gsamelon
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Everything posted by gsamelon
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[1.12.2] BARIS - Building A Rocket Isn't Simple
gsamelon replied to Angelo Kerman's topic in KSP1 Mod Releases
Can't seem to assign workers for integration. I click to add and then click load, but when i go back in or to KSC view and check integration, it says 0 workers assigned. Any help appreciated, thanks!- 571 replies
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- baris
- part failures
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Thanks @OhioBob, didn't realize tweakchutes was in there, I'll give that a whirl.
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I am not using tweakchute, though i just realized i didn't re-install restock when i fresh installed. Re-stock is in fact causing problems. A few other on restock are reporting the issue there, so it may be just a restock issue. I am still tweaking things, if i get a solution I will post it here or there (restock mod), depending on what the issue is.
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[1.12.5] Restock - Revamping KSP's art (August 28)
gsamelon replied to Nertea's topic in KSP1 Mod Releases
my chutes are jacked as well. won't deploy and null-reffed to the beezkneez. Not posting files, because im not looking for support, I have a workaround. Just wanted @crowsnose to know he wasn't alone. -
I can post more extensive mod info if needed, but first wanted to see if this is a global problem or specific to me. I updated to .6 by uninstalling with the .exe and then re-installing. I have forced KSP to stay at version 1.7.1. Nothing else has changed since .4 JNSQ that I was running yesterday. Today my chutes will not deploy. The altitude goes to 0 no matter what I set it to and the pressure setting doesn't seem to be working. The result - lots of big explosions and a few dead kerbals. If more people are seeing this, then I will just wait for a fix, if its just me, I'll start with a fresh install of ksp and add mods one by one. Thanks for the help community, and thanks for a great mod Galileo Team! Update - can confirm a completely fresh install fixed this problem. Then re-added the same mods and it works fine. Appreciate the feedback @4x4cheesecake, when you said it worked fine on yours, i knew it was a problem on my end. Thanks folks!
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[1.12.x] State Funding Continued - MM added as dependency
gsamelon replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, my question wasn't clear enough. Is it intended for this mod to be used along side of the stock contract system or can be it be used with no contracts. I am trying it with no contracts and trying my sole source of income to be from state funding, but I can't seem to make enough money. So i am just wondering if I need to use the stock contracts or learn how to earn more money with state funding. Thanks Linux! -
[1.12.x] State Funding Continued - MM added as dependency
gsamelon replied to linuxgurugamer's topic in KSP1 Mod Releases
Question - I am currently playing with no stock contracts, is that how this mod was intended to be used? I can't figure out how to grow my budget. I have been putting satellites around kerbin, mun, and minmus in the early game however my funds continue to go down. I have no crashed flights at this point. Any help would be appreciated, thanks! -
Update to previous post - as with previous posts, scrap inventory works in sandbox, does not work in career, hoping that help narrow down the issue. Thanks! UPDATE - after adding mods one by mod, found the issue to be with toolbar mod. When i deleted it, it worked fine. And im not trying to imply that this mod needs fixed because of this, just want others to see what the solution was for me to see if it helps them. Thanks for a great mod and great fun!
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[1.12.2] BARIS - Building A Rocket Isn't Simple
gsamelon replied to Angelo Kerman's topic in KSP1 Mod Releases
should the mtbf time for my engines be increasing after each launch and recovery? They have been 18.00 hrs and havent changed after several flights. Thanks, love the mod!- 571 replies
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- baris
- part failures
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KSP Interstellar Extended Support Thread
gsamelon replied to FreeThinker's topic in KSP1 Mods Discussions
Is the Tory Nuclear Ramjet Engine only for atmo flights? -
[1.8.x] Impact! - impact science and contracts -v1.8.0
gsamelon replied to tomf's topic in KSP1 Mod Releases
just completed a bangometer mission on minmus on a craft "permanently" stationed on minmus. I then collected the data and transferred to my vessel but when I recover, the mission does not complete. It does say that the data has been recorded, just not recovered, any suggestions? -
why when i rescue on k2 the 2 kerbals are way up high floating and not coming down?
- 1,046 replies
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- contract configurator
- contract pack
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Lets go folks, one more and we are a go.
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Kerbal Kolonization - Hard Hard Mode Career RP Playthrough
gsamelon replied to gsamelon's topic in KSP1 Mission Reports
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Kerbal Kolonization - Hard Hard Mode Career RP Playthrough
gsamelon replied to gsamelon's topic in KSP1 Mission Reports
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Nice one man, I like the bay concept. Let me get one more entry and we will move forward with the playthrough. Good job everyone!
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Kerbal Kolonization - Hard Hard Mode Career RP Playthrough
gsamelon replied to gsamelon's topic in KSP1 Mission Reports
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Lol, that is kerbal.
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Kerbal Kolonization - Hard Hard Mode Career RP Playthrough
gsamelon replied to gsamelon's topic in KSP1 Mission Reports
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Kerbal Kolonization - Hard Hard Mode Career RP Playthrough
gsamelon replied to gsamelon's topic in KSP1 Mission Reports
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Nice man, I like it. Lets get a few more telescopes built and we will be good to go.
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If people still want to do it, once i get 5 people committed to the RP playthrough with a telescopes built, i will roll out the next phase.