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Getsome2030

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    Bottle Rocketeer
  1. Hi, interesting mod need to try it. Just a couple of things though: The Github download link at the top of the page goes to the 'Not So Simple Construction' Github Page. KSP Version 1.9 compatibility?
  2. Getting this path error message when loading. Old working version of IXS has the dll in the main path not in a \GameData\IXSWarpShipOS and not in \GameData\IXSWarpShipOS\Plugins. Tried moving the dll's to main \GameData\IXSWarpShipOS directory but still comes up with an error? In game the doors and lights work fine with the error message? https://photos.app.goo.gl/ukjEGmoTC8wPKQSh7
  3. Greatly appreciated, will check it out this afternoon and report any further problems. Thank you
  4. In KSP version 1.8.x and version 1.9. the door and lights on the Command Pod don't work? This is a slight problem as you can't get out of the Command Pod Room on EVA Right click mouse button on Command Pod in VAB or on launchpad dose not give the option to ope/close door or turn lights on/off as it does in the old version 1.6. No option to assign to an action group.
  5. Tested the Dropbox DLL, sorry no change. Attaching a robot arm to a couple of parts sends it flying off into the stratosphere.
  6. Ran the test with a probe core, battery, antenna and a Robot arm. Still flying off into infinity and beyond with that patch. :(
  7. Thanks for the update on progress. In the meantime as long as everyone is aware of the issue, i'm sure we can find ways to get around it. E.g. only use Vessel Mover with craft without a Science arm attached. If you come across something that needs scanning fly a craft in with a science arm attached.
  8. Hi, Thanks for the update and have taken note of two points to avoid this issue. I still have the issue by just attaching a scanner arm to a craft and launching it from either VAB or the SPH? Have KSP 1.7.1 with the 2 DLC's installed and the only two mods I have are VesselMover.1.7.5.0_06092019 and HyperEdit. Simple to recreate the issue: build any craft, I used 1xprobeStackSmall 1x batteryBank and a largeAdapter as the base. Launch and activate Vessel Mover = all works as it should Return to VAB attach a Scanner Arm, launch and then activate Vessel Mover the ship will continue to go up into orbit. Return to VAB, remove arm and launch, activate Vessel Mover and it all works as it should. Cheers
  9. Firstly, thanks for keeping this mod alive. I seem to have stumbled onto a slight issue with the Breaking Ground DLC Robotic Scanning Arms and Vessel Mover (VM)? if you have a Scanning Arm attached and try to use VM you end up in outer space a gazillion light years away (well that might be a slight exaggeration). Remove the Arm and VM is back to being controllable. Cheers
  10. Thanks for the heads up and I look forward to the action groups or better sill the upgraded GUI when you get time. Cheers
  11. Hi, in the older versions of KAS you were able to control multiple winches at the same time by using the numpad hot keys (5 up, 2 down) is there a way to do this in the newest version? I have a medium sized rover that is docked to a VTOL and would like to have 4x winches, one on each corner lowering and lifting at the same time so that i can fly to a location drop the Rover, drive around, pick it up again and fly to another location or moon. Thanks for keeping this mod alive.
  12. ISRU in second dot point "EL production (smelters and rocket workbench) meet ISRU requests (Khalendros)" ???
  13. @LastStarDust where and when will you be streaming? Curious to see someone using the mods...
  14. USI mods have been updated for KSP version 1.5.x and can be found here https://github.com/BobPalmer/USI_Constellation/releases Not sure if updated for EL though?
  15. @linuxgurugamer thank you for the incite into your modding choices and decisions , no further comment on this topic.
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