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Svm420

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Everything posted by Svm420

  1. Progress is progress those look awesome .
  2. That sounds really nice. I haven't kept up on the dev thread so excuse the question if answered previously. Has anything been added for RT compatibility for the simulations? Also will your changes to the launch restriction be compatible with customBarnKit by sarbian that allows the user to change/remove the restrictions in career? Thanks !
  3. May have been depreciated then. I never delete old folders when updating a mod. However it was also the Alto_engine_B that gave me trouble. The waykeeper engine. Thanks for the help greatly appreciated
  4. I am seeing nothing in game as if the thrustTransform name was off, but it isn't. It works with hot rockets, but I can't seem to get this to work. Nothing shows up. I believe the engine sounds are working though. I will try without that part and see if that fixes it.
  5. Does the FAR module need to be recompiled for the updated FAR version? Also please see my post above. Thanks!
  6. I just learned this module allows RCS to use effect like from realplume? Then found out the effects are currently disabled. Is this something that will be fixed? Thanks!
  7. I have hit a wall of sorts I am working through the RFstockalike config and have run into a engine I just can't seem to get to work. Here is @PART[Almach_Engine_C]:FOR[RealPlume] { PLUME { name = Hypergolic-OMS-White //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } PLUME { name = Hydrolox-Upper //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } PLUME { name = Alcolox-Lower-A6 //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,1 //If localPosition is insufficient //plumePosition = 0,0,2 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEngines*] { @name = ModuleEnginesRF !runningEffectName = DELETE !fxOffset = DELETE %powerEffectName = Hypergolic-OMS-White } @MODULE[ModuleEngineConfigs] { %type = ModuleEnginesRF @CONFIG[UDMH+NTO] //Add the effect to every engine config { %powerEffectName = Hypergolic-OMS-White } @CONFIG[MMH+NTO] //Add the effect to every engine config { %powerEffectName = Hypergolic-OMS-White } @CONFIG[Aerozine50+NTO] //Add the effect to every engine config { %powerEffectName = Hypergolic-OMS-White } @CONFIG[Hydrazine] //Add the effect to every engine config { %powerEffectName = Hypergolic-OMS-White } @CONFIG[Ethanol75+LqdOxygen] //Add the effect to every engine config { %powerEffectName = Alcolox-Lower-A6 } @CONFIG[LqdHydrogen+LqdOxygen] //Add the effect to every engine config { %powerEffectName = Hydrolox-Upper } } } , here is the PART { name = Almach_Engine_C module = Part author = Tantares MODEL { model = Tantares/Parts/VOSTOK/Almach_Engine_C/model texture = Almach_LFO_A_psd , Tantares/Parts/VOSTOK/Almach_LFO_A/Almach_LFO_A_psd } scale = 1 node_attach = 0.0, 0.0, 0.09, 0.0, 0.0, -1.0 bulkheadProfiles = srf TechRequired = basicRocketry entryCost = 920 cost = 300 category = Propulsion subcategory = 0 title = "Waykeeper" V4 Engine manufacturer = Alnair Design Bureau description = The "Waykeeper" engine is primarily designed to compliment a much larger engine. Featuring a high-gimballed nozzle, it is useful for keeping a spacecraft on the straight and narrow. attachRules = 0,1,0,0,1 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 3.0 3.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/LES_Thruster transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } mass = 0.12 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 10 maxTemp = 3400 stagingIcon = LIQUID_ENGINE PhysicsSignificance = 1 MODULE { name = ModuleEnginesFX engineID = ClosedCycle runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 30 heatProduction = 30 fxOffset = 0, 0, 0.15 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 300 key = 1 250 } } MODULE { name = ModuleGimbal gimbalTransformName = gimbalTransform gimbalRange = 4 } } , and here is UrlConfig { name = Almach_Engine_C type = PART parentUrl = Tantares/Parts/VOSTOK/Almach_Engine_C/part url = Tantares/Parts/VOSTOK/Almach_Engine_C/part/Almach_Engine_C PART { name = Almach_Engine_C module = Part author = Tantares scale = 1 node_attach = 0.0, 0.0, 0.09, 0.0, 0.0, -1.0 bulkheadProfiles = srf TechRequired = basicRocketry cost = 88 category = Propulsion subcategory = 0 title = Almach_Engine_C manufacturer = Alnair Design Bureau description = The "Waykeeper" engine is primarily designed to compliment a much larger engine. Featuring a high-gimballed nozzle, it is useful for keeping a spacecraft on the straight and narrow. Plume configured by RealPlume. attachRules = 0,1,0,0,1 mass = 0.035 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 10 maxTemp = 1450 stagingIcon = LIQUID_ENGINE PhysicsSignificance = 1 entryCost = 440 MODEL { model = Tantares/Parts/VOSTOK/Almach_Engine_C/model texture = Almach_LFO_A_psd , Tantares/Parts/VOSTOK/Almach_LFO_A/Almach_LFO_A_psd } MODULE { name = ModuleEnginesRF engineID = ClosedCycle thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 9 heatProduction = 90 powerEffectName = Hypergolic-OMS-White atmosphereCurve { key = 0 298 key = 1 106 } PROPELLANT { name = Aerozine50 ratio = 50.173010 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } PROPELLANT { name = NTO ratio = 49.826990 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } } MODULE { name = ModuleGimbal gimbalTransformName = gimbalTransform gimbalRange = 4 } MODULE { name = ModuleAGX } MODULE { name = USI_ModuleRecycleablePart Menu = Scrap Part ResourceName = Recyclables Efficiency = .8 } MODULE { name = USI_ModuleRecycleablePart Menu = Salvage Part ResourceName = SpecializedParts Efficiency = .4 } MODULE { name = ModuleEngineConfigs techLevel = 1 origTechLevel = 1 engineType = O origMass = 0.035 configuration = Aerozine50+NTO modded = false type = ModuleEnginesRF CONFIG { name = Aerozine50+NTO maxThrust = 9 heatProduction = 90 IspSL = 0.9600 IspV = 0.9500 throttle = 1 powerEffectName = Hypergolic-OMS-White PROPELLANT { name = Aerozine50 ratio = 50.17301038062284 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } PROPELLANT { name = NTO ratio = 49.82698961937716 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } ModuleEngineIgnitor { ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.09 } } } CONFIG { name = MMH+NTO maxThrust = 9 heatProduction = 90 IspSL = 0.9600 IspV = 0.9500 throttle = 1 powerEffectName = Hypergolic-OMS-White PROPELLANT { name = MMH ratio = 51.049148007322906 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } PROPELLANT { name = NTO ratio = 48.950851992677094 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } ModuleEngineIgnitor { ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.09 } } } CONFIG { name = Hydrazine maxThrust = 9 heatProduction = 90 IspSL = 0.2740 IspV = 0.7200 throttle = 1 powerEffectName = Hypergolic-OMS-White PROPELLANT { name = Hydrazine ratio = 100 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } ModuleEngineIgnitor { ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.09 } } } CONFIG { name = UDMH+NTO maxThrust = 9 heatProduction = 90 IspSL = 0.9500 IspV = 0.9500 throttle = 1 powerEffectName = Hypergolic-OMS-White PROPELLANT { name = UDMH ratio = 46.60730931181897 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } PROPELLANT { name = NTO ratio = 53.39269068818103 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } ModuleEngineIgnitor { ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.09 } } } CONFIG { name = Ethanol75+LqdOxygen maxThrust = 9 heatProduction = 90 IspSL = 0.9300 IspV = 0.9300 throttle = 1 powerEffectName = Alcolox-Lower-A6 PROPELLANT { name = Ethanol75 ratio = 52.66072829648775 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } PROPELLANT { name = LqdOxygen ratio = 47.33927170351225 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } ModuleEngineIgnitor { ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.09 } } } CONFIG { name = LqdHydrogen+LqdOxygen maxThrust = 7 heatProduction = 90 IspSL = 1.3000 IspV = 1.2700 throttle = 1 powerEffectName = Hydrolox-Upper PROPELLANT { name = LqdHydrogen ratio = 76.30830964721619 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } PROPELLANT { name = LqdOxygen ratio = 23.69169035278381 flowMode = STACK_PRIORITY_SEARCH DrawGauge = true } ModuleEngineIgnitor { ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.09 } } } } MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 24 autoIgnitionTemperature = 800 ignitorType = Electric useUllageSimulation = true IGNITOR_RESOURCE { name = ElectricCharge amount = 0.09 } } PLUME { name = Hypergolic-OMS-White transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 fixedScale = 1 energy = 1 speed = 1 flarePosition = 0,0,0 plumePosition = 0,0,0 } PLUME { name = Hydrolox-Upper transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 fixedScale = 1 energy = 1 speed = 1 flarePosition = 0,0,0 plumePosition = 0,0,0 } PLUME { name = Alcolox-Lower-A6 transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 fixedScale = 1 energy = 1 speed = 1 flarePosition = 0,0,0 plumePosition = 0,0,0 } EFFECTS { Alcolox-Lower-A6 { MODEL_MULTI_PARTICLE_PERSIST { transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 fixedScale = 1 energy = 1 speed = 1 name = plume modelName = RealPlume/MP_Nazari_FX/ssmeflame fixedEmissions = false sizeClamp = 50 randomInitalVelocityOffsetMaxRadius = 0.5 logGrow { density = 1.0 2 density = 0.1 20 density = 0.0 2 } logGrowScale { density = 1.0 0.0 density = 0.8 2 density = 0.46 3 density = 0.2 3 density = 0.1 4 density = 0.0 5 } linGrow { density = 1.0 0 density = 0.46 0.0 density = 0.2 0 density = 0.05 30 density = 0.0 40 } grow { density = 1 0 density = 0.2 0 density = 0.1 4 density = 0 7 } speed { density = 1.0 2 density = 0.46 2.5 density = 0.2 3 density = 0.05 4 density = 0.0 4.5 } emission { density = 1.0 1.5 density = 0.8 1.2 density = 0.2 0.7 density = 0.1 0.6 density = 0.05 0.5 density = 0.0 0.4 power = 1 1 power = 0.01 0.2 power = 0 0 } energy { density = 1.0 1.2 density = 0.3 1 density = 0.05 0.5 density = 0.0 0.5 } size { density = 1.0 1 density = 0.5 0.65 density = 0.2 0.55 density = 0.0 0.45 } offset { density = 1.0 0 density = 0.2 0 density = 0.1 0 density = 0.05 0 density = 0.0 0 } } MODEL_MULTI_PARTICLE_PERSIST { transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 fixedScale = 1 name = flare modelName = RealPlume/MP_Nazari_FX/KerbXflame emission = 0.0 0 emission = 0.01 0.2 emission = 1.0 2 speed = 0.0 1 speed = 1.0 1 offset = 0.2 energy = 0.0 0.3 energy = 1.0 0.3 size = 0.0 1 size = 1.0 1 fixedEmissions = false randomInitalVelocityOffsetMaxRadius = 0.2 linGrow { power = 1 15 power = 0 15 } } AUDIO { channel = Ship clip = RealPlume/KW_Sounds/sound_altloop volume = 0.0 0.0 volume = 1.0 1.5 pitch = 0.0 1.0 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = RealPlume/KW_Sounds/sound_liq4 volume = 1.5 pitch = 1.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } Hydrolox-Upper { MODEL_MULTI_PARTICLE_PERSIST { transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 fixedScale = 1 energy = 1 speed = 1 name = plume modelName = RealPlume/MP_Nazari_FX/noxflame fixedEmissions = false sizeClamp = 50 randomInitalVelocityOffsetMaxRadius = 0 logGrow { density = 1.0 2 density = 0.1 10 density = 0.0 2 } logGrowScale { density = 1.0 0.0 density = 0.8 1.5 density = 0.46 2 density = 0.2 2 density = 0.1 3 density = 0.0 5 } linGrow { density = 1.0 2 density = 0.1 15 density = 0.0 25 } grow { density = 1.0 -0.99 density = 0.8 0.0 density = 0.2 0 density = 0.1 5 density = 0 10 } speed { density = 1.0 1.5 density = 0.46 2 density = 0.2 2 density = 0.05 2.5 density = 0.0 2.5 } emission { density = 1.0 1.5 density = 0.8 1.2 density = 0.2 1.3 density = 0.1 0.9 density = 0.05 0.5 density = 0.0 0.4 power = 1 1 power = 0.01 0.2 power = 0 0 } energy { density = 1.0 2 density = 0.3 1 density = 0.05 0.5 density = 0.0 0.5 } size { density = 1.0 1 density = 0.5 0.65 density = 0.2 0.55 density = 0.0 0.45 } } MODEL_MULTI_PARTICLE_PERSIST { transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 fixedScale = 1 name = flare modelName = RealPlume/MP_Nazari_FX/flamessme emission = 0.0 0 emission = 0.01 0.2 emission = 1.0 2 speed = 0.0 1 speed = 1.0 1 offset = -0.2 energy = 0.0 0.2 energy = 1.0 0.2 size = 0.0 0.6 size = 1.0 0.6 fixedEmissions = false randomInitalVelocityOffsetMaxRadius = 0.2 linGrow { power = 1 15 power = 0 15 } } AUDIO { channel = Ship clip = RealPlume/KW_Sounds/sound_altloop volume = 0.0 0.0 volume = 1.0 1.5 pitch = 0.0 1.0 pitch = 1.0 1.0 loop = true } } Hypergolic-OMS-White { MODEL_MULTI_PARTICLE_PERSIST { transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,0 fixedScale = 1 energy = 1 speed = 1 name = plume modelName = RealPlume/MP_Nazari_FX/ssmeflame2 fixedEmissions = false sizeClamp = 50 randomInitalVelocityOffsetMaxRadius = 0 randConeEmit { density = 1 0.2 density = 0.3 0.4 density = 0 1 } logGrow { density = 1.0 2 density = 0.1 2 density = 0.0 2 } logGrowScale { density = 1.0 0.0 density = 0.8 0 density = 0.46 0 density = 0.2 2 density = 0.1 3 density = 0.0 3 } linGrow { density = 1.0 0 density = 0.46 0.0 density = 0.2 5 density = 0.05 7 density = 0.0 8 } grow { density = 1 -0.99 density = 0.8 0 density = 0.0 0 } speed { density = 1.0 0.7 density = 0.46 1 density = 0.2 1.5 density = 0.05 1.8 density = 0.0 1.9 } emission { density = 1.0 1.5 density = 0.8 1.5 density = 0.2 1.7 density = 0.1 1.7 density = 0.05 1.5 density = 0.0 1.4 power = 1 1 power = 0.01 0.2 power = 0 0 } energy { density = 1.0 2 density = 0.3 1.7 density = 0.05 0.8 density = 0.0 0.7 } size { density = 1.0 0.85 density = 0.8 0.80 density = 0.2 0.65 density = 0.0 0.75 } } AUDIO { channel = Ship clip = RealPlume/KW_Sounds/sound_spsloop volume = 0.0 0.0 volume = 1.0 1.5 pitch = 0.0 1.0 pitch = 1.0 1.0 loop = true } } } } } comes out. Any help is greatly appreciated. I just can't get it to work on this engine and 1 other, but I am hopiing if we solv this the other will be fixed as well. Thanks!
  8. I can't remember how it was previously, so will RPM support be included or will that be a community effort?
  9. I think SRBs need ullage simulation turned off for the moduleengineignitor node.
  10. Well it maybe working as intended now. I was able to hot stage without in going unstable. I am not sure though as I have no knowledge on the subject.
  11. Yeah internet acting up all day till midnight. Finally DLed real plume and kinda went crazy making the configs. I don't have pictures, but it is going to look amazing. I have a ton of engines with the generic configs. I just have to go In game and run all the engines in all the different fuel modes and tweak the offsets for the nozzles. It is a crap ton of work, but it's simple which is quite enjoyable. Working through NP first. I will be able to share most, but some rely on my stocks like engine configs I made for many mods released since or not fully covered by the old DL of stocks like engines. So I dont know if you want them, since you may find you config the engines differently than I have. I followed the basic guidelines for the site you made, but of course I may have slightly different masses or in same cases a bit more thrust as well than you would have chosen. I could send the plumes at least to you, and you can take want you want that will work for you and just add subtract where needed. Let me know
  12. I am working through the engines for real plume I have all engines setup just need to tweak positions of the flares/plumes I will post when they are complete.
  13. I would love a "backseat/Big G" for the mk1 pod like what mole has made, but in your style. I love your style and want a matching part. I don't think anyone would be offended. I mean there is several iterations of many different historically inspired crafts. No one seems to be upset when someone make another i their style/vision. I hope you will consider it in time . I wish more people would try to improve stock visuals instead of dumbing down to match
  14. Would FAR run into the same issue with conformal radiators seeming larger to the game that the model? Or would FAR "correct" this because it sees the model through voxelization orr something else
  15. I don't think there will be. RealFuels would likely necessitate real chemical reactions. With "Ore" being just as fantasy as mithral or dragon blood . A RealISRU is in the works afaik though.
  16. Please don't . I love the lessened clutter in the menu. Going to the action group tab is a great alternative to quickly config and check engines and tanks. Not to mention mechjeb/KER for delta V bring off if fuels are mis configured. Looking forward to the next updated. Ullage just seen off when I can't even start an engine in atmosphere hot staging and all. It reads stable then tells me vapor in the lines as soon as I engage it. Hope this isn't as intended.
  17. Only if we get 1.875 sooner. I hardly ever have a payload that fits in a 1.25 fairing. I may not need 2.5, but 1.25 will not cut it.
  18. Sounds interesting. I have found I enjoy more and more the closer I get toward realism. Though I would like to try it before full embracing it. Throw up some test config or have an optional file? Either way sounds like a fun thing to try.
  19. Here is my save. Thanks for the help and your time malah! Let me know if you need a less modded save.
  20. Yep work beautifully. Though you'll want to remove it from srbs or at least turn off ullage for them.
  21. Well damn I just spent to long trying to diagnosis this
  22. Oh yes now that you saw that I remember you addressed this before. Thank you though really enjoying the update!
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