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Boris-Barboris

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Everything posted by Boris-Barboris

  1. I'll create a shortcut to it in craft settings. "director authority" seems fine. Also, strength_mult in CF's gui serves the same purpose. It gets applied on top of director's strength when you're in CF mode.
  2. Yes. Stock control surfaces are a bit buggy and tend to invert themselves under certain conditions, basically they have incorrect math behind them. Also, I need them synchronous, so custom module kills two birds with one stone. In current 1.5.8 the file is not strictly neccessary, since I do second pass on KSP load to replace all stock csurfaces in parts with my implementation (just like MM does) - that prevents a number of bugs people reported in the past, when MM did not apply the patch (for various reasons).
  3. @Velcro92 i wouldn't blame the canard, it's brobably AA itself. Sometimes it makes mistakes, but i usually improve reliability with updates.
  4. @JimRex i'll probably strap in some optional code for that for the next version.
  5. @taniwha https://github.com/taniwha/ksp-advanced-flybywire/pull/3
  6. @taniwha looked closely at the code... Yeah, stock SAS is hardcoded to input axis and does not look on control state, so no luck here. I'll redistribute dll with modified callback on my own for AA-using people, if you don't mind?
  7. @taniwha could you possibly include my prequest? You should find it on your github fork repo.
  8. I think poking @taniwha for a merge and 1.2 recompile would be more productive. If he doesn't want to maintain the mod, I probably can have a look at it in the next couple of days.
  9. @Azimech https://dl.dropboxusercontent.com/u/23572905/KSP_Mods/AtmosphereAutopilot/AtmosphereAutopilot_1.5.9.zip
  10. Does it behave the same when you keep only pitch? Nvm, it's a bug, something new.
  11. Yes, in stock aero you'll need to reconfigure old crafts\designs after install\uninstall of AA.
  12. It's not, when it's treated as an entertainment platform it always was. I don't understand why the response is given at all. It was never needed, you can predict it's content before you click. Just like in the past, SQUAD's PR shoots in it's own leg. Managers could simply ask one one of the departed devs to post a simple 'No'. Unless, of course, they don't want to lie...
  13. Abscence of the denial from said devs. No NDA forbids to exonerate the name of your former employer.
  14. https://dl.dropboxusercontent.com/u/23572905/KSP_Mods/AtmosphereAutopilot/AtmosphereAutopilot_1.5.8.zip same link
  15. I don't think this needs a reproduction at all - it's just someone in dev team once again changing public API. Will fix at the evening.
  16. It is. 1.5.7 release zip from all sources includes version file. The one that does not is build for 1.2 pre and is called ...1.5.8.zip. Try again with AA, downloaded from here please. If that doesn't work, it's better to just surrender.
  17. It should always appear, I did not implement Toolbar interfacing.
  18. @gilflo I'm afraid I don't know the exact cause of this. On your install AA main library simply fails to load, and the log, unfortunately, does not reflect the exact reason. C# dlls usually fail to load like this when the environment they expect to be placed in is not correct, for example some libraries are missing, or something. Or that could be some very specific to your machine edge case. I can only suggest to stick with 1.5.6 for now. You could, of course, reinstall the game completely (while backing up the save), or trying to load 1.5.7 only with Squad folder and ModuleManager left. Sorry, maybe you'll be fine with the version i'll push when 1.2 is released.
  19. very interesting. Where did you download this one from? Curse\github\spacedock or ...?
  20. @gilflo second sentence in the post you quote is much more important.
  21. FAR has a history of creating threads like this. Check if you have roll assist\wing leveler on in the FAR gui in flight.
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