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KSP2 Release Notes
Everything posted by Lucky Spacer
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RP-1 Realistic Progression One for KSP 1.12.3
Lucky Spacer replied to pap1723's topic in KSP1 Mod Releases
Thank you for your help. I was using the ksp model not RO about control of each stage. Add avionics to each stage and it all works! Have to use Near earth and I do not mess with sputnik any more:) -
RP-1 Realistic Progression One for KSP 1.12.3
Lucky Spacer replied to pap1723's topic in KSP1 Mod Releases
Well I uninstalled using ckan all mods and reloaded. That has not fixed the issue of Sputnik being able to control a rocket. I know at one point I was able to do this but now no matter what size the rocket I can not press T and get sas. I am going to try a new career to see if that fixes it. I am at a loss as to what to do. -
RP-1 Realistic Progression One for KSP 1.12.3
Lucky Spacer replied to pap1723's topic in KSP1 Mod Releases
Thanks for the Ideas, I am using Sputnik as my avionics control but when I simulate its says avionics can control 0 tons locking controls. What am I doing wrong? I thought sputnik was supposed to control any craft. That is what the specs say. Do I need to reinstall? If I use procedural avionics with near earth the weight is way to high. -
RP-1 Realistic Progression One for KSP 1.12.3
Lucky Spacer replied to pap1723's topic in KSP1 Mod Releases
I just started RP1 and I am running into an issue with my first orbital rocket. I am watching Carnasa playthrough video and he uses a XLR43 . This engine does not exist in current version of RO. It appears that it was replaced by NAA-75-110 A series. The issue I have is that you can not use it for a second stage it can only be ignited from the ground. What does everyone use as a second stage engine to get to orbit. Using the AJ10 I am coming up short on DV even running engines long. -
Really like the load times! VAB seems much improved but not a fan of the clicked mouse wheel to go up and down(not a huge fan of the shift to go up and down but I guess I'm just used to that) I really like the overall appearance of everything except the text in the VAB and on the UI
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How to Submit Feedback
Lucky Spacer replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
OMG Finally found the "Feedback Button" ,Thank you FirstCommander, And to give feed back I have to sign a multipage legal form!!!! You have got to be kidding me. Nevermind. Fix your own stuff. -
First Impressions UI Feedback
Lucky Spacer replied to Skorj's topic in KSP2 Suggestions and Development Discussion
But then look at how hard the text of terrier stats are to read. Not sharp or crisp. The actual rocket looks great but text is really hard to read. -
THERE ARE NO FEEDBACK BUTTONS ON MY STEAM LAUNCHER. Can you please post a picture of these buttons so I can find them and click on them. How can I give feedback on Kerbal Space Program 2 in the Game’s Launcher? When you launch the game through Steam or the Epic Games Store, a launcher will first appear. This is where you can start the game or find the latest news, patch notes, and community highlights. On this launcher, there are two ways to give feedback on your game experience to the development team: Send Feedback Button: This button lives permanently in the launcher and can be accessed anytime. If you come across anything in the game you like, dislike, or think could be improved you can give feedback on it through this. Active Survey: If there is a feedback survey currently live, you will see a button on the game page (in the launcher) allowing you to give your feedback. These surveys will be time-limited and topic-specific. For example, one may be activated once a new content update is released, or if we want to deep-dive on certain areas or features of the game.
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Having trouble doing a contract. I need to set module type to 3 in editor and frequency to 38.5 and use core navigation. I have no idea how to to do this. I can not see anywhere to make these changes. I am not sure where I need to make these changes. I assumed in the VAB but maybe its in the ship save file? Any help would be appreciated
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I have an interesting scansat contract. I need to set module type to 3 in editor and frequency to 38.5 and use core navigation. I have no idea how to to do this. I can not see anywhere to make these changes. I am not sure where I need to make these changes. I assumed in the VAB but maybe its in the ship save file? Any help would be appreciated
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I love using this mod for the missions. Been using it for years. I started a new career with 1.91.2788. I am half way through the science tree and still have not seen a single contract using scansat. Is anyone else experiencing this? Well You should pay attention to what CKAN is telling you. Everything is working fine. I was not on the most current release.
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Lucky Spacer replied to Dunbaratu's topic in KSP1 Mod Releases
Thanks I missed that. I guess I'll just wait til its updated.- 1,361 replies
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- autopilot
- programming
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Lucky Spacer replied to Dunbaratu's topic in KSP1 Mod Releases
I am getting an error saying the Trajectories mod is not available. I have checked the logs it is loading. Any help would be appreciated. Thanks.- 1,361 replies
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- autopilot
- programming
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Where should I check to make sure trajectories is loading properly? I am getting an error message in KOS that the trajectories mod is not available. I found the log and it shows that Trajectories is loading. So, this seems to be a issue with KOS. But to be thorough Trajectories and KOS should still work together correct?
- 981 replies
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- atmosphere
- trajectories
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Thanks for making this mission! It looks exactly like what I was expecting from the update. If there is a help file explaining community missions I have not found it yet. Some very basic questions. I'm not sure how to install the mission. I have looked at your zip file. Am I supposed to copy the persistent files to my saves folder? I currently have nothing in my missions folder what should I put there? Can you please tell me where to put each file? Thanks for your help.
- 32 replies
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- making history
- apollo-soyuz
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I have been looking forward to this release since it was first announced. I have no problem paying for new content. I play alot of Paradox games I have a couple of hours into the included missions and I'm very disappointed. Am I just missing something? Where are the historical missions? There is nothing historical about the included missions. Further, are you telling nobody on the planet has made a community mission?
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Lucky Spacer replied to IgorZ's topic in KSP1 Mod Releases
Well that is probably true. Just a little frustrating that I'm going to have do a roll back or wait the normal several days for the mods to be recompiled/updated to 1.3. Not sure which is going to get me playing the soonest. Only a third of the mods I use are updated yet. Hard to continue my game without them. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Lucky Spacer replied to IgorZ's topic in KSP1 Mod Releases
Well I upgraded to 1.3 and I still got a crash after I reinstalled kis. Here is a link to my log. https://drive.google.com/open?id=0ByVw1TqK1JFRYzhPdVhJSktfSWM thanks for any help. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Lucky Spacer replied to IgorZ's topic in KSP1 Mod Releases
Well I feel stupid. I'll go update KSP! Been running from ckan so long did not check steam.