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Everything posted by MatterBeam
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Apparently, more habitat modules add to your productivity factor, even if they are empty. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Correct. -
[1.1.3] SimpleLife - Stock Life Support and Kerbal Recruitment
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
SimpleLife is not ready for the latest versions of KSP. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I'm sorry, the 60EC/s was a design decision. I doubt the ISRU has fancy chemical extraction processes, so melting Ore and extracting metals out of it is the only way to refine. Therefore, it consumes more energy than simply boiling out the volatiles. I'd like to keep it at 60Ec/s for now. Here is a mediafire link: https://www.mediafire.com/?xg45dfe1pcmhxr2 -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Apparently, I was wrong. The extending launch clamp MM code was inside my settings folder, which I had kept without understanding what it did. I've removed it and created version 3.3 -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
It seems this can be fixed by keeping the MM patch from EPL, which I dont have (only took the plugin). -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Is it this problem: https://www.reddit.com/r/KerbalAcademy/comments/4tz53q/issue_with_the_stability_enhancer/ ? -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Impressive work. I will implement these in the next version. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
It is coded into the .dll that comes with the EPL plugin. I cannot change the effect of crew skills through a config file. -
[1.1.3] SimpleLife - Stock Life Support and Kerbal Recruitment
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
It is adjustable. Currently, they die, but I have to update the mod to 1.2.1 first. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
It is to compensate for the higher productivity multipliers the crewed modules provide. With reduced efficiency but increased multiplier (4x for the pods, x7 for the Science Lab), it favours large designs with multiple crewed parts rather than small, ultra-efficient designs that rely heavily on crew skill. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Updated to 1.2.1! Thanks for the input of @Rayden Sorry, I was unable to get EPL's custom recycling collider to work with the stock models. Attempts to recreate it in Blender have been unsuccessful. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Sorry, I haven't had any internet connection as I have moved home. I'll look into this. Are you using 1.2.1? -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
No, this is not possible. Sorry. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
You need: a drill, three Holding tanks in Metals, RocketParts and Ore configuration, an ISRU, a Science Lab and a small docking port (re-named to Construction Port). Process is: -Mine Ore. -Convert Ore into Metals using ISRU. -Convert Metals into Rocket Parts using Science Lab. -Open the docking port's GUI -Select a design from VAB or SPH. -Build. -Release. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MatterBeam replied to ferram4's topic in KSP1 Mod Releases
As far as I know: 1-FAR use a voxel-based shape-detection system that allows it to take into consideration wing angle and offset items, occlusion and the such. Any shape built like stock models will be correctly analyzed by FAR. 2- Ground effect is not in the mod.- 14,073 replies
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- aerodynamics
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I haven't completed testing, but everything seems to be working so far. I can't promise more for now. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I've updated Interstellar Fuel Switch and Extraplanetary Launchpad dlls. It should work in 1.2 Please raise any errors you encounter. -
[1.1.3] SimpleLife - Stock Life Support and Kerbal Recruitment
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
You'd have to delete the settings file and plugins folder. The balance would be completely off, however. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Next update, for sure. If you are able to spawn a vessel, then the mod works. Survey stakes work differently, and I am unsure how to implement it in stock, so I left them out. My suggestion is, if you are on land, to add launch clamps to your construction. They will spawn and hold the construct in place while you decouple. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Yes, RocketParts is the original resource pathway, taken from EPL. I have responded. Doing so requires modifying the dll, and it requires knowledge and tools I do not have. It might be a simple fix, but the only person able to do it is the dll's original author, and if he refuses out of principle, then I can't do anything. SimpleConstruction is meant to be stand-alone, hence the duplicate dll if someone tries to install it alongside the mods it is supposed to replace. My Settings file only adds the necessary EPL modules to command pods to give then a productivity rating. No.