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MatterBeam

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Everything posted by MatterBeam

  1. I'm early in the tech treem and I still have small solar panels... but they're producing absolutely zero charge. Putting four of them to power even the smallest avionics core and two antennae... and I'm losing power. I'd like to know if there's a setting somewhere that makes solar power production 'deep in the atmosphere' less realistic and more playable.
  2. While KER is great in the VAB, Mechjeb's Vessel info in-flight is more accurate in RO. One of the challenges I like is establishing a communications network with RemoteTech already installed. One of the solutions is creating a manned tug that drops them off a various orbits.
  3. September 1959. DeGaulle proposes a solution to the Algerian independence movement by the absorption of the colony into the mainland. Elsewhere, the american X-15 rocket plane makes its first flight and the soviet Lunik 2 lands on the Moon. The scientists at Hammaguir work harder to catch up with the rest of the world. Their solution to flying higher and faster is to remove the middle man: unmanned craft allow for mass savings on cockpit weight and the ability to work around the requirement of a human pilot. To this end, they need to ensure a stable connection with any drone craft well beyond the horizon. The craft designed to ensure this connection is the Fn-2 Haamil, or Functional Aircraft, design 2, designation Haamil or 'Carrier'. Attached between the two jet engine booms is a communications tower with antennae and solar panels. The high visibility cockpit eases the pilot's ability to find a good spot to place the communications tower. The increased crew capacity alse allows experienced pilot Galina to bring along Bonnie for training purposes. This is the view they have. It may or may not have been re-purposed from a bomber cockpit. The Haamil quickly rises to its cruising altitude due to the high Thrust-to-weight ratio provided by the twin turbofans. Without the sophisticated area ruling and the streamlined designs of the X-plane program, the Haamil struggled to cross the sound barrier. The spot is selected. It is on a plateau behind a ridge that obscures the space center and might cause a disconnected at a critical moment. Altitude and speed are lowered to protect the parachute from experiencing anything but a perfect opening. The payload is decoupled and the parachute opened simultaneously. Circling around, the Haamil confirms that the communications tower has landed intact. Named after a small desert bird, the Communication Station 1 stands upright in the desert. It's height allows the signals to clear any minor obstacles and elevations on the floor. It has two antennae that work in tandem to provide a powerful relay for both drone aircraft and rockets launched eastwards. Four solar panels maintain a power supply. A lead-filled pedestal keeps it upright. All of the above is for this: The ultimate in contemporary supersonic design. Lightweight, stable and equipped with a powerful 75kN turbofan, it is expected to beat speed records by a wide margin. The area ruling is an astounding 0.44m2, allowing it to slice through the sound barrier with ease. For this to be achieved, the body is studded with aerodynamic inserts. For efficiency purposes, the climb is accomplished without an afterburner. You might notice the grey boom jutting out of the rear. This smooths the transition from fuselage to nozzle with regards to area ruling. The afterburner is lit and the Sareeh quickly surpasses the speed record set by it's predecessor, the X-29. It follows a ballistic trajectory into the stratosphere then enters into a shallow dive. 'Sareeh' means 'fast', and the X-30 lives up to its name. The maximal airspeed is mach 2.75, reached shortly before the thicker atmosphere at 8km altitude creates enough drag to overcome both the engine thrust and gravity. The ballistic trajectory can be witnessed as a angle of attack of only 0.29 and under half a G experienced. The Sareeh is so stable that no SAS is required. Due to it's streamlining and lack of airbrakes, the X-30 takes a very long time to reach a acceptable landing speed. For increased control at lower airspeeds, the angle of the rear control surfaces has been increased from 6 to 25 degrees. Still hot from the supersonic flight, the X-30 Sareeh poses on the desert floor, awaiting a recovery team. Despite the refinements in the Saheer's design, it is unlikely that greater speeds will be achieved. The current jet engine lineup is already very near the thermal limits. The AASP will soon enter a phase of intense research, using the information gained from these experimental aircraft to design even faster aircraft, and who knows, even join the superpower's race to the stars?
  4. Hi. On the first solar panels STS-1 and STS-2, that do not come from Near Future but from Realism Overhaul, I am getting zero electric charge production. The solar panels' state is full exposure, but the charge production is 0 What could be the problem? How do I remove or modify the 'realistic' solarpowercurve and replace it with something that works?
  5. This is indeed an RP-01 game, but I use the Enginner's tech tree. In this history, the planes are used first, but they will not take up a lot of the mission logs. I also have RemoteTech, and will be playing around with that soon.
  6. Welcome to the Algerian AeroSpace Program! This takes place an alternate history, where Algeria actively develops a space program and struggles to maintain it over the years. AASP 1: July 1959AASP 2: September 1959 AASP 3: May 1960 AASP 4: June-July 1960 AASP 5: December 1960 AASP 6: December 1961 AASP 7: January-March 1962 AASP 8: March-April 1962 AASP 10: January-March 1964 AASP 11: March-May 1964 AASP 12: August 1965 AASP 13: January 1966 AASP 14: February 1966 AASP 15: May-October 1966 AASP 16: October 1966 AASP 17: May 1967 The date is July 1959 and DeGaulle has just been elected President. Algeria has been suffering from an independence movement for the past 5 years, and the major cities are rife with terrorist bombings, military crackdowns and shootouts. I don't have the strongest computer or the highest settings. My screenshots won't be the greatest you've ever seen, but I hope the story and originality of the setting will make up for it. Far from the chaos, a space center has been erected in the desert. It is very near the Equator, and 120km from the nearest city of Bechar. A brand new tarmac and the smell of kerosene fills the air. French and Algerian scientists are hammering away in the Spaceplane Hangar. X-29 Asfour The launch of this craft is nocturnal for a good reason: temperatures regularly reach 42 degrees Celsius during the day. The X-29, 29th experimental aircraft of the AASP, tests the CR-2 Ramjets, a recent product of aerospace research. It is dubbed Asfour, or 'bird' in Arabic. Despite the lowered fuel efficiency, the Ramjets are ignited on the runway. This is to test their performance and behavior over the course of the entire flight. The main thrust at low altitudes comes from the central low bypass turbofan rated at 75kN. At 130m/s, the airflow through the CR-2 ramjets is fast enough to allow ignition of the kerosene fuel. The Mechjeb statistics is erroneous due to the assumption that all engines produce maximal thrust. The actual thrust is handled by the Advanced Jet Engines mod. The X-29 incorporates the latest in Area Ruling techniques, designed to reduce transonic drag. It quickly passes the sound barrier at climbs at Mach 1.33 The Engine GUI window gives the Thrust/Drag ratio. For aircraft in level flight, a value above 1 means that they are accelerating. The optimal flight scenario for the Ramjets is found to be 500-600m/s at 4-8km altitude. The CR-2 engines output up to 63kN each in that state, but are very fuel hungry. The Scatterer mod in conjunction with the Environmental Visual Enhancement mod produces this beautiful red dusk. In a shallow dive, our bird reaches Mach 2.3 or 678m/s Some parts of the craft heat up to a boiling 100 degrees Celcius, but the cabin is well insulated. You might notice that the thrust/drag ratio is exactly 1. The ramjets are cut and the turbofan reduced to minimal thrust. As the craft dives and the atmosphere thickens, Asfour quickly falls into a subsonic regime. Landing lights and the vertical velocity meter guide the landing procedure. Galina manages to hit the floor at a mere 90m/s. Control is maintained by increasing the deflection of the canards from 20 to 44 degrees maximum. We see here the gentle braking process. Algeria has demonstrated that it is capable of designing Mach 2+ aircraft. Although it is not an independent effort, it is a worthy accomplishment. Sadly, in the global arena that is the Cold War of the 60's, this might be perceived as the first steps towards a supersonic bomber capability. No-one is willing to disprove this supposition for now, least of all the French. http://imgur.com/gallery/3SFzeI am open to any comments and suggestions!
  7. I'd love to see an update with an actual launch! PS: Do you not use Mechjeb's Vessel Info or Kerbal Engineer to design your craft?
  8. Hello. I'm trying to get an RVE Lite version of the current WIP RVE, such as very low texture clouds in only 1 layer. I need this for screenshots for a Story Missions series I'm planning on doing. Any idea on how I'd go about doing this?
  9. Will this manage to place parts from the Realism Overhaul and Realistic Progression -0 mods?
  10. Three parts for three functions: 1) A small Nuclear Saltwater fuel tank, holding water rich in uranium salts. To prevent accidental criticality, it will be run through with neutron poison rods. The end result is a very dense and heavy fuel tank. 2) The water chamber contains the bulk of the propellant. This is the reaction material (water) that will be heated and shot out the back. There are strong convection currents running through it. Uranium salt-rich water is injected into a mass of 'light' water at the top. It is quickly diluted. Water circulation however carries the denser saltwater to a point at the bottom where it achieves criticality and massively heats up the water. Excess hot water that isn't shot out of the nozzle recirculates along the walls and over the radiators to the top. 3) The reaction chamber. Very hot steam and some uranium salts fly out of this. It's purpose is to direct the hot propellant and not melt.
  11. That seems to be a problem specific to Advanced Jet Engine, part of the recommended mods for RO. It can be deleted.
  12. I guess a very low impact tolerance would be sufficient to portray this problem.
  13. So, if I weld together 4 static solar panels, there shouldn't be a problem? And to confirm, 4 of the same type of antenna with the same transform will all deploy, but 2 of each will only deploy one type and not the other?
  14. I know there was a discussion on this, but to confirm, will this work in RSS?
  15. I've been following this, and I'd like to make a tiny note: AFAIK, Zubrin's original NSWR proposal stated that heat management would not be much of a problem, since the enormous mass of water flowing out of the nozzle would provide open-cycle cooling. In fact, the main challenge to obtaining a high-thrust, high-isp low waste heat GW-range rocket was twofold: -Maintaining reaction stability. This is assumed to be an extremely complicated balance of fuel flow, chamber water streams and uranium density hitting the exact critical spot. -Funding a project that literally dumped tons of radioactive water per second. The hard thing for you here is that, like the Orion, it is an extremely powerful piece of technology that is near-impossible to balance in a game. My proposals/suggestions: -Convert the drive into a three part assembly: a very large water-circulation chamber, a dense uranium-enriched water fuel tank and a relatively lightweight reaction nozzle. -Use RealFuel's 'fuel stability' system to manage the water chamber. Sudden movements would disrupt the flow and risk a catastrophic criticality in places you don't want. Players would have to stabilize the chamber before firing the rocket, on top of the mass and volume difficulties.
  16. Hi. I'm interested in the method you used for creating different configurations for the engine. I'm thinking of creating a simple, stock-alike version of that. Can you tell me simply, how you do it?
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