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Matuchkin

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Everything posted by Matuchkin

  1. You can hear Max_Creative's muffled scream inside the machine, then his corpse falls backwards, headless. Blood accumulates on the floor, flowing like a fountain out of the corpse's pulmonary vein. Inside the machine, you hear someone chewing, and an emaciated remnant of an eyeball falls out of the coin slot. Inserts headless corpse. Poor guy inside the machine seems hungry.
  2. Joe! JOE! We have a customer complaint! Is this your glove?! You lousy damn chef! Waiter! I've just found my long-lost parents!
  3. This is the best thing I have ever seen. Will experiment in RSS. Speaking of realism overhaul, I think that this can be used as a good lander. Perhaps I`d have to put VTOL lander engines inside the cargo bay to improve. Then I`ll see about the module-stuffing.
  4. @Rune. You should modify the thing. Like, making its cargo container larger, and other things like that. I'd like to see large and extra-large versions, as well as some creative hull manipulating (double hulls, triple hulls, hull-in-a-hull, 2 opened hulls creating a single, flatter hull when facing each other, etc). Very excited for these things, and I know you're the person to ask when one wants a ship to look good and be creative at the same time.
  5. Oh, I guess I had problems with lag then. Made it hard to control the rockets, and burns seemed long as hell.
  6. You might be able to get to the moon. But don't try to put astronauts on Mars. Just don't. I even have a hard time getting to the Moon in my game. But landing, achieving orbit again, and managing to splashdown back on Earth with stock parts will be too hard.
  7. Gets severed arm. Inserts dollar.
  8. Approximately 35683897000000000000000000000000000000000000000000 tonnes. Orbiter + Kerbal Space Program= ?
  9. Well I can sprinkle some NATO peacekeepers onto it to let the battle die down a bit. If you want a little more, I'll get the RF sprinkler. We also have a jar of Taliban, but that one doesn't really taste good, and tends to go out of control. Waiter, who's head is this?
  10. The star is currently assumed to be undergoing late heavy bombardment. You don't usually see life at that stage. I'll sit here and wait until the bombardment stops.
  11. Gets [DOWNLOAD THE LATEST VERSION OF ADOBE FLASH PLAYER TO VIEW THIS CONTENT] Inserts family, house, everyone I ever loved. Hopes to get something nice.
  12. However, you forget to say that you captured it. I do that. My hill.
  13. Some very useful information I'm getting! How about hull angle? Does it impact the effect of kinetic projectiles in the same way as, say, sloped tank armour? What about the usage of slat armour? Also, What are the maximum constraints? As far as I am reading, this thread focuses more on the average "Two rows of ships meet and dogfight it out" way of fighting: Can I do more realistic scenarios? Makes stuff more interesting.
  14. Dude, just how far are you standing away from it?! Waiter, MH-370 is in my soup!
  15. That brings me to a new, very simple question. What types of weapons are there, and what do they do? How do they perform?
  16. I am quite new in this business. Well actually I just started 20 minutes ago-ANYWAY, I need some tips with building spacecraft. More precisely, I need help with armour. 1. Are there any general tips/additions/ recommendations that you would like to say about armour? 2. What are the properties of basic armour (say, layers of structural plates) against the stock kinetic projectiles that are so common here? 3. What are the most important components of a spacecraft to protect?
  17. When Vessel mover updates, this is going to be even better!
  18. By the way, your second stage has to be orange tank+ Skipper Engine. It is by far the best configuration I have ever tried.
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