StoryMusgrave
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Everything posted by StoryMusgrave
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[1.7.2] KK Launchers - Delta, Atlas Pack
StoryMusgrave replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen We all really do appreciate your excellent work. It really is a shame ULA has yet to allow a release. Maybe those files could be mysteriously be leaked Blame it on the Russians. In any respect. We look forward to solid Atlas II/III work If only somebody could do Atlas-Agena/Centaur. But no pressure on you there -
Yep, and the problem has been found, fixes submitted.
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Once again, your pictures are not working.
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I've got to test one thing, but one set of documentation says that mass is additive. So if original mass is 1.847 and part upgrade says mass = 1.95 then mass is really 1.847+1.95...or 3.797 I'm testing.... And as currently written. This is true...So... another little change is needed to be 'mass = 0.103' instead of 'mass = 1.95'. I'd also change the 'IsAdditiveUpgrade__ = true' to 'IsAdditiveUpgrade__ = false'
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Yep, that part upgrade is increasing the mass to 1950t, not 1.950t.
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Big thing to realize...PP under stock conditions matches stock. So PP doesn't have 'serious problems'. Stock does. But that's widely known and accepted. Pretty sure RO changes it, RF too possibly... @Phineas Freak confirmed. Just cherry picking a few things here...A PP tank is going to hold 3x the mass of propellant that the ET does. So while cherry picking perhaps one of the lightest tanks ever, besides what maybe old Atlas that required pressurization. Look at it another way. Your PP tank, Empty mass of ~260t while holding over 2100t of fuel...Look at the real Delta IV first stage, granted it's got engine and more than just 'tank', with empty mass around 100kg less than the SLWT while holding only 202t of propellant. That's close to 25% of what the ET does. Remember that tank has to support itself, it's contents and everything above it. So extending that thought out...comparing a PP tank to Delta. Your PP tank of 260t is around 10x that of the delta tank, while holding around 10x that of propellant that the Delta does...numbers are somewhat inline I think. Imagine that, RO actually overhauling something to be more realistic.
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Ok, that explains it. Thank you!
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Wanted to leave a note here. Several of your provided craft files are referencing a part "Agena.Structure.A". I have no idea what part mod it is, but v1.8.0 doesn't contain it. So without it, the craft file won't load. Any help, or mod that does have it would be appreciated.
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[1.7.2] KK Launchers - Delta, Atlas Pack
StoryMusgrave replied to Kartoffelkuchen's topic in KSP1 Mod Releases
This is a function of KIS/KAS. Has nothing to do with what KK has done or can do. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
StoryMusgrave replied to ferram4's topic in KSP1 Mod Releases
Well there's an excellent way to upset a developer doing something for free. Ypu should be ashamed of yourself.- 14,073 replies
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- 5
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- aerodynamics
- ferram aerospace research
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
StoryMusgrave replied to Crzyrndm's topic in KSP1 Mod Releases
This was a stock bug during the Pre-Release. They did something to fix it. Not sure exactly what, but you might want to poke a few of the Devs to see what was changed for that. http://bugs.kerbalspaceprogram.com/issues/11375#change-60525 Disregard... Sorry. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
StoryMusgrave replied to liquidhype's topic in KSP1 Mod Development
Well bummer. Enjoy your new life liquidhype, whatever that may be. -
http://spaceflight101.com/ils-introduces-proton-variants/ edit: Hey look, you already saw that.
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The shuttle never flew with two canadarms. What you are seeing is the canadarm on one side and the Orbiter Boom Sensor System on the other, which is very close to the canadarm itself, but is a fixed 100ft length with 2 grapple fixtures, one at the opposite end of the instrument package and the other in the middle. Mounting points are just fine, but wanted to make sure you realize IRL there weren't two.
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
StoryMusgrave replied to NecroBones's topic in KSP1 Mod Releases
Honestly, that's up to you, the transform needs changed regardless, and it's not tough to add the engine config. Being that if the transform is changed a config change is required to get the same result as before. IRL 3 of the 4 are TRW TR-204s (150lbf) with the ullage being a 72lbf engine.- 966 replies
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- rsb
- real scale
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
StoryMusgrave replied to NecroBones's topic in KSP1 Mod Releases
Real small request. Would it be possible for your Saturn APS to have an engine transform for ullage, while having the RCS transforms still for the other 3 directions?- 966 replies
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[1.2.2] Forgotten Real Engines (FRE)
StoryMusgrave replied to Zarbizaure's topic in KSP1 Mod Development
Not everybody play's career all the time. While I totally agree with statement, I find it bad practice to rely on other mods for what are essentially standard values. Like you said, easy fix. And not a bad bug, but needed mentioned I thought.- 161 replies
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[1.2.2] Forgotten Real Engines (FRE)
StoryMusgrave replied to Zarbizaure's topic in KSP1 Mod Development
Small bug report, non mod threatening. None of your engines have a base 'cost' or 'entryCost' entry. They may be modified by your cost/entryCost in each moduleengineconfig, but there isn't anything to modify.- 161 replies