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lolstock

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Everything posted by lolstock

  1. Okay cool. I really do like having it, it's nice for tons of operations!
  2. This is more spaceplane than space station at this point... The station relies heavily on p-tanks. The ice cream cone looking part is a bunch 8 MMUs using the two man external seat from SXT. They're good for going places, but also they can reenter in a pinch. There are two smaller spaceplanes used for emergency reentry only, they only have about 500dv each. They could also be used to get to other stations. The larger skylon-ish spaceplanes can be configured for fuel, cargo, or passengers. The two pictured are the former two. Each one is capable of FULLY refueling the entire space station in one go.
  3. For the first time ever, I took an SSTO to mine for ore on Minmus. I had to refuel once in LKO and once on the surface of Minmus. I then flew to the North Pole to mine. Once full of ore, I flew back to Kerbin, and somehow landed on the runway too. Mods: -tweakscale -mj -p-tanks -mk2 expansion Enjoy.
  4. Hey, for your SA, I'm not looking for help: I was getting a glitch when I tried to rendezvous two vessels around Minmus. When I approached the old physics range (I think), both vessels were flung on an escape trajectory. Removing this mod solved the issue.
  5. I don't know if this has been discovered already, but I figured I'd share: today, I learned the hard way that these are not 0/0 capable ejection seats haha
  6. Turns out that that they didn't play nice with tweakscale continued. Removing the .cfg and the .dll for the docking ports fixed it.
  7. Is anyone else having problems with the 3.75m docking ports? I can't seem to get them to work. They just won't dock, no matter how perfectly I stick them together. It doesn't seem to work when I let mechjeb try to dock it either.
  8. To be honest,I didn't know those existed, and I already own KSP ha. Either way, I play KSP in my free time so if I get even a little training value out of it I'm happy,I'm just plaYing for fun. I may give it a go again; I'm having issues with that mod atm. My mistake haha, I'm impressed though, the exterior is nearly identical. We use the B version at NAS Corpus Christi though!
  9. Specs Here Could someone replicate this for me as accurate to the real specs as possible? I've made a replica version myself but can't seem to make it fly (DOWNLOAD HERE - I used KAX, and I believe that's it, but if not, let me know and I'll check it out). I don't seem to be producing lift, the propeller is wrong (It's a four-blade, so I resorted to clipping two two-blades on top of each other at 90 degree separation). Other than that, it's just kind of off. I've never been good with replicas. Mods are very much okay. FAR is a must; if you can recommend any other realism mods, shoot! I'm a student in flight training at the moment, and I'm planning to use this to practice my maneuvers/procedures. I would seriously appreciate any help, as I spent 2 hours making a craft that doesn't even work. In return, I can upload game footage compared to real life footage of how I used this to help me. Thanks in advance, -LT
  10. Called the REDt-1 (rapid exosphere direct transport). Carries 6 kerbals (two of which are pilots). Doesn't have great dV in orbit, but enough to make maneuvers. Stock + MechJeb. To do: -slightly more liquid fuel. -RCS or more torque. -Solar panels. -Batteries in a different location (they are supposedly shielded, but they are the first parts to overheat.
  11. You should try BahamutoD's landing gear. I love them.
  12. It looks good, flies even better! You definitely need to use action groups though haha.
  13. Jeeze... and here I am, not considering my spaceplanes to be SSTO unless they can reach a 250km orbit and return.
  14. Dude that's actually awesome. What did you use for the ejector seats?
  15. Haha, yeah paratrooping DID always get dangerous duty pay anyway. I guess now we know why!
  16. Ah you got it to work right! That's awesome. I tried to build a rightful cargo plane but got pretty fed up and made a spaceplane instead haha.
  17. Good point. I think I am going to delete that. I just finished it myself and could have orbited as much as I wanted to get more points. So gone it is! - - - Updated - - - And here's my entry. I made a cargo plane before but was struggling with it, so here's an SSTO spaceplane. +500 points for completing the challenge +250 for one cargo drop. +9.75 for cargo +50 for two kerbals dropped -100 for two kerbals killed -400 for 8 parts destroyed +100 for photo album +500 for dropping cargo after an orbital flight = 909.75 points I did this stock and without FAR. Now you know why I chose my username.
  18. Whoops, that's what I meant to do, so thanks for pointing that out! anyway, post updated. Nice entry! Edit: I also changed the score for for cargo weight, and have updated your score in the OP! @Tsevion do you have a score for that? Haha the skydiving without a parachute is great.
  19. Why do you get points for not having BD armory when BD armory is a recommended mod?
  20. I might be. It's a vaio pro so it's not exactly a gaming setup haha. Any advice on what to do about that?
  21. Hey so I've been having an issue where I get really low FPS for 30 seconds or so and then jump to higher than normal FPS for a little bit. and then back down to somewhere in between those. It seems to fix itself when I remove FAR (all others are removed) but IDK I could just be going crazy.
  22. Refer to the following video for an example: The purpose of this challenge is to cargo drop whatever into enemy territory. Since we don't have enemy territory, you get to do it wherever you want. Your mission, should you choose to accept it, is the following: 1. Design a cargo airplane or spaceplane. 2. Design a cargo payload. 3. Load your cargo onto your plane. 4. Proceed toward drop zone at cruising altitude (for reference: 8,535 meters for a C-130) (if you drop on another planet this doesn't matter, obviously) 5. Descend to drop zone (a typical descent maneuver is a -45 degree approach, with a very late flare. 6. Drop cargo during a touch-and-go maneuver or low approach without bringing the plane to a stop on the ground (you may, however, drop the cargo going slow on the ground). 7. Return to any runway on Kerbin (see below about mods). 8. Screenshots during critical events (video is even better). POINTS/SCORING: +500 points for completing the challenge +250 for each cargo drop during a single flight +5 x total weight of cargo dropped in tons +25 points for each Kerbal air dropped -50 for each Kerbal killed -50 for each part damaged during the drop (does not include parts used to mount the cargo on, but does include any parts damaged on the cargo plane) +100 for photo album +200 for video (cannot have points for photo album as well) +500 for landing the plane safely on a runway +250 for dropping cargo after a suborbital flight +500 for dropping cargo after an orbital flight +1000 for dropping cargo on the mun or minmus +2500 for dropping cargo on a celestial body outside of the Kerbin system -500 if that celestial body had an atmosphere Scoreboard Stock: 1. UpsilonAerospace: 1,830 2. Styles2304: 1,571.43 3. Tsevion: 982.15 3. lolstock: 909.75. Achievements: Kerbin Express Stock/Far: Mod/FAR: 1. Darren9: 5,005 *List any mods that you used when you post Achievements: Globemaster: circumnavigate Kerbin WITHOUT leaving the atmosphere. Space Marines: for a cargo drop after a suborbital flight. Kerbin Express: reach orbit, go around Kerbin, deorbit, drop cargo. Who needs parachutes?: drop cargo on an airless body. Tag, you're it: drop cargo during a touch and go. Solar System Express: drop cargo on another celestial body without coming to rest on its surface. Fiscally Responsible: drop cargo that has a purpose (for example, a new part for a base). Paratroopals: Perform an air drop of Kerbals. *More/less TBD Notes: 1. VTOL is allowed but the challenge is failed if you bring the craft to a non-moving hover or come to rest on the ground. It is obviously going to be useful if you drop cargo on an airless body. VTOL may be used for landing the cargo plane after the cargo is dropped. 2. You may land your cargo plane anywhere before returning it to land. 3. You don't need to land ON the runway but you must land NEAR one 4. You may use MechJeb without being placed in the mod category. 5. Kerbinside may be used to get additional runways. You will not be placed in the Mod Category for using Kerbinside. 6. You may refuel at any space station/do aerial refueling. The point of this challenge is to maintain some velocity throughout the mission. If you are in orbit, you have velocity. 7. RSS may be used, but will place you in the mod category. For any point value that involved leaving the atmosphere, multiply your score by 6.4. 8. All mods are allowed in the mod category at the moment. 9. A low approach, for the purpose of this challenge, is classified as <2500 meters above the ground. (subject to change) 10. Lastly, you do not actually have to carry your cargo inside your plane. As long is it can carry cargo, you're golden. Another video for inspiration, although maybe not relevant: .Happy building!
  23. Well I'll be damned, I'd never tried Modular Fuel Tanks so I'm gonna have to give it a download. Personally I have no problem with modding as much as my computer can handle, but yeah for stock purposes, it would be super useful.
  24. Some of the stock parts have only liquid fuel or LFO, and don't have an identical part with the other fuel type. To be clear, I'm not asking for more parts. Anyone who has ever removed Oxidizer or Liquid fuel from an LFO tank knows that you will not be able to use the part at full volume, wasting space and becoming difficult for aesthetics and balancing. I would like some sort of variable fuel composition slider. This slider would allow one to increase the volume of one type of fuel as the other is decreased, allowing one to utilize all available volume for fuel. There would still need to be an option to carry the tank at less than max volume though. Easier Explanation: Ex. I have a spaceplane that needs extra liquid fuel. I take the LFO adapter and remove some oxidizer to give the jets more fuel to run on to keep fuel balanced. But now I'm not using the full volume of the tank. Instead, I would have a slider (on the tank) that slightly decreases oxidizer while proportionally increasing liquid fuel. Or greatly increases LF when greatly decreasing O. Or totally removing O and making the total fuel volume composed of only LF. Or Vice versa for all three of the former.
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