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Everything posted by SlabGizor117
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The Kerbal Aerospace Exploration Agency
SlabGizor117 replied to SlabGizor117's topic in KSP1 Mission Reports
Bump for more missions added, assuming that replies move threads to the top... Right? -
[Old Thread] KRE - Kerbal Reusability Expansion
SlabGizor117 replied to EmbersArc's topic in KSP1 Mod Releases
I didn't say stop, I said minimize. -
[Old Thread] KRE - Kerbal Reusability Expansion
SlabGizor117 replied to EmbersArc's topic in KSP1 Mod Releases
You're still not listening. I know how to compensate for a low TWR, what I want to know is how to minimize the diminishing returns you get as you add more fuel and more thrust to lift that fuel. If I need more dV then I add fuel, I need more power to lift that fuel with, which I need more fuel for, which is more fuel I have to lift, etc. You get diminishing returns as you dive down that rabbit hole and so I have two vectors on a 2.5m stack for a 5 ton lifter. My question is what I should do to minimize those diminishing returns and keep from overbuilding rockets too badly. -
[Old Thread] KRE - Kerbal Reusability Expansion
SlabGizor117 replied to EmbersArc's topic in KSP1 Mod Releases
You're not listening. How do I most efficiently deal with the diminishing returns you get when you add more dV AND more/bigger engines to compensate for the TWR? -
[Old Thread] KRE - Kerbal Reusability Expansion
SlabGizor117 replied to EmbersArc's topic in KSP1 Mod Releases
So anyone have some tips for dealing with the diminishing returns you get trying to add dV and then larger/more engines to compensate for TWR? -
KJR is locking the joints for Infernal Robotics. I want to build a big huge drydock and refueling station and I absolutely need KJR to keep it from wobbling into a million pieces(now only 100 thanks to UbioZur Welds, lifesaver). I looked around and there doesn't seem to be any patched version for either mod, but I found this by @V8jester: I redownloaded the mod from the standard forum but I don't understand what I'm downloading from Jester's link. It's not the same as the standard download. If it has a fix for IR, how do I implement it?
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It's better than what I normally use and I've been playing since .23, so I think this will help out a lot of people:
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Engines won't light
SlabGizor117 replied to pilot009's topic in KSP1 Gameplay Questions and Tutorials
Can you post screenshots to Imgur and link them to us? It's hard to understand what's going on. -
The Kerbal Aerospace Exploration Agency
SlabGizor117 replied to SlabGizor117's topic in KSP1 Mission Reports
I think posting to a topic bumps it up to the top, right? Anyways, I added 3 missions to the post! -
This will be hopefully, an ongoing post about the Kerbal Aerospace Exploration Agency, or KAEA(pronounced kaya). I may make other posts as I branch out into the Kerbal Airspace Defense Agency, or KADA, for military aircraft, and Kerbal Aerospace Infrastructure Agency, or KAIA, for space stations, refueling stations, and bases. The first of KAEA's launches is the Dawn program's Louis probe. Mission report here: Part 1, KAEA Dawn program - Lewis probe (Suborbital flight) http://imgur.com/gallery/b7HYI Part 2, KAEA Dawn program - Clark probe (Orbital flight) http://imgur.com/gallery/gGF44 Part 3, KAEA Dawn program - Sojourner probe (Orbital flight and reentry) http://imgur.com/gallery/iTkJA Part 4, KAEA Dawn program - Pathfinder 1 (Manned orbital flight and reentry) http://imgur.com/gallery/JnyA2 Part 5, KAEA Dawn program - Pathfinder 2 and 3 (Manned orbital flight, docking, and reentry) http://imgur.com/gallery/lcfGL Part 6, KAEA Dawn program - Pioneer 1(Mun flyby and return) http://imgur.com/gallery/7LuHB Part 7, KAEA Dawn program - Pioneer 2(Mun landing and return) http://imgur.com/gallery/qSAha Part 7, KAEA Dawn program - Pioneer 3(Mun Base) http://imgur.com/gallery/nBPEN
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I have OneDrive, I hope you can read it with there. I think you need their account for it. https://1drv.ms/u/s!Anutp2phLkRFgQwk76r2IArJ05bo I looked through the KSP.log myself a little, and seeing as how about 80% of it is talking about CommNet, I suspect that the game might be having some trouble with CommNet.