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pozine

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Everything posted by pozine

  1. I don't think I will add Sedna. Its orbit is so exentric I highly doubt it's attainable. I will try though. But for the next 2 months, I have to stop working on the mod because of college.
  2. Why does Mars ground (PQS) looks blurry when i'm landed? I tried playing with different settings in kopernicus but without success.
  3. Do you play in 1024x768??? I have the same bug. It's from RVE
  4. Next version will add an heightmap to Iapetus. It has an equatorial ridge that rise 20 km high. The ridge has some of the highest mountains in the solar system. Which I thought it would be important to add in RSS. Credits: Space Engine Tried to replicate this picture here : http://erikwernquist.com/wanderers/images/gallery/WANDERERS_iapetus_ridge_01.jpg
  5. UPDATE 0.8.1 2015/08/18 - Updated most moons orbital elements so they match real world values - Added biomes to : Pluto, Charon, Ceres, Vesta, Adrastea, Amalthea, Churyumov-Gerasimenko, Miranda, Pallas and Umbriel - Changed texture format to DDS. Saved 18mb. Also, Pre-0.8.0-Pluto is back!
  6. 1- Install Fresh KSP 2- Install mods required for Realism Overhaul to work (RSS, RSS textures, real fuels, joint renforcement, etc.) 3- Install other mods (your own preference) 4- Install Realism overhaul 5- Install RVE. (https://github.com/Pingopete/RVE-KSP-1.0.4) 6- Make a KSP shortcut to desktop. 7- Right click on the shortcut, click on properties then add this in the target zone : -force-opengl -popupwindow 8- Open game. Load a rocket but do not launch it yet. Press Alt-E. Click on Apply. Click on Save. Press Alt-E. DONE AND ENJOY! - - - Updated - - - It works on a 32 bit system...with MANY mods. Just be sure to have the opengl tweak.
  7. Converted all textures to DDS. Saved about 18mb of space. Edit : Nevermind... It's buggy and don't know why Double Edit : Problem solved.
  8. I found a real Vesta heightmap based on a mesh from the asteroid. Then, adjusted some parameters in kopernicus so that its dimensions match real world values. (Its radius is equal to Vesta's lowest point. Then matched the heightmap highest point to Vesta's highest point. Simple as that.) I think I prefered ancient pluto too. Even if its not colored with real colors. Also, I just found out that Vesta's new dimensions still aren't quite right. Oblateness will increase with the corrected dimensions.
  9. UPDATE 0.8.0 2015/08/15 - Changed Vesta Heightmap - Changed Ida Heightmap - Changed Pluto texture - Added Orcus, Vanth, Makemake, Lutetia, Amalthea and 67P/C-G, the Rosetta comet! - Added science values based on difficulty - Added a biome to Metis - Lowered Normalmaps size (lowers ram usage) I NEED to know what you think of the new Pluto texture versus the one in last version.
  10. Found a new heightmap for Vesta... An oblate one. Also found a real color map of Pluto
  11. When it's done hahaha. It will add a couple other bodies. Some asteroids, a comet, some TNOs...
  12. Thank you guys! It is really appreciated! Ceres is really awesome, one of the best bodies of the mod. For estimating dV requirements here is a chart for our solar system. http://i.stack.imgur.com/lcCTv.png - - - Updated - - - So it takes about 650 km/s to land on the sun without gravity assists... Also, someone told me earlier that Ceres should be flatter in game. I wasn't sure what to think until I saw this picture. Ceres isn't flat at all. So ksp representation could be quite close to reality.
  13. New pics of new model of Comet 67P Also visited by Rosetta. Credits : ESA and John Van Vliet Also, Dactyl will have a 20 degrees inclination now.
  14. Found a real heighmap for 243 Ida. Credits : John Van Vliet And Yes, it is oblate!!
  15. I just need to ask permission to the creator of the heightmap and I'll make a release Haha I would swap solar panels for a few RTG just to be sure
  16. Here is a new pic of 67P C-G (Rosetta&Philae) which will be in next version! (Its smoother than the last one)
  17. I raised its radius to 2000 meters. Which is already way bigger than the real 67p. The stuttering is low enough so its playable. At least I know that all this is entirely caused by its small size.
  18. I don't think the comet 67p (Rosetta) is feasible... It is so small it make kopernicus behave weirdly - - - Updated - - - I'll show you anyway what i've done so far.
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