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Svm420

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Everything posted by Svm420

  1. I don't think telling him that you found a way to avoid it helps him. He wants 100% reliable reproduction steps so he can do it on his computer and fix it if he can. I would say that that issue is not the cause as I had the same thing happen to me as you did and I did not scale the root part.
  2. I know that . I want to know why I have no connection when the dish can reach Kerbin and has sats in LOS. Also I use RTXF so I can control the antenna without connection.
  3. It is very​ appreciated . This is what i get with that search. I am not sure what I am doing wrong?
  4. Well I think I have some issue I am unable to get a connection with my dish. Here are some photos that show the issue. I am using root range mode
  5. I think improved chase cam does that.
  6. Thanks I wondered. Maybe add a example commented out? or just another blank node to indicate such? Either way thank you both for make that happen and very quickly I might add
  7. Question I just install the edger PPA and ran sudo apt-get update and upgrade. I just am confused if they are be used or not. Is there anything specific after that to enable the use of those drivers?
  8. Thanks Sal sorry for wrong thread. I have tried non proprietary drivers, but then KSP wont even start. It closes as soon as I try to launch it. I am such a noob to linux I am sure there is something I am doing or not doing that I should. I will try that new repo you posted above once the amd drivers are released. I feel like KSP just doesn't want me to play it. I tried the 64 bit hack for windows and get a massive memory leak so bad that I can only play as long as I don't change scenes more than 3-4 times as after that it is guaranteed to crash. Further on almost every scene change 100+mb get added to my memory usage i start at 6.5ish at main menu then hit like 6.8-7.1Gb at the initial load of a saved game, and it only gets worse. I just don't think I have as big/demanding an install as people playing full RO yet I never have a stable game, but I digress 1.1 can not come soon enough :/
  9. I am getting a relatively consistent crash when switching back from map view while in orbit. Here are logs. The main thing I want to know is what this stacktrace means. Native stacktrace: /home/mcfadds2/KSP/KSP_Data/Mono/x86_64/libmono.so(+0x915ee) [0x7f4ac11075ee] /home/mcfadds2/KSP/KSP_Data/Mono/x86_64/libmono.so(+0x3483b) [0x7f4ac10aa83b] /lib/x86_64-linux-gnu/libpthread.so.0(+0x10340) [0x7f4ac3bee340] /usr/lib/dri/fglrx_dri.so(+0xee4715) [0x7f4aba7b9715] /usr/lib/dri/fglrx_dri.so(+0xee47a0) [0x7f4aba7b97a0] /usr/lib/dri/fglrx_dri.so(+0xe98ba9) [0x7f4aba76dba9] /usr/lib/dri/fglrx_dri.so(+0xe99021) [0x7f4aba76e021] /usr/lib/dri/fglrx_dri.so(+0xe99894) [0x7f4aba76e894] /usr/lib/dri/fglrx_dri.so(+0xe9d70e) [0x7f4aba77270e] /usr/lib/dri/fglrx_dri.so(+0xe9df3a) [0x7f4aba772f3a] /usr/lib/dri/fglrx_dri.so(+0xe7cc8b) [0x7f4aba751c8b] /usr/lib/dri/fglrx_dri.so(+0xca5ed3) [0x7f4aba57aed3] /usr/lib/dri/fglrx_dri.so(+0x378d6f) [0x7f4ab9c4dd6f] ./KSP.x86_64() [0xc5a419] ./KSP.x86_64() [0xc4a0e2] ./KSP.x86_64() [0x62cd10] ./KSP.x86_64() [0x4da965] ./KSP.x86_64() [0x4715dc] ./KSP.x86_64() [0x472638] ./KSP.x86_64() [0x473487] ./KSP.x86_64() [0x482530] ./KSP.x86_64() [0x48ded7] ./KSP.x86_64() [0x4c9d8f] ./KSP.x86_64() [0x6f249a] ./KSP.x86_64() [0x6f345f] ./KSP.x86_64() [0x42e09e] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f4ac23f0ec5] ./KSP.x86_64() [0x42f891]
  10. Agreed I have always like this mod even before the recent revamps. I think the revamped art right now is at a good level that I hope others would strive to meet or exceed. Can't wait to see the future of this mod. I was born in 1990 so I had no idea what any of these crafts looked like IRL this mod as taught me a lot about RL space programs I never would have seen or known about otherwise. I am sure I am not alone in that. Thanks to all who contribute and make this mod a must have for me!
  11. I don't see anyone discouraged so far so that is your opinion. My opinion is no one will get better if we aren't saying good job, but there is always room for improvement. Settling isn't beneficial IMO that's just stagnation. Competition has shown that it can breed better products. People should always want to get better and improve if they don't well someone better will.
  12. I am requesting a mod that allows free cam mode to be selected while in orbit and controlling a vessel. I swear this used to be possible in .9, but I maybe misremembering. I honestly don't like the orbital cam. Thanks!
  13. I feel like I must be crazy then as I would rather all artists push the limits and raise the bar for everyone. No one trys to get better if we keep the status quo IMO. I detest dumbing down just so other can play along get better or find a different skill IMO.
  14. Hey ferram How can I add the animation for lights turning on and off to the animation orvide fle from the latest dev branch. Is this correct? Thanks! FARAnimOverride { moduleName = FSanimateThrottle animNameField = animationName moduleName = ModuleLight animNameField = animationName }
  15. No that's no true it still had to be orbiting Kerbin
  16. The contract doesn't care about LOS. It does matter though for vessel control and science transmission and planets will occlude LOS so your landed dish will only work when it can see minmus.
  17. OMG thank you! I have had this issue this the mod came out. I couldn't figure out what was causing it as I have 100+ mods and didn't care enough about this one to trouble shoot and there is no way in hell id ever consider taking AGE off so I hope this can be resolved.
  18. I am no part modeler/maker so I couldn't tell you specifically . Maybe collision meshes/colliders those are some buzzwords I hear used. Honestly single part vessels like that have never worked to great with FAR AFAIK YMMV.
  19. That's most likely NOT something ferram can/will fix. It probably needs to be fixed by the author.
  20. Well I got a plane rebuilt with no issues in the editor, but as soon as I launch I get spammed with this NRE. No toher NREs are present and nothing else really relent in the log. I will get logs if needed though. It just was a long play time so log was bloated with other stuff. This is on Linux 64bit latest garbage reduction branch, latest AJE, latest Realfuels, Pparts, and BD adjustable landing gear are the biggest mods that maybe interacting afaik. Let me know if you want anything else. Thanks hope that helps! NullReferenceException: Object reference not set to an instance of an object at FerramAerospaceResearch.FARGUI.FARFlightGUI.PhysicsCalcs.CalculateEngineAndIntakeBasedParameters (Double vesselSpeed) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARGUI.FARFlightGUI.PhysicsCalcs.UpdatePhysicsParameters () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARGUI.FARFlightGUI.FlightGUI.FixedUpdate () [0x00000] in <filename unknown>:0
  21. Never saw a response about this and was curious myself. I am experiencing this exact issue using latest garbage reduction. I noticed that I actual was able to stop the NREs in the editor by placing a part for the catalog. The weirdest thing is that the newly placed part becomes the root part. and my plane, which is fully built and had a cockpit for it's root part, is in a weird state of being a complete craft but, but treated as if each part has no connection to any other parts, and if I try to grab any part it just come off as if there are no other parts attached. Basically it killed all my crafts as it wont let you reroot since it sees the craft as just individual parts with no connections. I will see if I can get some more info to actually help you ferram. - - - Updated - - - From just some minimal testing it seems the issue isn't any part/mod in particular, but maybe with crafts files created when using the master branch. As all my crafts I created back when using the master branch have the weird no root part issue when loading in using the garbage reduction branch. Hope that helps! I am going to try going back to the master branch and see if the issue persists. - - - Updated - - - Welp still getting it with the master branch so IDK now. :/
  22. Why don't you put them on a ship and turn time warp up past 100x and see why squad didn't do this
  23. Please don't change that cockpit. Long and sleek is better for aerodynamics than short and blunt. Plus cowboy bebop!
  24. Does this update mean placeholder Iva's are no longer nessasry for pods without a Iva made for them?
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