)
  7. Better late than never I suppose. Sorry it took so long to get around to starting with it. The finished version may differ slightly, but something very similar will appear in the next set.
  8. First, thanks for the continued amazing work on this most essential mod. Do we need to/can we delete 'SolarPanels.cfg' if we're using 'MultiStarSolarPanels.cfg'?
  9. Does anyone know which mod adds the resource 'Research Kits' to the stock science lab? (if it even is added by a mod... think the last time I played stock was v0.25)
  10. Haha, yea... always the way I guess. I meant it mostly metaphorically, yes.
  11. I very much like this mod and its concept. I'll download it and check it out in order to try and give some constructive feedback and throw in my two cents. I'm a big fan of mods that fit with the stock (or re-stock) aesthetic and gameplay, so this mod looks like it will easily find a home in my GameData folder. I will likely wait until it's closer to 1.0 to use it as part of a mod setup for a full playthrough though.
  12. YESSSSSSSSS!!!!!!!! Thanks so much @Nertea You remember when you first put this in your dev thread over in the dev threads? That's about how long I've been waiting for you to release this as a 'finished' mod.
  13. Oh boy... I'm a need to buy another 32GB of ram haha. Gratz on release! Looking forward to exploring this.
  14. Just wanted to say thanks so much for maintaining/updating/fixing this @linuxgurugamer! Out of interest, do you have any information on how 'Kolonists' (MKS?) work in relation to this mod? And might there be a way to make them basically interchangeable with 'Civilians' in terms of mechinics? (Either that, or give them very clearly defined and distinct roles)
  15. Bump to remove the 'this thread is quite old' thing. Which I feel appears way too quickly these days (3 months? For real?) and may falsely lead people into believing that not dead mods are dead. This mod is not dead. I'm just busy. I will take this opportunity to say thanks for all the feedback, comments etc.
  16. Awesome. I mean, obviously I checked my end before uploading, but good to hear it's not interfering anymore from someone else.
  17. On vacation at the minute. I'll have a look when I get back. There's .cfg file that right now I forget the name of, but if you delete it, it should be a workaround until I get around to fixing it.
  18. Is customizing the resources this manages as simple as editing the part.cfg? Or is some coding necessary? Sorry... I meant to say 'Is customizing the planets where this will operate...' It's been a long day.
  19. Funny you mention this. Just yesterday I was thinking about KSAF roundels, Trans-Kerbin-Airlines, and the like for atmospheric planes.
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